2022-05-13 13:12:05 +00:00
|
|
|
// Copyright (C) 2020 The Qt Company Ltd.
|
|
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
2020-06-18 13:32:21 +00:00
|
|
|
|
|
|
|
#include "customitem.h"
|
|
|
|
|
|
|
|
#include <QtCore/QPointer>
|
|
|
|
|
|
|
|
#include <QtQuick/QSGMaterial>
|
|
|
|
#include <QtQuick/QSGTexture>
|
|
|
|
#include <QtQuick/QSGGeometryNode>
|
|
|
|
#include <QtQuick/QSGTextureProvider>
|
|
|
|
|
|
|
|
//! [2]
|
|
|
|
class CustomShader : public QSGMaterialShader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CustomShader()
|
|
|
|
{
|
|
|
|
setShaderFileName(VertexStage, QLatin1String(":/scenegraph/custommaterial/shaders/mandelbrot.vert.qsb"));
|
|
|
|
setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/custommaterial/shaders/mandelbrot.frag.qsb"));
|
|
|
|
}
|
|
|
|
bool updateUniformData(RenderState &state,
|
|
|
|
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
|
|
|
|
};
|
|
|
|
//! [2]
|
|
|
|
|
|
|
|
//! [1]
|
|
|
|
class CustomMaterial : public QSGMaterial
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CustomMaterial();
|
|
|
|
QSGMaterialType *type() const override;
|
|
|
|
int compare(const QSGMaterial *other) const override;
|
|
|
|
|
|
|
|
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override
|
|
|
|
{
|
|
|
|
return new CustomShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct {
|
|
|
|
float center[2];
|
|
|
|
float zoom;
|
|
|
|
int limit;
|
|
|
|
bool dirty;
|
|
|
|
} uniforms;
|
|
|
|
};
|
|
|
|
//! [1]
|
|
|
|
|
|
|
|
CustomMaterial::CustomMaterial()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
QSGMaterialType *CustomMaterial::type() const
|
|
|
|
{
|
|
|
|
static QSGMaterialType type;
|
|
|
|
return &type;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CustomMaterial::compare(const QSGMaterial *o) const
|
|
|
|
{
|
|
|
|
Q_ASSERT(o && type() == o->type());
|
|
|
|
const auto *other = static_cast<const CustomMaterial *>(o);
|
|
|
|
return other == this ? 0 : 1; // ### TODO: compare state???
|
|
|
|
}
|
|
|
|
|
|
|
|
//! [3]
|
|
|
|
bool CustomShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
|
|
|
|
{
|
|
|
|
bool changed = false;
|
|
|
|
QByteArray *buf = state.uniformData();
|
|
|
|
Q_ASSERT(buf->size() >= 84);
|
|
|
|
|
|
|
|
if (state.isMatrixDirty()) {
|
|
|
|
const QMatrix4x4 m = state.combinedMatrix();
|
|
|
|
memcpy(buf->data(), m.constData(), 64);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state.isOpacityDirty()) {
|
|
|
|
const float opacity = state.opacity();
|
|
|
|
memcpy(buf->data() + 64, &opacity, 4);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto *customMaterial = static_cast<CustomMaterial *>(newMaterial);
|
|
|
|
if (oldMaterial != newMaterial || customMaterial->uniforms.dirty) {
|
|
|
|
memcpy(buf->data() + 68, &customMaterial->uniforms.zoom, 4);
|
|
|
|
memcpy(buf->data() + 72, &customMaterial->uniforms.center, 8);
|
|
|
|
memcpy(buf->data() + 80, &customMaterial->uniforms.limit, 4);
|
|
|
|
customMaterial->uniforms.dirty = false;
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
//! [3]
|
|
|
|
|
|
|
|
//! [4]
|
|
|
|
class CustomNode : public QSGGeometryNode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CustomNode()
|
|
|
|
{
|
|
|
|
auto *m = new CustomMaterial;
|
|
|
|
setMaterial(m);
|
|
|
|
setFlag(OwnsMaterial, true);
|
|
|
|
|
|
|
|
QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
|
|
|
|
QSGGeometry::updateTexturedRectGeometry(g, QRect(), QRect());
|
|
|
|
setGeometry(g);
|
|
|
|
setFlag(OwnsGeometry, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setRect(const QRectF &bounds)
|
|
|
|
{
|
|
|
|
QSGGeometry::updateTexturedRectGeometry(geometry(), bounds, QRectF(0, 0, 1, 1));
|
|
|
|
markDirty(QSGNode::DirtyGeometry);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setZoom(qreal zoom)
|
|
|
|
{
|
|
|
|
auto *m = static_cast<CustomMaterial *>(material());
|
|
|
|
m->uniforms.zoom = zoom;
|
|
|
|
m->uniforms.dirty = true;
|
|
|
|
markDirty(DirtyMaterial);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setLimit(int limit)
|
|
|
|
{
|
|
|
|
auto *m = static_cast<CustomMaterial *>(material());
|
|
|
|
m->uniforms.limit = limit;
|
|
|
|
m->uniforms.dirty = true;
|
|
|
|
markDirty(DirtyMaterial);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setCenter(const QPointF ¢er)
|
|
|
|
{
|
|
|
|
auto *m = static_cast<CustomMaterial *>(material());
|
|
|
|
m->uniforms.center[0] = center.x();
|
|
|
|
m->uniforms.center[1] = center.y();
|
|
|
|
m->uniforms.dirty = true;
|
|
|
|
markDirty(DirtyMaterial);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
//! [4]
|
|
|
|
|
|
|
|
CustomItem::CustomItem(QQuickItem *parent)
|
|
|
|
: QQuickItem(parent)
|
|
|
|
{
|
|
|
|
setFlag(ItemHasContents, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
//! [5]
|
|
|
|
void CustomItem::setZoom(qreal zoom)
|
|
|
|
{
|
|
|
|
if (qFuzzyCompare(m_zoom, zoom))
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_zoom = zoom;
|
|
|
|
m_zoomChanged = true;
|
|
|
|
emit zoomChanged(m_zoom);
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CustomItem::setIterationLimit(int limit)
|
|
|
|
{
|
|
|
|
if (m_limit == limit)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_limit = limit;
|
|
|
|
m_limitChanged = true;
|
|
|
|
emit iterationLimitChanged(m_limit);
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CustomItem::setCenter(QPointF center)
|
|
|
|
{
|
|
|
|
if (m_center == center)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_center = center;
|
|
|
|
m_centerChanged = true;
|
|
|
|
emit centerChanged(m_center);
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
//! [5]
|
|
|
|
|
|
|
|
void CustomItem::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
|
|
|
|
{
|
|
|
|
m_geometryChanged = true;
|
|
|
|
update();
|
|
|
|
QQuickItem::geometryChange(newGeometry, oldGeometry);
|
|
|
|
}
|
|
|
|
|
|
|
|
//! [6]
|
|
|
|
QSGNode *CustomItem::updatePaintNode(QSGNode *old, UpdatePaintNodeData *)
|
|
|
|
{
|
|
|
|
auto *node = static_cast<CustomNode *>(old);
|
|
|
|
|
|
|
|
if (!node)
|
|
|
|
node = new CustomNode;
|
|
|
|
|
|
|
|
if (m_geometryChanged)
|
|
|
|
node->setRect(boundingRect());
|
|
|
|
m_geometryChanged = false;
|
|
|
|
|
|
|
|
if (m_zoomChanged)
|
|
|
|
node->setZoom(m_zoom);
|
|
|
|
m_zoomChanged = false;
|
|
|
|
|
|
|
|
if (m_limitChanged)
|
|
|
|
node->setLimit(m_limit);
|
|
|
|
m_limitChanged = false;
|
|
|
|
|
|
|
|
if (m_centerChanged)
|
|
|
|
node->setCenter(m_center);
|
|
|
|
m_centerChanged = false;
|
|
|
|
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
//! [6]
|