There are issues with for loops in GLSL, see for instance:
https://learnwebgl.brown37.net/12_shader_language/glsl_control_structures.html
The solution is to rewrite the shader so that it also works on WebGL.
Fixes: QTBUG-123593
Change-Id: Ia9fd4d9ef3f1b99a29d4bbabae20ad779fe4fbba
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Projects were modified using the tool at:
https://git.qt.io/alcroito/cmake_refactor
A few examples had to be adapted manually, mostly those that build
additional qml modules / plugins.
The INSTALL_EXAMPLESDIR and INSTALL_EXAMPLEDIR assignments were
removed, these are not needed anymore because example directory
selection is handled by the qt_internal_add_example calls.
The install(TARGETS) calls were modified according to our
documentation snippets for qt_generate_deploy_qml_app_script.
A qt_generate_deploy_qml_app_script call was added for each
executable target.
Note that the deployment step will be skipped in the CI for now,
because:
- we enable QT_DEPLOY_MINIMAL_EXAMPLES in the CI instructions and thus
set QT_INTERNAL_SKIP_DEPLOYMENT to true
- standalone examples feature is not yet enabled in the CI, which
means we continue to build examples in-tree, and deployment is
disabled for in-tree prefix builds.
A small list of examples to deploy in the CI will be chosen in the
future, to ensure deployment coverage, without slowing down overall CI
times due to all the *deployqt invocations.
Even if deployment is disabled in the CI, the install(TARGETS) calls
for each example will still run, installing into an
'installed_examples' directory, which will not be archived by the CI.
The QtBundleQmlModuleForMacOS and bundle_shared code was removed,
because we can now depend on the MACOS_BUNDLE_POST_BUILD option of the
deployment api, to ensure macOS bundle examples run properly in the
build dir. This works even in prefix in-tree builds, when installation
deployment is disabled.
Finally, for all examples that build additional qml module libraries or
plugins, the libraries / plugins must be installed into the bin dir of
each project, along with a qmldir file.
This is to support running the installed project for platforms that
don't have deployment api yet, like boot2qt / yocto.
If we want to have super clean install / deployment rules in the
future, we won't be able to avoid adding ugly per-platform conditions.
The current status quo is deemed an improvement over what we had
before.
Pick-to: 6.7
Task-number: QTBUG-101340
Task-number: QTBUG-102056
Task-number: QTBUG-102057
Change-Id: I843d934668c25dbcd1abca52495b393579633fc5
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Example takes precedent over build system file type.
According to QUIP-18 [1], all examples file should be
LicenseRef-Qt-Commercial OR BSD-3-Clause
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7 6.7.0
Task-number: QTBUG-121787
Change-Id: Ie8c2539e7659f53a1fd6b48f99ee883ee9aeb0a7
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
Added example category and also fixed one copy-paste mistake in Vulkan Texture Import.
Task-number: QTBUG-116205
Pick-to: 6.5 6.6
Change-Id: I96692f214849596e9555c635d9996d9b884c5cab
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
Use e.g. Qt6::Core instead of Qt::Core. This is better matching the
find_package(Qt6 ...) call, and also avoids issues that the versionless
targets have.
Pick-to: 6.5
Task-number: QTBUG-113277
Change-Id: Ib80f885e9f73fb9ad54b9e9b22cae2318877dc07
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Also, drop all the VERSION 1.0 lines from the examples and tests. 1.0 is
actually a bad default version since it's before all the Qt versions.
[ChangeLog][QML] You can now omit the VERSION argument to
qt_add_qml_module(). This will automatically generate the highest
possible version.
Pick-to: 6.5
Task-number: QTBUG-99146
Change-Id: Ic10ec69b87c224e0e94e1785f65653815d4c778c
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
All user facing strings should use qsTr()
Pick-to: 6.5
Change-Id: I2f776fe088b05bb046ceafbc6c29528212a2c1a0
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
The following changes are made to the CMakeLists.txt files in all
quick examples:
- Use PRIVATE linkage when possible.
- Use qt_standard_project_setup()
- Set WIN32 and MACOSX_BUNDLE in qt_add_executable() instead of
set_target_properties()
Pick-to: 6.5
Change-Id: I18217585aec56794b327f103d6959879df59d68a
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
- Remove # generated from xyz.pro comment from pro2cmake
- Remove "# special case" markers for pro2cmake
- Remove automatic use of CMAKE_AUTORCC
- Only opt into CMAKE_AUTOUIC if .ui files are involved
- Remove explicit setting of CMAKE_INCLUDE_CURRENT_DIR
- Combine multiple find_package(Qt6 ... calls)
- use REQUIRED COMPONENTS
- sort components alphabetically
- Fix wrong indentations
- Use (only) one empty line after multi-line commands
Pick-to: 6.3
Change-Id: I0d6bfb06c4b25e9921d3d2bf31d977150f12b31b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Take the most obvious candidates, to which users typically turn
when getting started with ShaderEffect or QSGMaterial:
shadereffects
scenegraph/custommaterial
scenegraph/twotextureproviders
As with the parent patch that ports and updates embeddedinwidgets and
quickwidget/qquickviewcomparison to use the proper CMake machinery, we
still need to keep the .qsb files for the sake of qmake. compile.bat and
similar scripts are however removed now. With CMake the .qsb files are
not needed and are autogenerated at build time. Once qmake support
disappears from the examples, the .qsb files can be removed as well.
Pick-to: 6.2
Change-Id: I879354eef2e2179dcd268c9ae9f1402e1eaef379
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
This is a pre-requisite to being able to make
qt6_qml_type_registration() an internal rather than public command.
Not all examples have been updated, only those that were using the
qt6_qml_type_registration() command.
Task-number: QTBUG-95093
Pick-to: 6.2
Change-Id: I3f1814a29af608461daa90477eca0aa2304eb9d1
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The member names in the "uniform block" (which is in practice
mapped to a struct uniform with GLSL) must match between the
vertex and fragment shaders, even if the member is not used in
one of the shaders. This is because OpenGL/GLSL's interface
matching rules, which would cause the shader program fail to
link due to a mismatch in the structs in the two shaders.
Pick-to: 6.1 6.0
Change-Id: I9a928b4b20fdff14530c16a93a52967ce6c328a3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
As well as the MACOSX_BUNDLE properties as necessary.
Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I46769fb543acb2cbeba122470b5e44ad478fbe4e
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
The name conflicts with a Quick3D example so try to use the same
approach as it was done for customgeometry.
Task-number: QTBUG-86205
Change-Id: Ie01cd6c0118d512b2f45d4c6e782ec6639e052c6
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>