This is required, so we can track ExecutionContexts
through the regular memory manager.
Change-Id: I1bd2e2ef275e6e9e1f364a35affbb991f4377b05
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't fully create the arguments object unless required.
In the 95% use case, we can avoid creating any array based
data structures for the arguments object and directly
manipulate the functions arguments. only create the full
data structure for the other 5%.
Speeds up the raytrace test by 50%, gives around 10% overall
on v8-bench.
Change-Id: If727d28b96585e83314f544031a6c3ca1817ea19
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is not used that often, but it removes one more place
where we do lookups by name.
Change-Id: I9f798b8b4a64be3fdf3e53090e4288724c9d2b22
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
If an item has focus stolen by another item remove activeFocus from it even
if the item that gains focus doesn't gain activeFocus. Otherwise the focus
tree will enter a state where an item that is not the subFocusItem of its
focus scope has activeFocus which is invalid and will trigger an assert
in QQuickWindowPrivate::clearFocusInScope().
Task-number: QTBUG-34779
Change-Id: I72408ec0e4fd9b05ef595147ef1ef95b6aed1c16
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Ensure resources are cleaned up in case of failing tests.
Change-Id: Ie27800da37beac09fec34111af276ed029dcde20
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Otherwise, if you flick and then start a new drag before the flick
completes, dragging remains false.
Change-Id: I9bbe20107317a6edf765c87d2e0afe3e9e2618e9
Done-with: Aaron Kennedy <aaron.kennedy@jollamobile.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
This allows QtWebEngine auto tests to grab the window's contents
without having to show it.
Change-Id: I5989a9815d0f69a7eff655f322c99d6051fc4d25
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
The pixmap we get from createPixmap is cached internally in the
QQuickCanvasItem's cache so we need to refcount it properly. Using
take would result in the refcount going to zero in this function
which would cause a crash.
Task-number: QTBUG-34714
Change-Id: I5f0e75a7117c53e4b89ac133ba7d161bc7b9053d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This test is highly timer dependent and contains so many windows special
cases that indicate problems (when timers are not accurate or the
machine is busy).
Change-Id: Ie057d560d39300252ffb6c19b4d1446179c0e56a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Try to fix QTBUG-34834, where the app crashes because we replaced
qSort with std::sort(). Apparently std::sort always dereferences
begin(), even if it is the same as end().
Task-number: QTBUG-34834
Change-Id: I6207a27f61f21265dd964d7f4a6b78d059c615c8
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We don't do build tests for qtdeclarative, and so this guy slipped
through the cracks.
Change-Id: I2ac29c6b7ec70f4dc4ca4bc682203bbca06f0e2a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Icccd542b8122c7bfa0e83 and Ia6e9f06dbb850 clashed.
Change-Id: Iaea844c9955eb29104ee32660499a67cb7224cbf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Due to a inefficiency in our InternalClass implementation,
we were not sharing the string and attribute table between
internal class instances.
This was extremely inefficient with the Qt object, as it created around
1000 internal classes with large string and property tables. With the
patch these tables are now shared.
Reduces memory consumption of a QQmlEngine instance from around 6.5M
to a couple of 100k.
Change-Id: Ib763f31deca0808c000ac2c30aa0b05e806bda40
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
This was more of a manual test than an example: it should be possible
to set the geometry of widget-based and qml-based dialogs. Since it
doesn't work for native dialogs let's not invite bug reports about it.
Change-Id: I43cb97bff0af932268ae541e3f812fc17a1f76ae
Reviewed-by: Liang Qi <liang.qi@digia.com>
pthread_getattr_np is not available there, so we use the default implementation (1MB stack limit) for now.
Change-Id: Ia1f3cbbcd846998b688541c0b576ef42f22ac8b6
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Assert failed for cases where the node’s ancestor with lowest
semi-dominator number was not the same as the parent. The test case
exemplifies this.
Task-number: QTBUG-34792
Change-Id: Ie6847b22a27211801bff7479bfcbfaf329c6005a
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
References to id addressed QML objects are member expressions, which are unlike
other member expressions by not being lvalues. Handle this correctly.
Task-Number: QTBUG-34890
Change-Id: Ied6230edbc561128ad36bf0d1a1918185204deec
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Changed three recursive routines to worklist-based iterative ones. This
not only speeds up the dominator frontier calculation, but also prevents
the algorithm to run out of stack space.
This is a partial fix for QTBUG-34047.
Change-Id: Ife8dc35724d50408ad356e1621884bdb82db9626
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Otherwise you can end up with some weird situation in which you have
two objects, you print them and then you print the comparison and get
a Foo(0x858480) b Foo(0x858480) a == b false
Task-number: QTBUG-34651
Change-Id: Id2444d919f039be085eb5ed9112345db691540a5
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
-manually created list duplicates the generated list.
-\generatelist{related} doesn't do anything for a regular \page.
Task-number: QTBUG-33360
Change-Id: I0bf870c71d3985e232fa8c0d5ef7ad572f596e99
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Texture uploads on iOS is extremly slow without it.
Change-Id: Icccd542b8122c7bfa0e839c25e988d107bc17d2a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
We reserve space on both ends of the JS array for appending
and prepending. Make sure they interact well with each other
and don't cause any memory corruption.
Task-number: QTBUG-34853
Change-Id: I184280178690e3cb12ab9b199a8436b32383af38
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The method can actually be called from QML, so we can not
have an assert in that method. Instead simply return if the
item has no contents
Task-number: QTBUG-34060
Change-Id: Ib28ffa5c6c63fbec956abe25020010ed73a9cfa9
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
In file included from ../shared/qqmldebugclient.cpp:473:0:
../shared/qqmldebugclient.cpp: In member function
'QString QQmlDebugClient::stateString() const':
../shared/qqmldebugclient.cpp:452:1: warning: control reaches end of
non-void function
Change-Id: Ic5422dcff41591691621077ade45b6ea3ea3a8f1
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Setup limits for both the C and the JS stack, and check
them before entering functions. If we run out of space,
throw a RangeError exception.
Be careful and recheck the stack bounds when things go
outside. This catches the case where the engine got
moved to another thread changing the stack boundaries.
Windows currently uses an unsafe fallback implementation,
this needs to be fixed later on.
Task-number: QTBUG-34568
Change-Id: I22fbcbec57b28f9cc8a49e12f1cc6e53e4f07888
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
A pending documentation update is going to explain that you can't call
into QObject functions from disconnectNotify, or it may deadlock
on the signalSlot mutex.
Task-number: QTBUG-34829
Change-Id: I57e7b4e457d813d4255c8cdbe36228b2e0f45aaa
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
My previous fix to force expose when the render thread is inactive
was not enough. We now lock down access to 'QSGRenderThread::window'
so that it will always be set when the thread is in the "exposed"
state and 0 when the thread is in the "obscured" state.
This introduces another sync point in handleObscurity to protect
the writing of window in the render thread.
Task-number: QTCREATORBUG-10793
Change-Id: I1e1153189b3a3562705892b42625f88ef6329188
Reviewed-by: Ulf Hermann <ulf.hermann@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Check if pointer to QQuickAbstractAnimation for which we are setting
group is valid.
Task-number: QTBUG-34851
Change-Id: Iecb549f080804fd9489f884911fa51892def05a5
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Since OpenGL ES 2.0 does not support GLSL 1.2, #version 120 must
be removed from embedded shaders for a custom particle.
Task-number: QTBUG-34854
Change-Id: I8d3e51ff87acc099a53c4e312cd33d02e6a1cb4e
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
It's just not working out in practice, and we don't want to confuse
users with having to pick their flavor of pixel density.
Task-number: QTBUG-34798
Change-Id: I552e479515a6f5249685844143601cb7449ccccc
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
It's normally disallowed without the WindowFullscreenButtonHint.
But if we're going to declare a value for flags, then we have to
put back the Window type which would otherwise be there by default.
Task-number: QTBUG-33607
Change-Id: Ibbd593b2648b98d37c7f70a0b9f96787b0a40f22
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Fix === comparison for urls and other QML value types.
Task-number: QTBUG-33546
Change-Id: I4a7066e6bbc7de7c599fe2c7b2fdfb75e0ff5196
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
-fixed import statement in \qmlmodule and \inqmlmodule command.
-Removed extra identifier in property documentation.
Task-number: QTBUG-33360
Change-Id: I1e7ca5f418c327d42247ab4f4a11733c63d8c273
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Since we are sorting batches based on the zorder of the first element
it is crucial that we don't continue adding to batches once an overlap
with a compatible element is found.
Task-number: QTBUG-34864
Change-Id: Ic2194c5c17bba0bc9874a14e8a69c81bff75bd1c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Fixes a regression introduced during the exception handling
refactoring.
Task-number: QTBUG-34544
Change-Id: Ib751274d759030db3e5d3b1380b30dc07ec85f83
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't expect only application output to be printed. E.g. a stray
qDebug somewhere in Qt could break this test so far ...
Change-Id: Ibdc31fba3bd8d822c264bd44515d16e648db9a8e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
If the SpringAnimation gets used inside a Transition, the
animationTemplate might get cleared, but updateCurrentTime()
still gets called on the SpringAnimation after that.
Task-number: QTBUG-34539
Change-Id: I1f27fdbfc594e6ff9a4343e45f7f4001964bb012
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Now that we have one thread per window it is useful to know which
thread and window prints out the messages.
Change-Id: I699eae180575fd3355551ebe0bfe6fd6ac8837c9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
- step-out: only stop if we’re leaving the context for the function we
previously stopped at, so intermediate calls between the current
position and the end do not stop the engine
- step-over: set breakpoints on all lines in current function and
continue to run. When hitting a breakpoint, see if we are in the same
context, because recursive calls might happen. Breakpoints on all
lines are needed, because the (pure) next line might be jumped over
(like when doing step-over a single-line then clause, where the next
line might be in the else clause).
Change-Id: Idf35dc740ca64fae5079162162906490a96af2a7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>