Commit Graph

18 Commits

Author SHA1 Message Date
Jaishree Vyas 486cc33ce5 Doc: Create separate Graphics and Multimedia example categories
Fixes: QTBUG-117884
Pick-to: 6.6 6.7
Change-Id: Ib0bb6217c29795fe50efdf827aa9902bbd572032
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
2024-01-17 15:36:27 +01:00
Rami Potinkara 628659f759 Update mobile example categories for Qt 6.6
Add mobile example category tags for the chosen examples.
Add for the ones that work best for both Android and iOS.
Remove from the ones that do not work for both (at least yet).

Added, as verified on Android
-scenegraph openglunderqml
-qtquickcontrols-contactlist
-qtquickcontrols-gallery
-qtquickcontrols-wearable

Removed (for now), as not verified yet on Android
-qtquickcontrols-todolist

Fixes: QTBUG-116780
Pick-to: 6.6
Change-Id: I7f22329ec93dedaa63df34bb55dd67d14ffe5c1d
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
2023-09-11 13:22:00 +00:00
Inkamari Harjula e421c21c3b Doc: Add example category to all the files that haven't yet got it
Added example category and also fixed one copy-paste mistake in Vulkan Texture Import.

Task-number: QTBUG-116205
Pick-to: 6.5 6.6
Change-Id: I96692f214849596e9555c635d9996d9b884c5cab
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
2023-09-06 06:55:46 +00:00
Lucie Gérard 0dc4fd240a Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2022-06-11 08:05:15 +02:00
Ulf Hermann 2c3419e127 Generate registrations for all examples
Now that we can generate all QML type information at build time, we
should also use it.

Change-Id: I647c72bbe38fdb2deb565b75c86a696af3d15b61
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2020-01-13 16:47:57 +01:00
Laszlo Agocs 76bec768a5 Add vulkanunderqml example
Change-Id: I61e8b50f560d1f4c68731fb19eb13071992040c9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2019-09-08 09:41:13 +02:00
Laszlo Agocs ef2715251e Add missing scenegraph example docs
Change-Id: I72e18136a26cdfb52f204ce7d0491d14411956a4
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-08-22 16:10:19 +02:00
Laszlo Agocs 192d4fa0af Make openglunderqml functional with and without the rhi
It has to be written following the new split approach (beforeRendering
for resource setup, beforeRenderPassRecording to issue the actual
underlay draw calls), but it will then work both with and
without QSG_RHI=1.

Change-Id: I9b7b35434aa0caec543cae268064b2684256382d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-07-04 19:49:08 +02:00
Laszlo Agocs 341ab77080 Add the graphics api independent scenegraph port
Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)

Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().

Otherwise the default behavior is the same as before, the rhi code path
is never active by default.

-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.

Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.

Not supported when running with QRhi:
  - particles
  - compressed atlases (though this is transparent to the apps)
  - QSGRenderNode
  - QQuickRenderControl
  - QQuickFramebufferObject
  - certain QQuickWindow functionality that depends directly on OpenGL
  - anisotropic filtering for textures
  - native text may lack some gamma correction
  - QSGEngine applicability unclear
  - some QML profiler logs may be incorrect or irrelevant

Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-07-04 10:44:26 +02:00
Kai Koehne 341a04377b Fix outdated FDL license header
Change-Id: I76dccf547de40b5e72fd7abaa062fa96cb2c118a
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
2017-10-17 11:18:21 +00:00
Jani Heikkinen c5796292ad Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
2015-02-12 10:28:11 +00:00
Gunnar Sletta 1e39eb5f70 Separate renderer out in "OpenGL under QML" example.
The example was promoting very bad practice.

Change-Id: Ibb83780ec33e59ee5aabf65a775705dd0da681e6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-06-16 09:12:48 +02:00
Shawn Rutledge d5e612fb3e Re-implemented itemChange must always call QQuickItem::itemChange
Documentation for that fact, and the windowChanged signal.
Fix existing QQuickItem subclasses which didn't call
QQuickItem::itemChange.  Examples should rather connect to the
windowChanged() signal.

Change-Id: Ieddcdbe69f849ddb120b64be9c5e0a21393b0ed9
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-04-26 12:57:03 +02:00
Gunnar Sletta 9272193f5d Quote scenegraph example code from the right place.
Change-Id: I0eced5b0062aa36dc67b575615ed4c82d3ea6d3d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
2013-04-26 08:38:22 +02:00
Frederik Gladhorn acc94a42cd Merge remote-tracking branch 'origin/release' into stable
Conflicts:
	examples/qml/xmlhttprequest/doc/src/xmlhttprequest.qdoc
	examples/quick/accessibility/doc/src/accessibility.qdoc
	examples/quick/animation/doc/src/animation.qdoc
	examples/quick/canvas/doc/src/canvas.qdoc
	examples/quick/draganddrop/doc/src/draganddrop.qdoc
	examples/quick/imageelements/doc/src/imageelements.qdoc
	examples/quick/keyinteraction/doc/src/keyinteraction.qdoc
	examples/quick/localstorage/doc/src/localstorage.qdoc
	examples/quick/mousearea/doc/src/mousearea.qdoc
	examples/quick/particles/affectors/doc/src/affectors.qdoc
	examples/quick/particles/customparticle/doc/src/customparticle.qdoc
	examples/quick/particles/emitters/doc/src/emitters.qdoc
	examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc
	examples/quick/particles/system/doc/src/system.qdoc
	examples/quick/positioners/doc/src/positioners.qdoc
	examples/quick/righttoleft/doc/src/righttoleft.qdoc
	examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc
	examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
	examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc
	examples/quick/threading/doc/src/threading.qdoc
	examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
	examples/quick/views/doc/src/views.qdoc

Change-Id: Idf7bb76c82acacf86b19a9f4633c3cbf4ae1a9a0
2013-04-03 16:16:08 +02:00
Kai Koehne 1a23fbc59a Fix duplicate examples for qml/quick modules
Task-number: QTBUG-30233
Change-Id: Ic0a6d9112dbf8903d68f571e0ac853d89ff31ebe
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
2013-03-21 10:48:16 +01:00
Gunnar Sletta 15e58df338 Added examples on how to use FBOs with scene graph.
I also cleaned up the naming of the other scene graph examples a bit,
so that they sort together in the samples list and have a more obvious
naming scheme.

Task-number: QTBUG-29548
Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
2013-03-03 19:43:11 +01:00
Gunnar Sletta 077ad5f304 Documentation for scene graph examples.
Change-Id: Idb39fc0b6d5e538b90ae8a0b98d9f4d77e1fb617
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
2013-01-07 10:44:02 +01:00