# Generated from custommaterial.pro. cmake_minimum_required(VERSION 3.16) project(custommaterial_declarative LANGUAGES CXX) # special case set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) if(NOT DEFINED INSTALL_EXAMPLESDIR) set(INSTALL_EXAMPLESDIR "examples") endif() set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/quick/scenegraph/custommaterial") find_package(Qt6 COMPONENTS Core) find_package(Qt6 COMPONENTS Gui) find_package(Qt6 COMPONENTS Qml) find_package(Qt6 COMPONENTS Quick) find_package(Qt6 COMPONENTS ShaderTools) qt_add_executable(custommaterial_declarative # special case customitem.cpp customitem.h main.cpp ) set_target_properties(custommaterial_declarative PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) target_link_libraries(custommaterial_declarative PUBLIC # special case Qt::Core Qt::Gui Qt::Qml Qt::Quick ) qt_add_qml_module(custommaterial_declarative URI ExampleCustomMaterial VERSION 1.0 QML_FILES main.qml RESOURCE_PREFIX /scenegraph/custommaterial NO_RESOURCE_TARGET_PATH ) qt6_add_shaders(custommaterial_declarative "shaders" BATCHABLE PRECOMPILE OPTIMIZED PREFIX "/scenegraph/custommaterial/shaders" FILES "shaders/mandelbrot.vert" "shaders/mandelbrot.frag" ) install(TARGETS custommaterial_declarative # special case RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" )