qtdeclarative/examples/quick/pointerhandlers/components/QuadPieMenu.qml

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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
Add TapHandler.gesturePolicy: DragWithinBounds enum value; examples On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
2021-10-07 20:27:32 +00:00
import QtQuick
import QtQuick.Shapes
TapHandler {
property var labels: [ "upperLeft", "upperRight", "lowerRight", "lowerLeft" ]
signal triggered(string text)
id: menuTap
acceptedButtons: Qt.RightButton
Add TapHandler.gesturePolicy: DragWithinBounds enum value; examples On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
2021-10-07 20:27:32 +00:00
gesturePolicy: TapHandler.DragWithinBounds
onPressedChanged: if (pressed) {
impl.x = point.position.x - impl.width / 2
impl.y = point.position.y - impl.width / 2
} else {
if (impl.highlightedShape)
menuTap.triggered(impl.highlightedShape.text)
}
property Item impl: Item {
parent: menuTap.parent
width: 100
height: 100
// with touchscreen or stylus, long-press slowly expands the menu to size
// with mouse or touchpad right-click, it opens instantly
scale: menuTap.point.device.pointerType === PointerDevice.Generic ?
1 : Math.min(1, Math.max(0, menuTap.timeHeld * 4))
Add TapHandler.gesturePolicy: DragWithinBounds enum value; examples On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
2021-10-07 20:27:32 +00:00
opacity: scale * 2
visible: menuTap.pressed
property Shape highlightedShape: null
component PieSegment : Shape {
id: shape
property int orientation: Qt.TopRightCorner
property alias text: text.text
width: 100
height: 100
containsMode: Shape.FillContains
preferredRendererType: Shape.CurveRenderer
Add TapHandler.gesturePolicy: DragWithinBounds enum value; examples On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
2021-10-07 20:27:32 +00:00
property bool highlighted: menuTap.pressed &&
shape.contains(shape.mapFromItem(menuTap.parent, menuTap.point.position))
onHighlightedChanged: {
if (highlighted)
impl.highlightedShape = shape
else if (impl.highlightedShape === shape)
impl.highlightedShape = null
}
ShapePath {
fillColor: highlighted ? "darkturquoise" : "aliceblue"
PathSvg {
id: svgPath
path: switch (orientation) {
case Qt.TopRightCorner:
return "M75,50 l 25,0 a50,50 0 0,0 -50,-50 l 0,25 a25,25 0 0,1 25,25";
case Qt.BottomRightCorner:
return "M75,50 l 25,0 a50,50 0 0,1 -50,50 l 0,-25 a25,25 0 0,0 25,-25";
case Qt.TopLeftCorner:
return "M50,25 l 0,-25 a50,50 0 0,0 -50,50 l 25,0 a25,25 0 0,1 25,-25";
case Qt.BottomLeftCorner:
return "M50,75 l 0,25 a50,50 0 0,1 -50,-50 l 25,0 a25,25 0 0,0 25,25";
}
}
}
Text {
id: text
anchors {
centerIn: parent
horizontalCenterOffset: switch (orientation) {
case Qt.TopRightCorner:
case Qt.BottomRightCorner:
return 25;
default:
return -25;
}
verticalCenterOffset: switch (orientation) {
case Qt.BottomLeftCorner:
case Qt.BottomRightCorner:
return 25;
default:
return -25;
}
}
horizontalAlignment: Text.AlignHCenter
rotation: switch (orientation) {
case Qt.TopRightCorner:
case Qt.BottomLeftCorner:
return 45;
default:
return -45;
}
}
}
PieSegment {
orientation: Qt.TopLeftCorner
text: labels[0]
}
PieSegment {
orientation: Qt.TopRightCorner
text: labels[1]
}
PieSegment {
orientation: Qt.BottomRightCorner
text: labels[2]
}
PieSegment {
orientation: Qt.BottomLeftCorner
text: labels[3]
}
}
}