2011-04-27 10:05:43 +00:00
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/****************************************************************************
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**
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2017-09-28 13:54:49 +00:00
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2011-04-27 10:05:43 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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2017-09-28 13:54:49 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2011-04-27 10:05:43 +00:00
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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2015-02-13 11:35:35 +00:00
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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2012-09-20 05:21:40 +00:00
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**
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2011-04-27 10:05:43 +00:00
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2012-01-24 03:37:23 +00:00
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**
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2011-04-27 10:05:43 +00:00
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2011-08-25 02:46:03 +00:00
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import QtQuick 2.0
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2011-04-27 10:05:43 +00:00
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Item {
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id: window
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width: 320; height: 480
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// Let's draw the sky...
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Rectangle {
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anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
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gradient: Gradient {
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2014-09-17 12:14:14 +00:00
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GradientStop { position: 0.0; color: "#14148c" }
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GradientStop { position: 1.0; color: "#14aaff" }
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2011-04-27 10:05:43 +00:00
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}
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}
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// ...and the ground.
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Rectangle {
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anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
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gradient: Gradient {
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2014-09-17 12:14:14 +00:00
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GradientStop { position: 0.0; color: "#80c342" }
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GradientStop { position: 1.0; color: "#006325" }
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2011-04-27 10:05:43 +00:00
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}
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}
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// The shadow for the smiley face
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Image {
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anchors.horizontalCenter: parent.horizontalCenter
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y: smiley.minHeight + 58
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source: "images/shadow.png"
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// The scale property depends on the y position of the smiley face.
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scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
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}
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Image {
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id: smiley
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property int maxHeight: window.height / 3
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property int minHeight: 2 * window.height / 3
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anchors.horizontalCenter: parent.horizontalCenter
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y: minHeight
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source: "images/face-smile.png"
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2012-04-20 11:01:04 +00:00
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//! [0]
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2011-04-27 10:05:43 +00:00
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// Animate the y property. Setting loops to Animation.Infinite makes the
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// animation repeat indefinitely, otherwise it would only run once.
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SequentialAnimation on y {
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loops: Animation.Infinite
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// Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
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NumberAnimation {
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from: smiley.minHeight; to: smiley.maxHeight
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easing.type: Easing.OutExpo; duration: 300
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}
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// Then move back to minHeight in 1 second, using the OutBounce easing function
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NumberAnimation {
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from: smiley.maxHeight; to: smiley.minHeight
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easing.type: Easing.OutBounce; duration: 1000
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}
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// Then pause for 500ms
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PauseAnimation { duration: 500 }
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}
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2012-04-20 11:01:04 +00:00
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//! [0]
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2011-04-27 10:05:43 +00:00
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}
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}
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