Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Removed the 'content' directory, and placed all images into a 'pics'
directory.
CMakeLists.txt is now also using qt_add_qml_module()
Pick-to: 6.2
Change-Id: I673b7adea1832f304003f95e171118b0822b3c83
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Updating the example to use qt quick controls 2 where it makes sense, as
well as copyright headers.
Task-number: QTBUG-95737
Pick-to: 6.2
Change-Id: Ie22ab8551926916abd0a478adc16d1d4daeb13ad
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Amends f5e2783 that was made in 5.6 to avoid updating the AnimatedSprite
when not visible. The problem is, if the sprite was running, the
expectation is that becoming visible again resumes the playback.
It can be argued what the correct behavior is: do we expect the playback
to resume from the point when the sprite went invisible, or should it
take the time spent as invisible into account? This patch only corrects
the immediate problem and provides the former, i.e. playback will resume
from the point it had when becoming invisible.
The AnimatedSprite scene in the imageelements example is improved to be
able to test this. It can also exercise all the start/pause/resume/advance
functions now.
Fixes: QTBUG-63942
Pick-to: 5.15
Change-Id: Ieb6d046168a2132659848a36ee0b694c580159b1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
In particular, use required properties where applicable, explicitly
import QtQml where we use it, avoid unqualified access into the root
scope of a component, use JavaScript functions with explicit parameters
as signal handlers.
Change-Id: I3eaaba47cc3c7a2a12d488e36f9eec145cedbb0e
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
By doing so, users no longer need to set an implicit or explicit size
for AnimatedSprite.
[ChangeLog][QtQuick][AnimatedSprite] AnimatedSprite's implicitWidth and
implicitHeight are now based on frameWidth and frameHeight,
respectively. This means it is no longer necessary to explicitly size
AnimatedSprite.
Task-number: QTBUG-36341
Change-Id: I3eb87e9b1c6bb93b3c667123c345341f34e2eee8
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Add more details and snippets to the examples for text and
imageelements.
Change-Id: If0b20a0dca1778a8a4cc0ebf1e43017bdce839ec
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>