This is a semantic patch using ClangTidyTransformator to convert
sequences of Q_UNREACHABLE() + return into Q_UNREACHABLE_RETURN(),
newly added to qtbase.
const std::string unr = "unr", val = "val", ret = "ret";
auto makeUnreachableReturn = cat("Q_UNREACHABLE_RETURN(",
ifBound(val, cat(node(val)), cat("")),
")");
auto ignoringSwitchCases = [](auto stmt) {
return anyOf(stmt, switchCase(subStmt(stmt)));
};
makeRule(stmt(ignoringSwitchCases(stmt(isExpandedFromMacro("Q_UNREACHABLE")).bind(unr)),
nextStmt(returnStmt(optionally(hasReturnValue(expr().bind(val)))).bind(ret))),
{changeTo(node(unr), cat(makeUnreachableReturn,
";")), // TODO: why is the ; lost w/o this?
changeTo(node(ret), cat(""))},
cat("use ", makeUnreachableReturn));
a.k.a qt-use-unreachable-return.
subStmt() and nextStmt() are non-standard matchers.
There was one false positive, suppressed it with NOLINTNEXTLINE.
It's not really a false positiive, it's just that Clang sees the world
in one way and if conditonal compilation (#if) differs for other
compilers, Clang doesn't know better. This is an artifact of matching
two consecutive statements.
Change-Id: I3855b2dc8523db1ea860f72ad9818738162495c6
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.
Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace.
Task-number: QTBUG-99313
Change-Id: I601bf70f020f511019ed28731ba53b14b765dbf0
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This is a semantic patch using ClangTidyTransformator as in
qtbase/df9d882d41b741fef7c5beeddb0abe9d904443d8:
auto QtContainerClass = anyOf(
expr(hasType(cxxRecordDecl(isSameOrDerivedFrom(hasAnyName(classes))))).bind(o),
expr(hasType(namedDecl(hasAnyName(<classes>)))).bind(o));
makeRule(cxxMemberCallExpr(on(QtContainerClass),
callee(cxxMethodDecl(hasAnyName({"count", "length"),
parameterCountIs(0))))),
changeTo(cat(access(o, cat("size"), "()"))),
cat("use 'size()' instead of 'count()/length()'"))
a.k.a qt-port-to-std-compatible-api with config Scope: 'Container',
with the extended set of container classes recognized.
Change-Id: Idb1f75dfe2323bd1d9e8b4d58d54f1b4b80c7ed7
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
qmlscene is not a tool. It should be built the same way no matter if
you're also building tools or not.
Change-Id: I2d83e72a4ce4df666639a1a14c70ac4a353be9d1
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Call qt_internal_return_unless_building_tools() directly after
qt_internal_add_tool() to avoid having to special-case code for when
this function only creates imported targets in cross-builds.
Task-number: QTBUG-85084
Change-Id: I5c8f2ecdf4936cfd15cb530e896bc4e5b5531620
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Before, they were tools, which means they are not built when
cross-compiling. However, all these tools are likely to be desired on a
target to run QML-only projects.
The earlier way to build these apps for a cross target was to set
QT_BUILD_TOOLS_WHEN_CROSSCOMPILING to ON. That seems like overkill.
Pick-to: 6.2
Task-number: QTBUG-96454
Change-Id: Ibbdc4e4599b0c798ddbd96804a0bbb821f546415
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The .pro files corresponding to the .prev_CMakeLists.txt files
have already been removed.
Change-Id: I254eafe4c7de1a516e33bd9cb3d9879e73fa83b4
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
qmlscene will be removed in favor of qml in the future.
[ChangeLog][QML][Important Behavior Changes] qmlscene is deprecated, please use qml instead
Task-number: QTBUG-53557
Task-number: QTBUG-53219
Task-number: QTBUG-65862
Change-Id: Ia295cdf0749ce79f6523dabebd43f0168e81c1f0
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Remove all qmake project files, except for examples which are used to
test that qmake continues to work.
Change-Id: Ic4abb72dc2dcd75df7a797c56056b6b3c5fe62ac
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Modify special case locations to use the new API as well.
Task-number: QTBUG-86815
Change-Id: I3b964e3baf0cc7040830156dac30358ea1152801
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Replace QLibaryInfo::location with QLibraryInfo::path, and remove usage of
Qt::AA_EnableHighDpiScaling, which doesn't have any effect anymore.
Change-Id: I347e8a83e0f4c2b4405f2512e569ad3234f05a98
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
We need the qt_add_tool changes to successfully configure qemu builds.
The rest of the changes are just to be in sync with the .pro files.
Change-Id: I7bcc08ac58f57a5761aedef09761428c55235289
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Accelerated graphics is now possible without OpenGL support. With
this change, a Qt build with -no-opengl can still run Qt Quick with
a Vulkan, Metal, or Direct3D backend.
Fixes: QTBUG-84027
Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The doc update reveals that this setting has been ignored with the RHI
always, and there is no plans (or ways) to support this.
As the beforeRenderPassRecording() signal documents, connecting to that
signal is effectively an alternative to disabling clearing the color
buffer. (because it allows the application to execute custom GL or other
calls after the clear but before the rest of Qt Quick's rendering)
Therefore, remove the clearBeforeRendering flag from Qt 6.
[ChangeLog][Qt Quick][QQuickWindow] setClearBeforeRendering() and
clearBeforeRendering() are removed.
Change-Id: I6a0a6f56552331923f2e07390e2f33f58c6c31e0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
No reason to have this in the API in 6.0, and it's already not emitted
at all in dev (because the direct OpenGL code path is now gone from the
render loops)
Some simple GL string printing has been removed from qml/qmlscene. This
opt-in feature has not been useful in practice anyway since QSG_INFO=1
prints the same things.
[ChangeLog][Qt Quick][QQuickWindow] The openGLContextCreated signal has
been removed from QQuickWindow.
Change-Id: Ifb647bbd1e828ebad2b775e8ce5c38723a0cda13
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
If QML_CORE_PROFILE is defined we use the CoreProfile surface format.
This is required for QtQuick3D.
For consistency we also introduce QSG_CORE_PROFILE.
Adding QSG_CORE_PROFILE also to qmlscene.
Change-Id: I4feee91740162cf36fa2668695b74f5a1279bb89
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
If the root document doesn't contain any executable code, we should
terminate with an error message rather than loop forever.
Change-Id: Ice2ff10ae5dc9d71df2d1c784597393695ab1d98
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Also fix up QmlDevTools module to not depend on QtQml,
but instead make it include the headers / cpp files as it is done
in the qmake project.
Change-Id: I240c52d5357db150a7c0c819892fb0a3708ceee4
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
This allows to use qmlscene together with file selectors.
Task-number: QDS-589
Change-Id: Icf613c938bfc2c56b33a36ab2da32c3c54b498a2
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
If "QMLSCENE_CORE_PROFILE" is set the command line
parsing does not work anymore.
Change-Id: I75ffa733562708a412d1ae341b24d1f3bb35c034
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Enables 3druntime scenes at macOS without calling it
with extra process arguments.
Task-number: QDS-553
Change-Id: I04e59f4f9061eb2a567c65406c5a8195b1896836
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>