From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Do not link to OpenGL calls directly. Instead, use QOpenGLFunctions.
Task-number: QTBUG-53841
Change-Id: Ic87bb78fede1ee9f75b81247406ad858b2bf7342
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
From Qt 5.7 -> examples are lisenced under BSD license, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new BSD header instead of LGPL21 one
(in those files which will be under BSD)
Change-Id: I09ba19590e9425d5116a6c27cbc183debb485dde
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
The scenegraph as a whole does not typically do GL error checking. That
means GL errors occurring elsewhere could cause the etcprovider to unload
textures that loaded correctly.
Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
This code was removed as a labs import in commit
732a86a11d. Bring it back as an example.
Change-Id: I057d721117dc75256c4a7229c4f8fad8dc9ac6b2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>