The implementation of many (or all) runtime functions consist of first
creating a QV4::Scope, which saves and restores the JS stack pointer.
It also prevents tail-calls because of that restoring behavior. In many
cases it suffices to do that at the entry-point of the runtime.
The return value of a JS function call is now also stored in the scope.
Previously, all return values were stored in a ScopedValue, got loaded
on return, and immediately stored in another ScopedValue in the caller.
This resulted in a lot of stores, where now there is only one store
needed, and no extra ScopedValue for every function.
Change-Id: I13d80fc0ce72c5702ef1536d41d12f710c5914fa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Part of 0e053528 was reverted in the merge, about lastTimestamp. It
will be applied later in separate commit.
qmltest::shadersource-dynamic-sourceobject::test_endresult() was
blacklisted on linux.
Conflicts:
.qmake.conf
tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp
tests/auto/qmltest/BLACKLIST
tests/auto/qmltest/qmltest.pro
Task-number: QTBUG-53590
Task-number: QTBUG-53971
Change-Id: I48af90b49a3c7b29de16f4178a04807f8bc05130
Allocating from the JS stack will zero out the memory, and thus indicate
to valgrind that memory is not uninitialized. By first marking the whole
stack as uninitialized and only then allocating 2 entries, the behavior
for those two entries will now match the allocation behavior. This
fixes a false positive when using valgrind.
Change-Id: Icdb5279e1cfbfe6b5c385cc42c556edf721fa74b
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
All other changes are just to be able to include qv8engine_p.h in
qv4engine_p.h
Change-Id: I71ba2ec42cdc20d5c7d97a74b99b4d1ada1a5ed8
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
This is a regression from commit 94e337fa95 where
we accidentally ended up not having a calling QML context set anymore when
initializing the properties on newly incubated objects as provided by the
caller. The QML context is necessary as for example when we set a URL property,
the URL can be relative and it will be resolved to the base url of the context
when written, such as in in QQmlPropertyPrivate::write.
Change-Id: I1d896381fc92f653a7d76f4d82174bca48828f5e
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Getting the native stack size can be really expensive. For example, on
Linux/x86_64 (Ubuntu 15.04), it is at least 200,000 instructions for a
single-threaded application. With more threads (like qmlscene) it typically
ends up around 1M(!) instructions. Worse, it is called twice in the
ExecutionEngine constructor.
So, now we limit the depth of JavaScript calls to a fixed number, 1234 by
default. This can be changed by setting the environment variable
QV4_MAX_CALL_DEPTH to the desired depth.
Change-Id: Ic13c8efb2769e64fbc73deee6f6fa39d7c0b7af5
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
This only works for Windows 10 and later.
Setting the "Code Generation" capability in the manifest, WinRT
applications can use JIT for Windows 10 Desktop. Update the Allocator
in regards to this and also update the VirtualProtectFromApp section.
When the engine gets initialized, check for marking an area as
executable. If it fails, fallback to interpreter mode.
This does not affect ARM platforms, as we do not have calling
conventions yet. It is implicitly disabled as V4_ENABLE_JIT is not
defined.
[ChangeLog][WinRT] Enable JIT for x86/x64 targets on Windows 10 and
later.
Change-Id: Ie05add5263f71387c5ce98456b9bec86c6c07ceb
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
The wiki will provide information on how to work around the issue.
Change-Id: I4409f5b4af0668ab28197adb8766898124e8cec8
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
All identifiers starting with an underscore and a capital letter are
reserved to the compiler and must never be used by the user code. Try to
find a better name or, in the worst case, move the underscore to the
last position in these identifiers.
See commit cf63c63d558227fdbef09699c261560e7474f5ea in qtbase for a case
of such an identifier causing a build breakage when the compiler began
treating it specially (it was _Nullable).
Change-Id: I1d0f78915b5942aab07cffff140f9f39c29f0fdf
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Where possible, use qEnvironmentVariableIsSet()/
qEnvironmentVariableIsEmpty() instead of checking on the
return value of qgetenv().
Where the value is required, add a check using one of
qEnvironmentVariableIsSet()/Empty().
Change-Id: Ia8b7534e6f5165bd8a6b4e63ccc139c42dd03056
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Otherwise different debug services could steal each other's debugers.
Change-Id: Ic0a50333d21c7d20a7124240ea598f8446400ae3
Reviewed-by: hjk <hjk@theqtcompany.com>
... into a pure interface and a QV4::Debugging::V4Debugger implementation.
This is in preparation of a second implementation of this interface
to be used with 'native mixed' debugging.
Change-Id: I3078dcfe4bdee392a2d13ef43a55ca993e7b88d8
Reviewed-by: Ulf Hermann <ulf.hermann@theqtcompany.com>
Move the connect/disconnect methods for signal handlers into
their prototype, so that we don't need to define them per instance
anymore.
Change-Id: Iac1e6d1dd7bce86730dbb6c51e2c3f79713641f7
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Gives around 10% speedup on the v8 splay benchmark.
Change-Id: I47f64e7b73bde59ac3bdd2c94fc199ecfbbf290e
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Move the name and message property into the prototype as
per JS spec. Only define the message property in the
object itself if the value used for construction is not
undefined.
In addition, clean up creation of the objects and centralize
it in a few template methods.
Change-Id: I014017b710575b30bf4e0b0228111878f5c73b9a
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Also disable the old way of constructing objects.
Change-Id: Ib4e69087cd563ae1481da116d6caf97876239798
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Declare the default prototype and internal class
in the class itself.
Change-Id: I08c2b42aa61a886580061336ae60cef8dedc0f03
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Gives around 10% speed improvement on the v8 regexp
benchmark.
Change-Id: Iad37bcbc79ccbfb92f65852b660364c919862a75
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Append the part of the objects property data that is
known ad instantiation time to the object itself and
by that avoid creating a separate MemberData. Saves
some memory and should speed up object creation.
Currently implemented only for Object and ArrayObject.
Change-Id: I7693bf2f3a28fb718522398ebb94ac115e021fa4
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Now that the other method is gone, let's use
the shorter currentContext
Change-Id: I2a6fb3b77f83a1ffdf314ad29081e303d17030ed
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
This saves one pointer per allocated execution context.
Now every execution context that is pushed, allocates two
Values on the js stack. One contains the context itself, the
other one the offset to the parent context.
Things are a bit tricky for with and catch scopes, as those
are called from the generated code, and can't open a Scope
anymore. In addition, all methods iterating over the js
stack frames need to work with ExecutionContext pointers,
not ScopedContext's.
Change-Id: I6f3013749d4e73d2fac37973b976ba6029686b82
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Avoid the implicit push inside the execution context constructor
and rather make this explicit in the code.
Change-Id: I1bb0fb523fddbb273fc666370d619f55f49cd40a
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
One more step towards removing the class alltogether.
Change-Id: Ic9f6794eb3c5c6605ee43ad23a6d432ebbf321a1
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Conflicts:
src/qml/debugger/qv4debugservice.cpp
src/qml/jsruntime/qv4value_inl_p.h
src/qml/jsruntime/qv4value_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/qml/qqmlnotifier_p.h
src/qml/qml/qqmlproperty.cpp
src/quick/items/qquickflickable.cpp
src/quick/items/qquicktextedit.cpp
tests/auto/quick/qquickwindow/BLACKLIST
The extra changes in qqmlbinding.cpp are ported from changes to
qqmlproperty.cpp that occurred in parallel with writeBinding() being
moved to qqmlbinding.cpp.
Change-Id: I16d1920abf448c29a01822256f52153651a56356
This is required, so we can safely access the vtable even while
we're marking objects during GC.
Change-Id: I34f56b61b4bca0d0742faf607eb5ab8b2c30685e
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Add some runtime methods to access properties of the scope
object directly (using the QmlContext), and generate proper
code to call those.
Change-Id: I0b29357c9a3b9ad53ba568ec6cb763e8ecb10f21
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Our generated code (JIT and interpreter) should operate on the
QML context to retrieve QML related things. That's better than
operating on 4 different temps.
So this commit introduces the QML context as a temp in the
code we generate for QML. The next commits will move things over
to use that context with specialized runtime methods instead of
using generic subscript/get calls on the different subobjects.
Change-Id: Ia05cf339de9cdd23003f35cf78ede17d2590f8de
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
qtdeclarative\src\qml\jsruntime\qv4engine.cpp(179) : warning C4172: returning address of local variable or temporary: dummy
Disable warning as using the address is intended.
Change-Id: Ide894a8dc2fb94f11d0455723c46567c84d91f8d
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
... and do a GC run when it exceeds a threshold. The issue with Strings
is that they hold on to QString instances that store the real content.
However, the GC only sees the light-weight JS handle, and doesn't take
the size of the backing content into account. So it could happen that
big QStrings accumulate in the heap as long as the GC didn't reach its
threshold.
The newly introduced unmanaged heap threshold is upped by a factor of
two when exceeded, and lowered by a factor of 2 when the used heap space
falls below a quarter of the threshold. Also grow the threshold if there
is enough space after running the GC, but another GC run would be
triggered for the next allocation.
There is a special case for Heap::String::append, because this method
will copy the data from the left and right substrings into a new
QString. To track this, append notifies the memory manager directly of
the new length. The pointer to the memory manager is stored in
Heap::String, growing it from 40 bytes to 48 bytes (which makes it still
fit in the same bucket, so no extra memory is allocated).
Task-number: QTBUG-42002
Change-Id: I71313915e593a9908a2b227b0bc4d768e375ee17
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Create a specialized QmlContext instead of re-using
a call context with a QQmlContextWrapper as activation
object.
This saves some memory and opens up the route to getting
rid of the context wrapper in a future commit.
Change-Id: I1591c73932a08564fddf5137ac05bbc6f31dd4d5
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Add a const several places and pass values by pointer, not
reference. This allows us to also get rid of some Scope's.
Change-Id: I3b4c29c22511c947d024457e7b8fa2aaa6bec55d
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
It only contained the proto for the value type wrapper. Instead
just create it lazily, but reserve space on the js stack for it.
Change-Id: I2301549b6dc4007bd5ac848e1dca25aafd583c4a
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
These objects live on the JS stack and are thus marked implicitly.
Change-Id: I8295d8096d0a47861e0092c36e16b95db458de3c
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
There's many types that aren't being covered by DropArea API, such as
images. getDataAsString is not acceptable, since fromUtf8 chokes on
reading non-utf8.
This patch introduces getDataAsArrayBuffer method that won't try to convert
the data into a QString and simply pass a QV4::ArrayBuffer, that internally
keeps a QByteArray.
Change-Id: I65411b3d365ee6c5e13effd9167156771ee08a05
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Dyld will take the debug library and link it against the release
versions of the frameworks. (Using the debug versions is an option to
dyld when starting an application.) This requires all symbols in both
debug and release libraries in frameworks to be the same.
Change-Id: I6d96bcdf8577f1dffc63c508cb7adc0db2acc486
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
To protect against situations where we accidentally mark an object that belongs
to a different engine - there are many possible entry points - this patch adds
an assertion in debug builds for this situation. When it happens, it will point
more or less directly to the code that tries to push an object to the wrong JS
stack for marking. This helped in the investigation of QTBUG-44895
Change-Id: I311b9ff6d282d52e725044b03a62cd77085536be
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Convert most of the prototype objects in the v4 engine.
Change-Id: I365f290493c20973bc991b6a383649836e42a16a
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Started with objectPrototype, the next commits will move more
of them over into the new data structure.
Change-Id: I1a048e95149ce69e4e42094db2dd738ce49b50b8
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
We'll need to move all GC'ed objects currently stored in ExecutionEngine
onto the JS stack for easier management in a new garbage collection
scheme. This is the start of that change.
Change-Id: Ib3ad8e846875dade8a807ea79f063173d40e4aad
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
This is a cleaner separation and further reduces include dependencies
in the definitions of our basic data structured.
Change-Id: I18aa86cdea0c0dfbc16075d4d617af97e638811e
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Get rid of Value::asObject(), and pass const Managed pointers
into some more vtable methods.
Change-Id: Ia4f427d5fd8868f77b4015d1ce5424d32bfc2115
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
On architectures where the stack grows upwards (i.e. HP PA-RISC) the
stack limit calculation fails because the variables used to check the
offset are usually close to the bottom of the stack, which is in this
case the origin of the stack grows. Since these machines are a rare
obscurity simply assume that everything is fine on these machines. The
few people that are indeed running QML on such machines will probably
be able configure their stack size properly by default.
Task-number: QTBUG-44268
Change-Id: Ia83a39179a0f6e0602ba7a5032d386e12d8d1ba3
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
The get and getIndexed vtable methods should take a const Managed
pointer. Start cleaning up the asFoo() methods in Value and Managed
by removing asArrayObject() and asErrorObject().
Change-Id: Ibd49bf20773ef84c15785b7ac37a7bc9fd4745d5
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Don't spend any time repeatedly building the same internal class for the simple
binding functions. We can do that once at engine construction time.
Change-Id: I3777b5bd15ad4a8aaf78ae13bee27e8d8cadc2ee
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Avoid calling QMetaType::construct/destruct(typeId, ...) as that requires
repeated lookups in the type registry. Instead cache the constructor/destructor/etc.
function addresses in the QQmlValueType singletons as QMetaType
* Allocate memory for the gadget pointer lazily, to accommodate the common case of
a value type binding by property reference.
Change-Id: I98a3ac73453b8f80027c06401b4f29a9707949d2
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
ExecutionEngine performs shallow copy of internal data for ArrayBuffer
created from QByteArray.
Change-Id: I514cd9708a7fbe9a989937fac62d00b464d7362d
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Valery Kotov <kotov.valery@gmail.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
If a QChar (or char) was used to set a QString property, the
intermediate value used by the QML engine (int), would be
converted to a string representation of the integer and not the actual
character. To avoid this behavior, characters are now stored as string
objects and the string is then converted to the target char type if
possible.
A side effect of this solution is that it is makes it possible to
assign a string to a char property as well, but only if the string
contains exactly one character.
[ChangeLog][QtQml][Important Behavior Changes] Assigning a char to a
string will now create a string with the actual character instead of a
string representation of the character's code-point. A side effect of
this change is that a one-character string also can be assigned to a
character type.
Task-number: QTBUG-44934
Change-Id: Ifd15386933ee11354ee1bbb5598a5f0b00a08616
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Get rid of value_cast, and move the Managed::as()
method into Value.
Change-Id: I440ac44ae77f4fda1a8a837383fe631f432f6532
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Support for "arraybuffer" response type for QQmlXMLHttpRequest was
added.
[ChangeLog][QtQml][QQmlXMLHttpRequest] QQmlXMLHttpRequest now
supports "arraybuffer" binary response type.
Change-Id: I866e543cc7bc6ab037ffff1ef6628057b73daf90
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Start moving the memory related functionality into it's own folder.
This will simplify refactoring of the GC related functionality later
on.
Change-Id: I70ec6f512af7a7897625afb84d914c17572b0ccd
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Avoid repeated instantiation of end() in loops, use variable instead.
Change-Id: I3bb1c6918cfd16a5dcefbcc03c442e99fe9bf76b
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
On FreeBSD pthread_attr_t is a pointer and is dereferenced when calling
pthread_attr_get_np() so if we don't initialize it will probably crash.
This is not a problem on glibc systems since there pthread_attr_t is an
opaque union an doesn't need to be allocated using malloc().
Change-Id: I227685ddf9981974ade08aee8917f7262c301787
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Makes more sense than storing a Value in there.
Change-Id: I2e6ca71477100c1e1639bb89cced4f4049b5e5c2
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Simplify some code in BooleanObject
Simplify access to call arguments and thisObject
Change-Id: I2f8e844019bc587385608beb02f05b15f827535c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove duplicated methods. Remove some mostly unused methods,
and simplify some others.
Change-Id: I605b249e54417bb32c3dfc8e22f2c8b6b684a1e1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Instead pass a const Value & into the functions
With our new inheritance structure, we can get rid of ValueRef
and instead simply pass a pointer to a Value again. Pointers to
Values are safe to use again now, as they are now guaranteed to
be in a place where the GC knows about them.
Change-Id: I44c606fde764db3993b8128fd6fb781d3a298e53
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Use a flagged pointer to either store a pointer to a
QV4::Value (from the persistent storage) or a pointer to
a QVariant in QJSValue::d. Like this we don't need to malloc
to create a QJSValue for most use cases.
Significantly reduces the memory consumption of QJSValue and
speeds it up a lot.
Change-Id: I10902cc4b6cc3f43d3f816875dc6c4bbb6b4490f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move semantics should optimize some copy operations on QJSValues,
and the internal constructor will simplify refactoring the
QJSValue class to get rid of the extra allocated private.
Change-Id: I24863b30523af2432aa81ad6b87fda7fe35749c4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The other classes that derive from Heap::Base don't need it
at all. So get rid of it there and save a pointer.
Change-Id: I9c5df2e43cd6eeac2e6e41f3d3b8077d3afbc8f2
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We can move the internalClass to Object later on, and such save
having the internalClass on lots of Heap objects.
This commit basically adds and starts making use of a new
vtable pointer in Heap::Base. In addition, the construction
methods in the memory manager now automatically setup the
correct vtable.
Removing the vtable code from InternalClass and moving it into
Object will come in a separate commit
Change-Id: If49e8d73c769bf65bf47fe4dbf8b9546c8019dbc
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Use a page wise allocation mechanism for persistent
values. This significantly reduces memory consumption
of persistent values and also improves their performance
a lot.
Change-Id: I8499d2ca5bdd871e029f643ae605a94544558bb5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Revert the flag (ie. flag == 0 means the item is used), and fold it
into the second lowest bit of the internalClass/nextFree field.
Change-Id: I7b690fdce00d16aa538fa70a269a755511477c5c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Make public methods proper members of the ExecutionEngine, and
move private methods into the .cpp file only.
Change-Id: I3ca49e39bb1c4e559a2c63346e6ae6cfa446147d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This completes the first milestone towards being able to move
objects across the GC heap.
Change-Id: I8e6ce90254ea767188a31f0dc85b133534c87eb0
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We actually need to put the returned value into a ScopedFunctionObject
before calling it, as the Property could get deleted during the call
leading to a dangling pointer. With a GC that moves objects this will
become even more important.
Change-Id: I43bece6f80eb3501c1291065846e230a59ae8aed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is no longer required, and simply uglifies the code
Change-Id: Iba91a1d7735ebe23a43437f137a488423b6eb743
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is the only way we can support a GC that moves
objects around in memory.
Change-Id: I1d168fae4aa9f575b730e469e762bc5b5549b886
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Also fix the stack-trace generation, otherwise the debugger engine would
report a breakpoint hit on the wrong line.
Task-number: QTBUG-42723
Change-Id: I1f655a5174b28a1c9c31c85bbe023fbce5ddbb96
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Changed runtimeStrings to be an array of Heap::String pointers instead of
indirect String pointers. Later that member along with other GC related members
will go into a managed subclass. Meanwhile the generated code no more loads
String pointers directly but just passes the index into the run-time strings to
the run-time functions, which in turn will load the heap string into a scoped
string.
Also replaced the template<T> Value::operator=(T *m) with a non-template
overload that takes a Managed *, in order to help the compiler choose the
non-template operator=(Heap::Base *) overload. This allows removing a bunch
of Value::fromHeapObject calls.
Change-Id: I20415c0549d33cca6813441a2495976b66d4c00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Avoid the use of Returned<String> for newString and changed the identifier
table to use Heap::String. This required moving some code back into
Heap::String, but that's code that doesn't call back into the GC, so
allocations and therefore future object moves aren't possible.
Change-Id: I1dca3e9c12a9c56f09419af8cc8cba39fe04f720
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
We don't need Returned<T> anymore with the QV4:: vs. Heap:: separation.
Eliminating Returned<T> simplifies also some code.
Change-Id: Ic2a9cd3c1a94f2ea37b539d3984d63997121c2b9
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Move the Data class out into the Heap namespace.
Change-Id: I2b798deb53812a08155c92a0e6ef2dcd2ea137b8
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This decouples things a bit better and helps moving
over to directly store heapobject pointers in other
objects.
Change-Id: I798f922e018b0a3ca6f8768e4a810187f34d82f6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The methods don't require a context, and thus shouldn't be
implemented there.
Change-Id: If058e0c5067093a4161f2275ac4288aa2bc500f3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is a step towards storing direct heap object pointers for the values
on the JS stack, to avoid the costly indirection for data access.
Change-Id: Ibb57ed6cf52a7088bbc95ee04ae3a4cb25b8c045
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Like this we avoid writing to random memory if the stack overflows.
Change-Id: I0e0962daae69904a9ce21b047f3d8c0811c1d09f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This implements most of the spec required for the
Khronos typed array specification.
It tries to follow ECMAScript 6 as closely as possible,
but currently only implements a subset of the ECMAScript
6 specification.
Addes a test script in tests/manual/v4 to test our
implementation.
Change-Id: I8ec63869500358e088b73240e1f37120ae3cf59a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The second class that is required for typed
array support.
Change-Id: Idc2dcec7c1eee541f76dc5ab1aea6057ba03cb93
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is the first class required to support typed
arrays in our JS engine.
Change-Id: I0fe1e1ca430769c171912dda207cfae772e9b9db
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We require at least 256 kbytes slack stack space, and if a system is
configured with less (or equal), then the stack size checks fail early on
and strange error message occur during engine startup and execution.
This patch calls the stack check code early on and bails out with an error
message that's more descriptive.
Change-Id: I3263f2f93f62332d08003411e1bb5b3b1140d02b
Task-number: QTBUG-41213
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Some execution contexts in the parent chain can be allocated
on the C stack instead of the GC heap. Calling mark() on those would
push them onto the GC stack (which is identical to the JS stack).
In rare cases the reference can survive to live into the next call to
gc(), causing invalid accesses to already deleted contexts.
Change-Id: I709f58de27be9386cf70707c84e4c86c7c303fa7
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Instead of allocating the data directly, centralize the object and its ::Data
allocation in one place in the memory manager. This is in preparation for
additional pointer indirection later.
Change-Id: I7880e1e7354b3258b6a8965be378cd09c9467d25
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Remove the Ref classes, as they won't be required
anymore once Managed and Managed::Data are separated.
Change-Id: Ic6bec2d5b4ecf2595ce129dbb45bbf6a385138a5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This prepares for moving over to a d pointer scheme,
where Managed subclasses don't hold any data directly. This
is required to be able to move over to a modern GC.
Change-Id: I3f59633ac07a7da461bd2d4f0f9f3a8e3b0baf02
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Cleans up the code, and allows us to remove the destructor
for bound function objects.
Change-Id: Id32ac69171f7975ec7679d07d25c0eb6b4ca6fb5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This profiler tracks every memory allocation and deallocation, by the
MemoryManager as well as the V4 VM, and exposes them as a stream of
events to the profiler service.
Change-Id: I85297d498f0a7eb55df5d7829c4b7307de980519
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
As per reported bug, we have to protect ourselves against potential loops
and can mark the internal classes much simpler by just walking through
the memory pool they were allocated in.
Task-number: QTBUG-38299
Change-Id: I3ae96e8082e76d06f4321c5aa6d2e9645d2830a0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Move the allocated member data into the garbage collected
area, so that we can avoid using malloc/free for it.
Change-Id: I20625efa67ecd60238568742b74854b0c8cb2e3e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Optimize construction of the internalClass for the object
being constructed.
Change-Id: Id5fc02c291664ec01c3595ae0acbb6895cc5b147
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Also add markObjects() calls to all the identifiers we keep
around in the engine. It's probably pure luck this hasn't caused
any issues until now.
Change-Id: Ie31d19793efa53867e4e240ba548070dcde32ec1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Data properties don't contain valid data in the set field
if they are being stored in Objects. Thus we should never
access that field unless we are dealing with accessor
properties.
Change-Id: I19dcbaee7ebd042ae24387f92a93571d75ca578a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Make sure FunctionObjects always have the prototype property at
index 0. This way we can speed up the instanceOf operator even more,
and at the same time save 16-28 bytes of memory per FunctionObject.
Change-Id: I8527bc8f9dc7b04a9db8395b5f05bab47ddc21ce
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The data is anyway stored in the name property of
the FunctionObject, and is not performance critical.
Change-Id: If1784b0ec6f368bc474c246bb9c2c50d5e56b689
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The debugger should only have one breakpoint that can
be set per line. Nevertheless, we should have proper
line number information available in case we stop at
other places.
We also need a debug instruction before the return
statement, so that step out will always find a last
stopping point in the parent frame.
Change-Id: I86145fc244148f106a4a97ce69ab60b568c8dac6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This unifies the way we handle line numbers in the
JIT and Interpreter.
Remove the now unused lineNumberMapping code and data.
Change-Id: I1d60b1fbb77e70b531fa73d93410683e84dd1e3c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Saves 12 bytes per Function
Change-Id: I9a495805f9201eb6162a520ff5c2defeb73dc37a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Don't create prototype Object for bindings and
signal handlers. It is inaccessible and not required.
This saves one Object-sized allocation per binding.
* Shrink the size of QQmlContextWrapper by removing
the v8 member variable.
* Shrink the size of QObjectWrapper by moving the destroy
identifier to the engine.
Change-Id: I76e84e4c0581e97a19d2e959f814ac84d9c431fa
Task-number: QTBUG-37134
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Self-contained profiler for V4. By itself it doesn't have any
connections to qqmlprofilerservice.
Change-Id: I471a6119e07eab9c5f4712a16835be49c8886d1a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Add an exported C-function dumping the JS stack trace which can be
invoked by a debugger with the address of an execution context
it finds in a complete stack trace.
Task-number: QTCREATORBUG-11144
Change-Id: I5314f6b24868f12d4f9dedd1c261658957e581ba
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move to a class hierarchy that mirrors the main classes. This will
allow moving functionality over into the Ref classes, as the current
Managed classes become mainly something that holds the data. This
is required to make objects movable by the GC.
Change-Id: I4ca88ab0e5d8c88c8dc56d51937990500a33e0d9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
First step of removing the templates here and turning this
into a class hierarchy. This is required, so we can move all
member methods into the Ref classes and make objects movable
during GC.
Change-Id: Ie14af07fd3e72a7d84a528d0042189ff12ba21bb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move commonly used variables in the ExecutionEngine
to the beginning of the struct to increase cache locality.
Keep the engine pointer in a register in the interpreter to
save one memory load per instruction.
Change-Id: If2540c66b62685701511f410aff495c0a20ca694
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove SafeValue, it was used to port over to an exact GC. Since
we now have that, we can now safely merge it with QV4::Value
again. Also rename SafeString to StringValue for better naming
consistency.
Change-Id: I8553d1bec5134c53996f6b0d758738a0ec8a2e4d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Rename qv4value_def_p.h -> qv4value_p.h and qv4value_p.h to
qv4value_inl_p.h.
It makes more sense to have the class definition in the file
that is named after the class and move the inline methods into
a _inl file. Doing this now, as I expect we'll be needing a few
more _inl files soon.
Change-Id: Ib59e9380e9e976254c6b4369574157f39b1b5f51
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reduce the amount of allocations required for Arrays, and
allows freeing the array data more easily in the GC.
Change-Id: I3e3213f089c45c83a227038ce444aa60b2735b7f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Keep the basic methods in ManagedVTable, but have
the Object related stuff in an ObjectVTable class.
Change-Id: I9b068acf3caef813686227b8d935e7df1a7d1a6e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
[ChangeLog][Platform Specific Changes][BSD] Fixed compile errors on
DragonFly BSD and potentially FreeBSD.
Task-number: QTBUG-35867
Change-Id: Iea90b93672c34f8a4b56e9afc4dbfb82cc993548
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
When proc is not mounted pthread_getattr_np fails, so default
to 1MB stack in getStackLimit and to exactGC in MemoryManager
Change-Id: Ic7515fd420f2d39a656808d24a3915a657722891
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move the type flag into the vtable to free up these
bits in the Managed class, and not have to set them
at object construction time.
As we often need to know whether a Managed object is a
Object, FunctionObject or String, add some bitflags to test
for these to the vtable.
Change-Id: I7d08ca044544debb307b55f124f34cb086ad9e84
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
vtable changes need to happen when the internal class
is being constructed, not later on.
Change-Id: Ibb9515745c9fc3507a5a90b4cc50a33e2e0d3f99
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Bionic pthreads reports too small stack size for main thread.
Change-Id: I3d33229e76101a847309c723d534844ffb2d2042
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Encapsulate accesses to the current context, and rework
the way we push and pop this context from the context
stack.
Largely a cleanup, but simplifies the code in the long term
Change-Id: I409e378490d0ab027be6a4c01a4031b2ea35c51d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove all the calls to setVTable that were in performance
critical parts of the code. This now brings performance
back to the level we had with the vtable inlined in the
Managed objects.
Change-Id: I76317cc5c53b5b700d1d3883b954407142a4c424
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This saves one pointer per object, and willmake other optimizations
easier in the future.
Change-Id: I1324cad31998896b5dc76af3c8a7ee9d86283bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The wrapper method for Function::code() was still there
from the times we used C++ exceptions. It's not needed
any more, so get rid of it.
Change-Id: I2ec25fbca71eeef9d7a94a38b5adfa42e4de3a84
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Instead of storing the current instruction pointer in the
ExecutionContext, we might as well directly store the current
line number there.
Leads to simpler code, works cross platform and should also
be faster.
Change-Id: Ifb7897cf8dbe8a962505fe876aa3ed43283ebb06
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This finally gives proper memory management for ExecutionContexts.
So far they had been garbage collected but where still allocated
using standard malloc/free(). This allows us to collect the
contexts faster and speed up context creation.
Change-Id: I02e642391d55eaa59ab3f4c2720a2ac71259caf4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Turns out pthread_get_size does not return the correct size when it is
called from the main thread, so to workaround you call getrlimit instead
Without this change, most QML applications are broken on iOS.
Change-Id: I9a61494de26caa3d7be7e46a991e6d6d0514ce17
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
pthread_getattr_np is not available there, so we use the default implementation (1MB stack limit) for now.
Change-Id: Ia1f3cbbcd846998b688541c0b576ef42f22ac8b6
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Setup limits for both the C and the JS stack, and check
them before entering functions. If we run out of space,
throw a RangeError exception.
Be careful and recheck the stack bounds when things go
outside. This catches the case where the engine got
moved to another thread changing the stack boundaries.
Windows currently uses an unsafe fallback implementation,
this needs to be fixed later on.
Task-number: QTBUG-34568
Change-Id: I22fbcbec57b28f9cc8a49e12f1cc6e53e4f07888
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Currently missing, but coming in subsequent patches:
- evaluating expressions
- evaluating breakpoint conditions
Change-Id: Ib43f2a3aaa252741ea7ce857a274480feb8741aa
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Get rid of the SimpleCallContext, instead simply
use the CallContext data structure, but don't
initialize the unused variables.
Change-Id: I11b311986da180c62c815b516a2c55844156d0ab
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't use recursive function calls anymore. Instead, push marked
objects onto the JS stack, and then pop them off when their children
are being marked.
Should reduce stack memory usage, and improves performance by ~5%.
Change-Id: I2d37d97579144fcba87ec8e9fd545dd220c01fbb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This class is not required anymore to generate stack traces, as
we now store the required information in the JS context stack.
Change-Id: I3893c805ca89dda70efde07fdd120e7dfaf3639f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This method was throwing a C++ exception in the old exception
handling and is not needed anymore.
Change-Id: If67696cdbd260225ae60720a1035941fe7e1e650
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't write to objects if we have a pending exception to
avoid any side effects.
Change-Id: I9f93a9195a652dbae7033cc6ebb355d5d86e9b5e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We don't want to check for exceptions after every single
line on our runtime methods. A better way to handle this
is to add the check in all methods that have direct side
effects (as e.g. writing to a property of the JS stack).
We also need to return whereever we throw an exception.
To simplify the code, ExecutionContext::throwXxx methods now
return a ReturnedValue (always undefined) for convenience.
Change-Id: Ide6c804f819c731a3f14c6c43121d08029c9fb90
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Replace all try/catch statements used when parsing
with checks for engine->hasException.
Change-Id: I4493cb600d5a3eb095c2003bb88bd031403e47c9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Simplify the generated code. Add a special block to catch
exceptions thrown inside a catch() statement.
store the exception on the stack when entering finally and
rethrow it at the end. This ensure correct behavior for
break/continue/return statements inside finally.
Don't check for exceptions after calling push_catch_scope
and pop_scope in the JIT'ed code. This can lead to infinite
loops when throwing inside an exception handler.
Change-Id: I67e9325794e2fd25b0773b21e02fbaadb43faab0
Change-Id: Ic1ea9c0c43eec1d49177dc1ab4552a1da04e96fe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Start the work to remove c++ exceptions from our JS
exception handling. Rather rely on engine->hasException.
Check the flag after we return from any runtime call in the
JIT.
Implement new try/catch handling code in qv4codegen and
for the JIT that doesn't rely on exceptions. As an added
bonus, we can remove the Try statement in the IR.
Change-Id: Ic95addd6ae03371c43c47e04cac26afdce23a061
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
QQmlError is public API and shouldn't expose an internal
method.
Change-Id: I7caf06af9340fefec5c96103395fe74acbf19497
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Avoid catch (...) with re-throw as it turns that this is very slow because it
throws a new exception and the unwinder starts from scratch. Instead use stack
allocated objects and cleaning destructors to restore state before continuing
with the propagation of exceptions.
Change-Id: I6d95026bcd60b58cb6258a9dae28623a46739532
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
It turns out that in QML it is not unusual that during early binding
evaluations due to the undefined order, the evaluation tries to look up
properties in objects that aren't initialized yet and thus exceptions are
thrown. Eeach thrown exception saves a stack trace, which is expensive to
generate when using the JIT, as it does full stack unwinding.
This patch implements a more light-weight approach by storing the instruction
pointer in the context before leaving JIT generated code.
Change-Id: I95e1cfd01179247dfc2c1df949828f474a23161b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Properly protect them through Scoped values.
Change-Id: I5a0a1d5580d55ecff493419baa8959751a65f1d3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This makes pretty much all test cases pass with exact
garbage collection.
Change-Id: Ia874e3c17c3984afb7cfe370f9bd3ad8fe46699a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The code in the Exception class operates entirely on the engine's data,
so move it into ExecutionEngine instead. This eliminates the need for
a QV4::Exception class and catches and old code that tries to still do
catch (Exception &) instead of catch (...)
Change-Id: Ie608bec6af652038aca6c9423c225a4d7eb13b39
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This patch changes the exception handling API in the engine slightly, encapsulating
any use of direct throw statements and catch blocks with concrete types. In the future
we need to be able to change the way these are implemented, in order to ensure that
the correct stack unwinding code is triggered for throw and re-throw.
This patch separates the C++ exception object thrown from the V4 exception
(that includes value, throwing context pointer) and stores the latter inside
the engine.
In order for that to compile, ExecutionEngine::StackTrace and StackFrame had to
move into the QV4 namespace directly.
In addition the syntax for catching exceptions changes from
try {
...
} catch (QV4::Exception &ex) {
ex.accept(context);
QV4::ScopedValue exceptionValue(scope, ex.value());
}
to
try {
...
} catch (...) {
QV4::ScopedValue exception(scope, context->catchException());
}
Context::catchException() checks if there's a "current" exception in the engine,
and if not assumes that we caught an unrelated exception and consequently re-throws.
partiallyUnwind() is also gone and replaced with rethrowException(), in order to
encapsulate the re-throw.
Lastly, in the future nesting try/catch blocks isn't going to be possible due to
limitations in the common C++ ABI with regards to foreign exceptions.
Change-Id: Ic81c75b057a2147e3176d8e0b4d326c14278b47d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Fix some usages in qv4engine, and fix return types
in methods in qqmlxmlhttprequest.
Change-Id: I3d6225ca01bf7ea77fcc424914c8392bb6c3a454
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove Value::fromString(String *), and make
Encode safe against encoding raw Managed * pointers.
Change-Id: Ibca4668e1cbeaf85c78169d14386281659d33ef6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This will simplify finding the remaining direct usages of
QV4::Value that need fixing.
Change-Id: I223099727436d5748027c84c53d9dfc4028e38ed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't use unprotected Values in the API anymore.
Change-Id: I8851628227fca374de24701bc8ee0908b5ae3923
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
While objects are being constructed, we don't have a reference to them
on the JS stack yet. So the constructor needs to protect itself against
being collected by putting the this object onto the JS stack.
Added an environment switch MM_EXACT_GC to test exact garbage
collection.
Change-Id: Ie37665a954de800359c272ffbebbe1488e7a8ace
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Change-Id: I4fda83a0832760c277e629d4e658da718c0bf92b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
also store "toString" and "valueOf" as identifiers
in the engine and fix two places where we compared
strings the wrong way.
Change-Id: I70612221e72d43ed0e3c496e4209681bf254cded
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Added some convenience typedefs (StringRef, ObjectRef, ReturnedString,
ScopedString, ...)
Used StringRef in newBuiltinFunction() for testing.
Cleaned up the duplicated code for thrower functions.
Change-Id: I7b7676690cbe70d9eabb0a5afd0d922f0be3aefd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Add some more convenience in the helper classes
in qscopedvalue_p.h
Make accesses to CallData safer, and change
ExecutionEngine::newObject() to return a safe
pointer.
Change-Id: I980909754ce9681cf6faa1355bab3a1e5d6dd186
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Now that we store them per QML file, they live in the type cache and
can outlive the engine. Therefore the engine needs to free to unlink
any remaining units upon destruction. This needs to be done after the
"death" of the memory manager, which is likely to sweep away any
function objects that also hold a reference to the compilation units.
Change-Id: I3968d5995289e8d2bc1e3abbb1f8be88a0ab4e03
Reviewed-by: Lars Knoll <lars.knoll@digia.com>