Commit Graph

25 Commits

Author SHA1 Message Date
Amir Masoud Abdol 8f7080fd09 Replace AUTO_RESOURCE_PREFIX with Qt CMake Policy in examples, tests
Every instance of AUTO_RESOURCE_PREFIX has been replaced by either
qt_standard_project_setup(REQUIRES 6.5) or with
qt_policy(SET QTP0001 NEW), mainly in tests.

In addition, I added a warning message for the case where
AUTO_RESOURCE_PREFIX is used.

Pick-to: 6.5
Task-number: QTBUG-96233
Change-Id: I323a15e9d0bb5fe6ba649365314af9fc2ad67bda
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
2023-02-21 19:45:44 +01:00
Ulf Hermann 2d44365f69 CMake: Allow omitting the version of QML modules
Also, drop all the VERSION 1.0 lines from the examples and tests. 1.0 is
actually a bad default version since it's before all the Qt versions.

[ChangeLog][QML] You can now omit the VERSION argument to
qt_add_qml_module(). This will automatically generate the highest
possible version.

Pick-to: 6.5
Task-number: QTBUG-99146
Change-Id: Ic10ec69b87c224e0e94e1785f65653815d4c778c
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
2023-01-27 19:16:39 +01:00
Laszlo Agocs 81b6cc7ebb Fix typo in rendercontrol_d3d11 example
Clearly nobody has run this in recent history.

Change-Id: I77aa8acc1de1346ded034ccd47682afaba2efe2b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-11-03 15:56:06 +01:00
Lucie Gérard 1b9808737a Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: Id89ed14990804a5024183e75382cc539d4293da1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-09-07 17:01:30 +02:00
Lucie Gérard 5a7b716474 Add license headers to cmake files
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.

Existing copyright statements remain intact

Task-number: QTBUG-88621
Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-07-08 10:41:06 +02:00
Ulf Hermann d270c51f81 Adapt examples to AUTO_RESOURCE_PREFIX
Examples that don't explicitly set NO_RESOURCE_TARGET_PATH get the
AUTO_RESOURCE_PREFIX now.

Task-number: QTBUG-103452
Change-Id: I6b41e96ce5620079f60ca2f967b0a2e611c1f738
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
2022-06-24 08:45:43 +02:00
Lucie Gérard 0dc4fd240a Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2022-06-11 08:05:15 +02:00
Ulf Hermann d8dc3507d0 Examples: Add missing header files to the CMakeLists.txt
It's generally a good idea to state the headers. Let's teach our users
to do so.

Change-Id: I50b81d6724bce1f7e5aa6ed4491fcc63e21a0247
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
2022-06-07 09:33:29 +02:00
Kai Köhne e2138561df Use QSGRendererInterface::OpenGL in documentation and examples
QSGRendererInterface::OpenGLRhi is only an (undocumented) alias to
...::OpenGL, so let's use that instead.

Amends 0b2311a62b

Pick-to: 6.2 6.3
Change-Id: I4acdd39dc1d9b75bed5c474667a43b4ad86e7f47
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
2022-02-14 11:38:10 +00:00
Kai Köhne 9d82f4bff8 Improve examples CMakeLists.txt
- Remove # generated from xyz.pro comment from pro2cmake
- Remove "# special case" markers for pro2cmake
- Remove automatic use of CMAKE_AUTORCC
- Only opt into CMAKE_AUTOUIC if .ui files are involved
- Remove explicit setting of CMAKE_INCLUDE_CURRENT_DIR
- Combine multiple find_package(Qt6 ... calls)
 - use REQUIRED COMPONENTS
 - sort components alphabetically
- Fix wrong indentations
- Use (only) one empty line after multi-line commands

Pick-to: 6.3
Change-Id: I0d6bfb06c4b25e9921d3d2bf31d977150f12b31b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-01-24 13:25:13 +01:00
Oliver Eftevaag 88dfbe0dea Rendercontrol example: use new cmake api
Updating the CMakeLists.txt files in the d3d11 and opengl version of
the example to use the new qt_add_qml_module() function instead of the
old qt_add_resources()

Task-number: QTBUG-98130
Pick-to: 6.2
Change-Id: Ida43e4b0c875951a85d754b3a96f88366b580e24
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
2021-11-15 23:07:17 +01:00
Andrei Golubev 3f2816ff6e rendercontrol_d3d11: Explicitly include qt_windows.h
Prevent accidental inclusion of windows.h through d3d11_1.h where
max/min are defined as macro. That causes the subtle error elsewhere
within the example

Change-Id: I527c53ecbc82204a1f087719f5b0b4736d8c3447
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
2021-10-29 17:49:13 +02:00
Joerg Bornemann b4ab58d791 Raise cmake_minimum_required to VERSION 3.16 in examples
Pick-to: 6.2
Task-number: QTBUG-95636
Change-Id: I9f76b787533dad1c469fbb8c69df6c27b20a9aa3
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-08-17 13:48:14 +02:00
Laszlo Agocs d3412cddab rendercontrol examples: Exercise key event generation as well
Task-number: QTBUG-93489
Change-Id: Ife9db7b066add1f41de964d4c41309568f954320
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-06-15 11:12:21 +02:00
Laszlo Agocs aab39f5d5d Enable rendercontrol_d3d11 example for MinGW
Pick-to: 6.1
Fixes: QTBUG-92839
Change-Id: Id17417b7ae010566b7f78ea1a6b2cc8fe6abc5e3
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-05-19 14:41:08 +02:00
Alexandru Croitor 20d5e2d7ef CMake: Regenerate examples to set the WIN32_EXECUTABLE property
As well as the MACOSX_BUNDLE properties as necessary.

Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I46769fb543acb2cbeba122470b5e44ad478fbe4e
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-10-26 23:38:39 +01:00
Alexandru Croitor 903252b240 CMake: Regenerate examples to use qt_add_executable
Task-number: QTBUG-87661
Change-Id: Ie5bba408000211b24694aa0143bdf79c4a298f42
Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
2020-10-20 09:32:34 +02:00
Volker Hilsheimer 38b9c4f327 Fix additional warnings from usage of deprecated APIs
Replace more QLibaryInfo::location with QLibraryInfo::path

Replace old event accessors APIs, including relevant comments.

Change-Id: Ie205fc93b6e1c0dfb3dca9100fbde417ab68fc9f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2020-09-16 16:24:21 +02:00
Laszlo Agocs ccb9eb0cc1 Follow QQuickGraphicsDevice changes in QQuickRenderTarget
They are not strictly related of course, but the API pattern should be
kept. We can also move away from the QSGTexture dependency which is good
since that was never directly related.

Change-Id: I9aedff5918443bda3d6e3ee1ea389071222d1ad7
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-06-26 21:08:06 +02:00
Laszlo Agocs 4e266103ad Rename setSceneGraphBackend to setGraphicsApi
...and fix up the docs.

The string-based setSceneGraphBackend() stays of course (the docs have
been enhanced, however). The GraphicsApi enum-based overload is now
renamed to setGraphicsApi().

Using the same name for both functions is a historical artifact, reflecting
the evolution (5.0 - 5.8 - 5.14). In 6.0 we can give it a more appropriate
name, since it does not have much to do with "backends" from the user's
perspective.

Change-Id: Id75dbf81f50a148797e5b5de9be4000153737473
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-06-22 16:10:52 +02:00
Oliver Wolff 9cefaca1ea Remove winrt
Task-number: QTBUG-84434
Change-Id: If8f57f00726868a3540c877d07fca761618e4f08
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
2020-06-04 15:51:51 +02:00
Alexandru Croitor 965984771d CMake: Regenerate qtdeclarative/examples
Includes
- new example installation paths
- one case of QT_QMLTYPES_FILENAME addition

Change-Id: I24423da9b04b6ecc8445017fa35f148dd43b1829
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
2020-05-29 10:01:22 +02:00
Laszlo Agocs 16cb9dea7b Fix namespaced builds in rendercontrol example
Change-Id: Ic91d4c57e1d559d3ab2438e99c0c34ba2d1d9200
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-05-27 11:17:45 +02:00
Eskil Abrahamsen Blomfeldt 5d4d598354 Adapt to changes in NativeTexture in qtbase
To make the API less error prone, we have changed the
void pointer to the texture handle to a 64-bit in
instead, since all handles are maximum 64-bit.

Task-number: QTBUG-78638
Change-Id: I9d995d6a883b3377f57d7c5b19d4bc4e15aa347b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-05-25 13:39:32 +02:00
Laszlo Agocs 400d176760 Allow redirecting QRhi-based rendering via QQuickRenderControl
Implement the Qt 6 TODO for using an externally-provided render target
when rendering the scene via QRhi.

And say hello to QQuickRenderTarget. This class exists to allow
potentially extending later what a "render target" consists
of. Instead of hard-coding taking a single void * in the
setRenderTarget() function, it takes a (implicitly shared,
d-pointered) QQuickRenderTarget, which in turn can be created via
static factory functions - of which new ones can be added later on.

The new version of QQuickWindow::setRenderTarget() takes a
QQuickRenderTarget.

QQuickRenderControl gets a new initialize() variant, and a few extra
functions (beginFrame(), endFrame()). This allows it to, by using
QSGRhiSupport internally, create a QRhi under the hood.

As a bonus, this also fixes an existing scenegraph resource leak when
destroying the QQuickRenderControl.

The qquickrendercontrol autotest is extended, with a QRhi-based test
case that is executed for all of the QRhi backends that succeed to
initialize.  This is the internal verification. In addition, there is
a Vulkan-based one that creates its own VkDevice, VkImage, and
friends, and then uses Qt Quick with the same Vulkan device, targeting
the VkImage. This test verifies the typical application use
case. (sadly, life is too short to waste it on writing Vulkan
boilerplate for an on-screen version of this, but we have the D3D11
example instead)

What QQuickRenderControl loses, when used in combination with QRhi, is
the grab() function. This never made much sense as a public API:
QQuickWindow::grabWindow() call this when the window is associated
with a rendercontrol, so as a public API QQuickRenderControl::grab()
is redundant, because one gets the same result via the standard
QQuickWindow API. It is now made private.

More importantly, reading back the content is no longer supported,
unless the 'software' backend is in use. The reasoning here is that,
if the client of the API manages and provides the render target (as
abstracted by QQuickRenderTarget), it is then expected to be capable
of reading back the content in whatever way it sees fit, because it
owns and manages the resource (e.g. the texture) in the first
place. Providing fragile convenience functions for this is not
reasonable anymore, and was questionable even with OpenGL, given that
it is not future proof - what if the target is suddenly a floating
point texture, for instance? The software backend case makes sense
because that relies on private APIs - and has no render target concept
either - so there the same cannot be achieved by applications by
relying on public APIs only.

Another new class is QQuickGraphicsDevice. This is very similar to
QQuickRenderTarget, it is a simple container capable of holding a set
of of native objects, mostly in the form of void*s, with future
extensibility thanks to the static factory functions. (examples of
native object sets would be a ID3D11Device + ID3D11DeviceContext, or a
QOpenGLContext, or a MTLDevice + MTLCommandQueue, or a number of
Vulkan device-related objects, etc.)  This allows one to specify that
the QRhi created under the hood (either by QQuickRenderControl or by
the render loop) should use an existing graphics device (i.e. it is
basically a public wrapper for values that go into a QRhi*InitParams
under the hood).

QQuickRenderTarget and QQuickGraphicsDevice are both demonstrated in a
new example: rendercontrol_d3d11. We choose D3D11 because it is
reasonably simple to set up a renderer with a window, and, because
there is known user demand for Qt Quick - external D3D engine
interop. Passing in the custom engine's own ID3D11Device and
ID3D11DeviceContext is essential: the texture (ID3D11Texture2D) Qt
Quick is targeting would not be usable if Qt Quick's QRhi was using a
different ID3D11Device.

Task-number: QTBUG-78595
Change-Id: I5dfe7f6cf1540daffc2f11136be114a08e87202b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-04-11 18:23:55 +02:00