Add license headers to new shaders; stop doc bot complaining
Change-Id: I36862f842ece2432733036da18f2ab1cd663a4e9 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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// Copyright (C) 2025 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#version 440
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#version 440
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layout(location = 0) in vec3 barycentric;
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layout(location = 0) in vec3 barycentric;
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// Copyright (C) 2025 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#version 440
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#version 440
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layout(location = 0) in vec4 vertexCoord;
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layout(location = 0) in vec4 vertexCoord;
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@ -28,8 +28,8 @@ namespace {
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/*! \internal
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/*! \internal
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Choice of vertex shader to use for the wireframe node:
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Choice of vertex shader to use for the wireframe node:
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\li \c SimpleWFT is for when vertices are already in logical coordinates
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* \c SimpleWFT is for when vertices are already in logical coordinates
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\li \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform
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* \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform
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*/
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*/
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enum WireFrameType { SimpleWFT, StrokeWFT };
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enum WireFrameType { SimpleWFT, StrokeWFT };
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