Commit Graph

4 Commits

Author SHA1 Message Date
Lucie Gérard 1b9808737a Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: Id89ed14990804a5024183e75382cc539d4293da1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-09-07 17:01:30 +02:00
Lucie Gérard 5a7b716474 Add license headers to cmake files
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.

Existing copyright statements remain intact

Task-number: QTBUG-88621
Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-07-08 10:41:06 +02:00
Alexandru Croitor 2f45a9c2b9 Switch examples to build as isolated sub-builds
Pick-to: 6.2 6.3
Task-number: QTBUG-90820
Change-Id: I7fab73f63a22901ab2d4d4e57b5a25b433100de5
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2021-12-16 18:28:29 +01:00
Ulf Hermann a3ea7a9938 Fix samegame example to use QML modules
In this case it really makes no sense to use a shared directory because
we want to show the progressive changes between the different versions.
It's actually important to note that we're adding the pictures one by
one. Therefore, the shared directory is dissolved and the pictures added
duplicated into the respective versions of samegame.

Furthermore, moving the code into a "content" directory is a bad idea
because it complicates the import logic. We don't want to make the
"content" directory its own QML module. We might move samegame.qml into
the "content" directory, too, and apply some path wrangling to make it
work, but it's really not worth it here.

Pick-to: 6.2
Change-Id: Ifc45f48832596377c21bc6ef55e918ef487bc94e
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
2021-08-31 11:26:10 +02:00