Quick: Don't qualify OpenGL includes

The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.

Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.

Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
This commit is contained in:
Ulf Hermann 2020-01-24 14:11:53 +01:00 committed by Simon Hausmann
parent 936811f91e
commit 406f15ce0e
33 changed files with 59 additions and 63 deletions

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@ -49,9 +49,9 @@
****************************************************************************/
#include "fbitem.h"
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QtCore/QDebug>
#if QT_CONFIG(opengl)

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@ -51,7 +51,7 @@
#include "fboinsgrenderer.h"
#include "logorenderer.h"
#include <QtGui/QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObject>
#include <QtQuick/QQuickWindow>
#include <qsgsimpletexturenode.h>

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@ -51,8 +51,8 @@
#include "squircle.h"
#include <QtQuick/qquickwindow.h>
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLContext>
#include <QOpenGLShaderProgram>
#include <QOpenGLContext>
#include <QtCore/QRunnable>
//! [7]

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@ -52,8 +52,8 @@
#define SQUIRCLE_H
#include <QtQuick/QQuickItem>
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>

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@ -54,8 +54,8 @@
#include <QtCore/QMutex>
#include <QtCore/QThread>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QtGui/QGuiApplication>
#include <QtGui/QOffscreenSurface>

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@ -52,8 +52,8 @@
#include <QtCore/QPointer>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QtQuick/QSGMaterial>
#include <QtQuick/QSGTexture>

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@ -58,7 +58,7 @@
#include <private/qsgcontext_p.h>
#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
# include <QOpenGLContext>
#endif
QT_BEGIN_NAMESPACE

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@ -44,8 +44,8 @@
#include <QtQuick/qsgtexture.h>
#include <QtGui/QPaintEngine>
#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
# include <QtGui/private/qopenglpaintengine_p.h>
# include <QOpenGLContext>
# include <private/qopenglpaintengine_p.h>
#endif
#define HAS_SHADOW(offsetX, offsetY, blur, color) (color.isValid() && color.alpha() && (blur || offsetX || offsetY))

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@ -43,12 +43,12 @@
#include <private/qquickitem_p.h>
#include <QtQuick/private/qsgplaintexture_p.h>
#include "qquickcontext2dcommandbuffer_p.h"
#include <QOpenGLPaintDevice>
#if QT_CONFIG(opengl)
#include <QOpenGLPaintDevice>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
#include <QOpenGLFunctions>
#include <QtGui/private/qopenglextensions_p.h>
#include <private/qopenglextensions_p.h>
#endif
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>

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@ -39,8 +39,8 @@
#include "qquickframebufferobject.h"
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFunctions>
#include <private/qquickitem_p.h>
#include <private/qsgadaptationlayer_p.h>
#include <qsgtextureprovider.h>

View File

@ -434,14 +434,6 @@ void QQuickRotation::setAxis(Qt::Axis axis)
}
}
class QGraphicsRotation {
public:
static inline void projectedRotate(QMatrix4x4 *matrix, qreal angle, qreal x, qreal y, qreal z)
{
matrix->projectedRotate(angle, x, y, z);
}
};
void QQuickRotation::applyTo(QMatrix4x4 *matrix) const
{
Q_D(const QQuickRotation);
@ -450,7 +442,7 @@ void QQuickRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
QGraphicsRotation::projectedRotate(matrix, d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}

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@ -3,6 +3,8 @@ TARGET = QtQuick
QT = core-private gui-private qml-private qmlmodels-private
qtConfig(qml-network): \
QT_PRIVATE += network
qtConfig(opengl): \
QT_PRIVATE += opengl-private
TRACEPOINT_PROVIDER = $$PWD/qtquick.tracepoints
CONFIG += qt_tracepoints

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@ -43,13 +43,13 @@
#include <QtCore/QElapsedTimer>
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
#include <QOpenGLContext>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>
#include <QtGui/QWindow>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLTexture>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QDebug>
#include <private/qqmlglobal_p.h>

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@ -50,10 +50,10 @@
#include <QtCore/QtNumeric>
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLFunctions_1_0>
#include <QtGui/QOpenGLFunctions_3_2_Core>
#include <QOpenGLFramebufferObject>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLFunctions_1_0>
#include <QOpenGLFunctions_3_2_Core>
#include <private/qnumeric_p.h>
#include <private/qquickprofiler_p.h>

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@ -62,7 +62,7 @@
#include <QtCore/QBitArray>
#include <QtCore/QStack>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLFunctions>
#include <QtGui/private/qrhi_p.h>

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@ -57,8 +57,8 @@
#endif
#include <QtQuick/private/qsgrhishadereffectnode_p.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QtQuick/private/qquickwindow_p.h>

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@ -52,7 +52,7 @@
//
#include <qcolor.h>
#include <QtGui/private/qopengltextureglyphcache_p.h>
#include <private/qopengltextureglyphcache_p.h>
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
#include <QtQuick/qsggeometry.h>

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@ -40,7 +40,7 @@
#include "qsgdefaultrendercontext_p.h"
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObject>
#include <QtQuick/private/qsgbatchrenderer_p.h>
#include <QtQuick/private/qsgrenderer_p.h>

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@ -40,7 +40,7 @@
#include "qsgdefaultspritenode_p.h"
#include <QtQuick/QSGMaterial>
#include <QtGui/QOpenGLShaderProgram>
#include <QOpenGLShaderProgram>
QT_BEGIN_NAMESPACE

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@ -45,7 +45,7 @@
#include <QtQml/qqmlfile.h>
#include <QtGui/private/qdistancefield_p.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <private/qopenglcontext_p.h>
#include <QtQml/private/qqmlglobal_p.h>
#include <qopenglfunctions.h>
#include <qopenglframebufferobject.h>

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@ -56,7 +56,7 @@
#include <qopenglshaderprogram.h>
#include <qopenglbuffer.h>
#include <qopenglvertexarrayobject.h>
#include <QtGui/private/qopenglengineshadersource_p.h>
#include <private/qopenglengineshadersource_p.h>
#include <private/qsgareaallocator_p.h>
QT_BEGIN_NAMESPACE

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@ -42,9 +42,9 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/private/qopenglextensions_p.h>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFunctions>
#include <private/qopenglextensions_p.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>

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@ -65,7 +65,7 @@
#include <private/qsgrhishadereffectnode_p.h>
#if QT_CONFIG(opengl)
#include <QtGui/QOpenGLContext>
#include <QOpenGLContext>
#if QT_CONFIG(quick_shadereffect)
#include <private/qquickopenglshadereffectnode_p.h>
#endif

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@ -52,7 +52,7 @@
//
#include <QtCore/QThread>
#include <QtGui/QOpenGLContext>
#include <QOpenGLContext>
#include <private/qsgcontext_p.h>
#include "qsgrenderloop_p.h"

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@ -54,7 +54,7 @@
#include <QtCore/QObject>
#include <QtCore/QElapsedTimer>
#include <QtGui/QOpenGLContext>
#include <QOpenGLContext>
#include "qsgrenderloop_p.h"

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@ -52,8 +52,8 @@
//
#include <QtCore/qsize.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/private/qopenglextensions_p.h>
#include <private/qopenglcontext_p.h>
#include <private/qopenglextensions_p.h>
#include <QtCore/qsharedpointer.h>
#include <QtCore/qhash.h>

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@ -43,9 +43,9 @@
#include <QtCore/QElapsedTimer>
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTexture>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLContext>
#include <QOpenGLTexture>
#include <QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>

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@ -45,9 +45,9 @@
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
#if QT_CONFIG(opengl)
# include <QtGui/qopenglcontext.h>
# include <QtGui/qopenglfunctions.h>
# include <QtGui/private/qopengltextureuploader_p.h>
# include <qopenglcontext.h>
# include <qopenglfunctions.h>
# include <private/qopengltextureuploader_p.h>
# include <private/qsgdefaultrendercontext_p.h>
#endif
#include <QtGui/private/qrhi_p.h>

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@ -49,7 +49,7 @@
#if QT_CONFIG(opengl)
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QtGui/private/qopenglextensions_p.h>
#include <private/qopenglextensions_p.h>
#endif
QT_BEGIN_NAMESPACE

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@ -59,9 +59,9 @@
#include <QtGui/qpa/qplatformintegration.h>
#if QT_CONFIG(opengl)
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/private/qopenglextensions_p.h>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <private/qopenglextensions_p.h>
#endif
#include <QtGui/QPainter>

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@ -30,7 +30,7 @@
#include <QtTest/QtTest>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QOpenGLContext>
#include <QOpenGLContext>
#include <QtQuick/qsgnode.h>
#include <QtQuick/private/qsgbatchrenderer_p.h>
#include <QtQuick/private/qsgnodeupdater_p.h>

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@ -7,3 +7,5 @@ SOURCES += tst_nokeywords.cpp
CONFIG+=parallel_test
QT += quick core-private gui-private qml-private quick-private testlib
qtConfig(opengl): \
QT_PRIVATE += opengl-private

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@ -36,7 +36,7 @@
#include <QtCore/qregularexpression.h>
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLFunctions>
#include <QtQml/qqml.h>
#include <QtQml/qqmlengine.h>