qtdeclarative/examples/quick/pointerhandlers/pointerhandlers.qml

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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Layouts
import shared as Examples
import "components"
Rectangle {
id: window
width: 800
height: 800
visible: true
Examples.LauncherList {
id: ll
objectName: "LauncherList"
anchors.fill: parent
Component.onCompleted: {
addExample("tap", "TapHandler: device-agnostic tap/click detection for buttons", Qt.resolvedUrl("tapHandler.qml"))
addExample("multibuttons", "TapHandler: gesturePolicy (99 red balloons)", Qt.resolvedUrl("multibuttons.qml"))
Add TapHandler.gesturePolicy: DragWithinBounds enum value; examples On a touchscreen, right-clicking is not directly possible; so sometimes a long-press gesture is used as a substitute. The next thing a UI designer would want would then be a way of showing feedback that a long-press is in progress, rather than simply waiting for the long-press to occur and then surprising the user with some instant action. For example, a menu might begin to open as the user holds down the touchpoint; but before the long-press gesture is complete, the user can simply release, to cancel the gesture and close the menu. The timeHeld property could drive the animation, to avoid needing a separate animation type; in fact the reason timeHeld exists is to make it easy to emulate this sort of touch-press animation, like one that occurs on touchscreens since Windows 7. But after the menu is open, the user would probably expect to be able to drag the finger to a menu item and release, to select the menu item. For such a purpose, the existing gesture policies weren't very useful: each of them resets the timeHeld property if the user drags beyond the drag threshold; so if the user expects to drag and release over a menu item, then the timeHeld property cannot drive the menu-opening animation, because the menu would disappear as soon as the user drags a little. So it makes more sense to have a gesturePolicy that acts like WithinBounds, but also applies the same policy to the timeHeld property and the longPressed signal. We don't care about the drag threshold: if the user is holding down a finger, it's considered to be a long-press-in-progress, regardless of how far it has moved since press (as long as it stays within the parent's bounds). An example of such a menu is added. The menu must have TapHandler as its root object, because it reacts to press-and-drag within some larger item, larger than the menu itself. For example such a menu could be used in a canvas-like application (drawing, diagramming, dragging things like photos or file icons, or something like that): dragging items on the canvas is possible, but long-pressing anywhere will open a context menu. But in this example so far, only the menu is implemented. It's a pie menu, because those are particularly touch-friendly; but perhaps for the mouse, a conventional context menu would be used. [ChangeLog][QtQuick][Event Handlers] TapHandler now has one more gesturePolicy value: DragWithinBounds; it is similar to WithinBounds, except that timeHeld is not reset during dragging, and the longPressed signal can be emitted regardless of the drag threshold. This is useful for implementing press-drag-release components such as menus, while using timeHeld to directly drive an "opening" animation. Change-Id: I298f8b1ad8f8d7d3c241ef4fdd68e7ec8d8b5bdd Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
2021-10-07 20:27:32 +00:00
addExample("pieMenu", "TapHandler: pie menu", Qt.resolvedUrl("pieMenu.qml"))
addExample("single point handler", "PointHandler: properties such as seat, device, modifiers, velocity, pressure", Qt.resolvedUrl("singlePointHandlerProperties.qml"))
addExample("hover sidebar", "HoverHandler: a hierarchy of items sharing the hover state", Qt.resolvedUrl("sidebar.qml"))
addExample("joystick", "DragHandler: move one item inside another with any pointing device", Qt.resolvedUrl("joystick.qml"))
addExample("mixer", "DragHandler: drag multiple sliders with multiple fingers", Qt.resolvedUrl("mixer.qml"))
addExample("fling animation", "DragHandler: after dragging, use an animation to simulate momentum", Qt.resolvedUrl("flingAnimation.qml"))
addExample("pinch", "PinchHandler: scale, rotate and drag", Qt.resolvedUrl("pinchHandler.qml"))
addExample("map", "scale, pan, re-render at different resolutions", Qt.resolvedUrl("map.qml"))
addExample("fake Flickable", "implementation of a simplified Flickable using only Items, DragHandler and MomentumAnimation", Qt.resolvedUrl("fakeFlickable.qml"))
addExample("tablet canvas", "PointHandler and HoverHandler with a tablet: detect the stylus, and draw", Qt.resolvedUrl("tabletCanvasDrawing.qml"))
}
}
Item {
id: glassPane
objectName: "glassPane"
z: 10000
anchors.fill: parent
Instantiator {
model: 10
delegate: TouchpointFeedbackSprite { parent: glassPane }
}
MouseFeedbackSprite { }
}
}