From ddbcdab0162a0a22b779cb3733f5d0e795c1db38 Mon Sep 17 00:00:00 2001 From: Shawn Rutledge Date: Fri, 12 Sep 2025 19:10:30 +0200 Subject: [PATCH] Add license headers to new shaders; stop doc bot complaining Change-Id: I36862f842ece2432733036da18f2ab1cd663a4e9 Reviewed-by: Shawn Rutledge --- src/quick/scenegraph/shaders_ng/shapestroke_wireframe.frag | 3 +++ src/quick/scenegraph/shaders_ng/shapestroke_wireframe.vert | 3 +++ src/quickshapes/qquickshapecurverenderer.cpp | 4 ++-- 3 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.frag b/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.frag index 880904492e..c5ccc932e6 100644 --- a/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.frag +++ b/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2025 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec3 barycentric; diff --git a/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.vert b/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.vert index 7c014da82b..5c3912b6a8 100644 --- a/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.vert +++ b/src/quick/scenegraph/shaders_ng/shapestroke_wireframe.vert @@ -1,3 +1,6 @@ +// Copyright (C) 2025 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec4 vertexCoord; diff --git a/src/quickshapes/qquickshapecurverenderer.cpp b/src/quickshapes/qquickshapecurverenderer.cpp index c3a4942dde..f67b675054 100644 --- a/src/quickshapes/qquickshapecurverenderer.cpp +++ b/src/quickshapes/qquickshapecurverenderer.cpp @@ -28,8 +28,8 @@ namespace { /*! \internal Choice of vertex shader to use for the wireframe node: - \li \c SimpleWFT is for when vertices are already in logical coordinates - \li \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform + * \c SimpleWFT is for when vertices are already in logical coordinates + * \c StrokeWFT chooses the stroke shader, which moves vertices according to the stroke width uniform */ enum WireFrameType { SimpleWFT, StrokeWFT };