Add license headers to new shaders; stop doc bot complaining

Change-Id: I36862f842ece2432733036da18f2ab1cd663a4e9
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This commit is contained in:
Shawn Rutledge 2025-09-12 19:10:30 +02:00
parent 3f89d9deb0
commit ddbcdab016
3 changed files with 8 additions and 2 deletions

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@ -1,3 +1,6 @@
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#version 440 #version 440
layout(location = 0) in vec3 barycentric; layout(location = 0) in vec3 barycentric;

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@ -1,3 +1,6 @@
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#version 440 #version 440
layout(location = 0) in vec4 vertexCoord; layout(location = 0) in vec4 vertexCoord;

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@ -28,8 +28,8 @@ namespace {
/*! \internal /*! \internal
Choice of vertex shader to use for the wireframe node: Choice of vertex shader to use for the wireframe node:
\li \c SimpleWFT is for when vertices are already in logical coordinates * \c SimpleWFT is for when vertices are already in logical coordinates
\li \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform * \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform
*/ */
enum WireFrameType { SimpleWFT, StrokeWFT }; enum WireFrameType { SimpleWFT, StrokeWFT };