pragma Strict import QtQml QtObject { function absMinusOne(amount: real) : real { // Access it before the condition below, to make sure we still get the original var minusOne = amount !== 0 ? -1 : 0; // The condition causes the original arguemnt to be overwritten rather than a new // register to be allocated if (amount < 0) amount = -amount; return amount + minusOne; } property real a: absMinusOne(-5) property real b: absMinusOne(10) function stringMinusOne(amount: real) : string { // Access it before the condition below, to make sure we still get the original var minusOne = amount !== 0 ? -1 : 0; // The condition causes the original arguemnt to be overwritten rather than a new // register to be allocated if (amount < 0) amount = -amount + "t"; return amount + minusOne; } property string c: stringMinusOne(-5) property string d: stringMinusOne(10) }