2011-04-27 12:13:26 +00:00
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/****************************************************************************
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**
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2017-09-28 13:54:49 +00:00
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2011-04-27 12:13:26 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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2017-09-28 13:54:49 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2011-04-27 12:13:26 +00:00
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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2015-02-13 11:35:35 +00:00
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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2012-09-20 05:21:40 +00:00
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**
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2011-04-27 12:13:26 +00:00
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2012-01-24 03:37:23 +00:00
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**
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2011-04-27 12:13:26 +00:00
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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2011-06-07 09:39:38 +00:00
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import QtQuick.Particles 2.0
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2011-04-27 12:13:26 +00:00
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Rectangle {
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id: root
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height: 540
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width: 360
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gradient: Gradient {
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GradientStop { position: 0; color: "#000020" }
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GradientStop { position: 1; color: "#000000" }
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}
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MouseArea {
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id: mouseArea
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anchors.fill: root
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}
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2011-09-20 07:16:36 +00:00
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ParticleSystem { id: sys1 }
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ImageParticle {
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2011-04-27 12:13:26 +00:00
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system: sys1
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2013-04-01 20:45:21 +00:00
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source: "qrc:///particleresources/glowdot.png"
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2011-04-27 12:13:26 +00:00
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color: "cyan"
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alpha: 0
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SequentialAnimation on color {
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loops: Animation.Infinite
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ColorAnimation {
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from: "cyan"
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to: "magenta"
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duration: 1000
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}
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ColorAnimation {
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from: "magenta"
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to: "blue"
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duration: 2000
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}
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ColorAnimation {
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from: "blue"
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to: "violet"
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duration: 2000
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}
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ColorAnimation {
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from: "violet"
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to: "cyan"
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duration: 2000
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}
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}
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colorVariation: 0.3
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}
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2012-06-18 04:13:31 +00:00
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//! [0]
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2011-09-20 07:16:36 +00:00
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Emitter {
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2011-04-27 12:13:26 +00:00
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id: trailsNormal
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system: sys1
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2011-06-08 07:55:41 +00:00
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emitRate: 500
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lifeSpan: 2000
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2011-04-27 12:13:26 +00:00
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y: mouseArea.pressed ? mouseArea.mouseY : circle.cy
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x: mouseArea.pressed ? mouseArea.mouseX : circle.cx
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2012-06-25 02:01:46 +00:00
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velocity: PointDirection {xVariation: 4; yVariation: 4;}
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2011-09-20 07:16:36 +00:00
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acceleration: PointDirection {xVariation: 10; yVariation: 10;}
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2012-06-25 02:01:46 +00:00
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velocityFromMovement: 8
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2011-04-27 12:13:26 +00:00
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2011-06-08 07:55:41 +00:00
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size: 8
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sizeVariation: 4
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2011-04-27 12:13:26 +00:00
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}
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2012-06-18 04:13:31 +00:00
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//! [0]
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2011-04-27 12:13:26 +00:00
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ParticleSystem { id: sys2 }
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2011-09-20 07:16:36 +00:00
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ImageParticle {
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2011-04-27 12:13:26 +00:00
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color: "cyan"
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system: sys2
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alpha: 0
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SequentialAnimation on color {
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loops: Animation.Infinite
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ColorAnimation {
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from: "magenta"
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to: "cyan"
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duration: 1000
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}
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ColorAnimation {
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from: "cyan"
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to: "magenta"
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duration: 2000
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}
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}
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colorVariation: 0.5
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2013-04-01 20:45:21 +00:00
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source: "qrc:///particleresources/star.png"
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2011-04-27 12:13:26 +00:00
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}
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2011-09-20 07:16:36 +00:00
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Emitter {
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2011-04-27 12:13:26 +00:00
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id: trailsStars
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system: sys2
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2011-06-08 07:55:41 +00:00
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emitRate: 100
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lifeSpan: 2200
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2011-04-27 12:13:26 +00:00
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y: mouseArea.pressed ? mouseArea.mouseY : circle.cy
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x: mouseArea.pressed ? mouseArea.mouseX : circle.cx
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2012-06-25 02:01:46 +00:00
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velocity: PointDirection {xVariation: 4; yVariation: 4;}
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2011-09-20 07:16:36 +00:00
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acceleration: PointDirection {xVariation: 10; yVariation: 10;}
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2012-06-25 02:01:46 +00:00
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velocityFromMovement: 8
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2011-04-27 12:13:26 +00:00
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2011-06-08 07:55:41 +00:00
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size: 22
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sizeVariation: 4
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2011-04-27 12:13:26 +00:00
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}
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ParticleSystem { id: sys3; }
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2011-09-20 07:16:36 +00:00
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ImageParticle {
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2013-04-01 20:45:21 +00:00
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source: "qrc:///particleresources/glowdot.png"
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2011-04-27 12:13:26 +00:00
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system: sys3
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color: "orange"
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alpha: 0
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SequentialAnimation on color {
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loops: Animation.Infinite
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ColorAnimation {
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from: "red"
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to: "green"
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duration: 2000
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}
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ColorAnimation {
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from: "green"
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to: "red"
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duration: 2000
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}
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}
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colorVariation: 0.2
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}
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2011-09-20 07:16:36 +00:00
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Emitter {
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2011-04-27 12:13:26 +00:00
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id: trailsNormal2
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system: sys3
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2011-06-08 07:55:41 +00:00
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emitRate: 300
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lifeSpan: 2000
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2011-04-27 12:13:26 +00:00
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y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy
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x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx
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2012-06-25 02:01:46 +00:00
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velocityFromMovement: 16
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2011-04-27 12:13:26 +00:00
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2012-06-25 02:01:46 +00:00
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velocity: PointDirection {xVariation: 4; yVariation: 4;}
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2011-09-20 07:16:36 +00:00
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acceleration: PointDirection {xVariation: 10; yVariation: 10;}
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2011-04-27 12:13:26 +00:00
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2011-06-08 07:55:41 +00:00
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size: 12
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sizeVariation: 4
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2011-04-27 12:13:26 +00:00
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}
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ParticleSystem { id: sys4; }
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2011-09-20 07:16:36 +00:00
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ImageParticle {
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2011-04-27 12:13:26 +00:00
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system: sys4
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2013-04-01 20:45:21 +00:00
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source: "qrc:///particleresources/star.png"
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2011-04-27 12:13:26 +00:00
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color: "green"
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alpha: 0
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SequentialAnimation on color {
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loops: Animation.Infinite
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ColorAnimation {
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from: "green"
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to: "red"
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duration: 2000
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}
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ColorAnimation {
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from: "red"
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to: "green"
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duration: 2000
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}
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}
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colorVariation: 0.5
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}
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2011-09-20 07:16:36 +00:00
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Emitter {
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2011-04-27 12:13:26 +00:00
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id: trailsStars2
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system: sys4
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2011-06-08 07:55:41 +00:00
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emitRate: 50
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lifeSpan: 2200
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2011-04-27 12:13:26 +00:00
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y: mouseArea.pressed ? mouseArea.mouseY : circle2.cy
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x: mouseArea.pressed ? mouseArea.mouseX : circle2.cx
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2012-06-25 02:01:46 +00:00
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velocityFromMovement: 16
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velocity: PointDirection {xVariation: 2; yVariation: 2;}
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2011-09-20 07:16:36 +00:00
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acceleration: PointDirection {xVariation: 10; yVariation: 10;}
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2011-04-27 12:13:26 +00:00
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2011-06-08 07:55:41 +00:00
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size: 22
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sizeVariation: 4
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2011-04-27 12:13:26 +00:00
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}
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color: "white"
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Item {
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id: circle
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//anchors.fill: parent
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property real radius: 0
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property real dx: root.width / 2
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property real dy: root.height / 2
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property real cx: radius * Math.sin(percent*6.283185307179) + dx
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property real cy: radius * Math.cos(percent*6.283185307179) + dy
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property real percent: 0
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SequentialAnimation on percent {
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loops: Animation.Infinite
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running: true
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NumberAnimation {
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duration: 1000
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from: 1
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to: 0
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loops: 8
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}
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NumberAnimation {
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duration: 1000
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from: 0
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to: 1
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loops: 8
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}
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}
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SequentialAnimation on radius {
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loops: Animation.Infinite
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running: true
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NumberAnimation {
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duration: 4000
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from: 0
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to: 100
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}
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NumberAnimation {
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duration: 4000
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from: 100
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to: 0
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}
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}
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}
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Item {
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id: circle3
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property real radius: 100
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property real dx: root.width / 2
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property real dy: root.height / 2
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property real cx: radius * Math.sin(percent*6.283185307179) + dx
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property real cy: radius * Math.cos(percent*6.283185307179) + dy
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property real percent: 0
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SequentialAnimation on percent {
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loops: Animation.Infinite
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running: true
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NumberAnimation { from: 0.0; to: 1 ; duration: 10000; }
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}
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}
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Item {
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id: circle2
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property real radius: 30
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property real dx: circle3.cx
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property real dy: circle3.cy
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property real cx: radius * Math.sin(percent*6.283185307179) + dx
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property real cy: radius * Math.cos(percent*6.283185307179) + dy
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property real percent: 0
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SequentialAnimation on percent {
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loops: Animation.Infinite
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running: true
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NumberAnimation { from: 0.0; to: 1 ; duration: 1000; }
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}
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}
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}
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