2013-01-10 13:06:52 +00:00
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/****************************************************************************
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**
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2014-08-22 06:13:59 +00:00
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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2013-01-10 13:06:52 +00:00
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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2014-08-22 06:13:59 +00:00
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** $QT_BEGIN_LICENSE:LGPL21$
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2013-01-10 13:06:52 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2014-08-22 06:13:59 +00:00
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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2013-01-10 13:06:52 +00:00
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2014-08-22 06:13:59 +00:00
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2013-01-10 13:06:52 +00:00
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**
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** In addition, as a special exception, Digia gives you certain additional
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2014-08-22 06:13:59 +00:00
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** rights. These rights are described in the Digia Qt LGPL Exception
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2013-01-10 13:06:52 +00:00
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Rectangle {
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id: window
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width: 400
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height: 200
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gradient: Gradient {
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GradientStop { position: 0; color: "lightsteelblue" }
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GradientStop { position: 1; color: "black" }
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}
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Column {
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id: column
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opacity: 0.99 // work around QTBUG-29037
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y: 50
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width: 200
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anchors.horizontalCenter: parent.horizontalCenter
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TextBox {
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id: input1
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width: parent.width
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height: 30
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focus: true
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label: "A QML text box.."
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nextInFocus: input2;
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}
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TextBox {
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id: input2
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width: parent.width
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height: 30
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label: "Another QML text box.."
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nextInFocus: input1;
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}
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layer.enabled: true
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layer.smooth: true
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}
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ShaderEffect {
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anchors.top: column.bottom
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width: column.width
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height: column.height;
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anchors.left: column.left
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property variant source: column;
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property size sourceSize: Qt.size(0.5 / column.width, 0.5 / column.height);
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fragmentShader: "
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varying highp vec2 qt_TexCoord0;
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uniform lowp sampler2D source;
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uniform lowp vec2 sourceSize;
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uniform lowp float qt_Opacity;
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void main() {
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lowp vec2 tc = qt_TexCoord0 * vec2(1, -1) + vec2(0, 1);
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lowp vec4 col = 0.25 * (texture2D(source, tc + sourceSize)
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+ texture2D(source, tc- sourceSize)
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+ texture2D(source, tc + sourceSize * vec2(1, -1))
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+ texture2D(source, tc + sourceSize * vec2(-1, 1))
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);
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gl_FragColor = col * qt_Opacity * (1.0 - qt_TexCoord0.y) * 0.2;
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}"
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}
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}
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