2017-01-11 16:05:14 +00:00
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/****************************************************************************
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**
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2021-08-24 11:17:54 +00:00
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** Copyright (C) 2021 The Qt Company Ltd.
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2017-01-11 16:05:14 +00:00
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2021-08-24 11:17:54 +00:00
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import QtQuick
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import QtQuick.Shapes
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2017-01-11 16:05:14 +00:00
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Rectangle {
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id: root
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width: 1024
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height: 768
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property color col: "lightsteelblue"
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gradient: Gradient {
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GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
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GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
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GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
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GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
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}
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Rectangle {
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id: scissorRect
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width: 200
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height: 200
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x: 150
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property real centerY: parent.height / 2 - height / 2
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property real dy: 0
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y: centerY + dy
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clip: true
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Loader {
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id: loader1
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width: parent.width
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height: parent.height
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y: 25 - scissorRect.dy
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source: "tiger.qml"
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asynchronous: true
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visible: status === Loader.Ready
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}
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SequentialAnimation on dy {
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loops: Animation.Infinite
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2017-05-31 10:42:09 +00:00
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running: loader1.status === Loader.Ready && loader1.item.status === Shape.Ready
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2017-01-11 16:05:14 +00:00
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NumberAnimation {
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from: 0
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to: -scissorRect.centerY
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duration: 2000
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}
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NumberAnimation {
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from: -scissorRect.centerY
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to: scissorRect.centerY
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duration: 4000
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}
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NumberAnimation {
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from: scissorRect.centerY
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to: 0
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duration: 2000
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}
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}
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}
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// With a more complex transformation (like rotation), stenciling is used
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// instead of scissoring, this is more expensive. It may also trigger a
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2017-05-31 10:42:09 +00:00
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// slower code path for Shapes, depending on the path rendering backend
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2017-01-11 16:05:14 +00:00
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// in use, and may affect rendering quality as well.
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Rectangle {
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id: stencilRect
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width: 300
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height: 200
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anchors.right: parent.right
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anchors.rightMargin: 100
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anchors.verticalCenter: parent.verticalCenter
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clip: true // NB! still clips to bounding rect (not shape)
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Loader {
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id: loader2
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width: parent.width
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height: parent.height
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source: "tiger.qml"
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asynchronous: true
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visible: status === Loader.Ready
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}
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NumberAnimation on rotation {
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from: 0
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to: 360
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duration: 5000
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loops: Animation.Infinite
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}
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}
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}
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