2011-11-16 14:39:45 +00:00
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/****************************************************************************
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**
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2012-01-05 04:29:18 +00:00
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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2012-01-20 04:04:27 +00:00
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** Contact: http://www.qt-project.org/
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2011-11-16 14:39:45 +00:00
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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2012-01-24 03:37:23 +00:00
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**
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2011-11-16 14:39:45 +00:00
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "squircle.h"
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2012-07-11 07:32:16 +00:00
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#include <QtQuick/qquickwindow.h>
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2012-07-30 09:09:23 +00:00
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLContext>
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2011-11-16 14:39:45 +00:00
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2012-07-30 09:09:23 +00:00
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//! [7]
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2011-11-16 14:39:45 +00:00
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Squircle::Squircle()
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: m_program(0)
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{
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}
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2012-07-30 09:09:23 +00:00
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//! [7]
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2011-11-16 14:39:45 +00:00
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2012-07-30 09:09:23 +00:00
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//! [8]
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void Squircle::setT(qreal t)
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{
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if (t == m_t)
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return;
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m_t = t;
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emit tChanged();
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if (canvas())
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canvas()->update();
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}
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//! [8]
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//! [1]
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2011-11-16 14:39:45 +00:00
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void Squircle::itemChange(ItemChange change, const ItemChangeData &)
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{
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2012-07-11 07:32:16 +00:00
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// The ItemSceneChange event is sent when we are first attached to a window.
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2011-11-16 14:39:45 +00:00
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if (change == ItemSceneChange) {
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2012-07-11 07:32:16 +00:00
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QQuickWindow *c = window();
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2012-07-30 09:09:23 +00:00
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if (!c)
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return;
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//! [1]
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2011-11-16 14:39:45 +00:00
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2012-07-30 09:09:23 +00:00
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// Connect the beforeRendering signal to our paint function.
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2011-11-16 14:39:45 +00:00
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// Since this call is executed on the rendering thread it must be
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// a Qt::DirectConnection
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2012-07-30 09:09:23 +00:00
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//! [2]
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2011-11-16 14:39:45 +00:00
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connect(c, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
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2012-07-30 09:09:23 +00:00
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//! [2]
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2011-11-16 14:39:45 +00:00
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// If we allow QML to do the clearing, they would clear what we paint
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// and nothing would show.
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2012-07-30 09:09:23 +00:00
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//! [3]
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2011-11-16 14:39:45 +00:00
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c->setClearBeforeRendering(false);
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}
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}
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2012-07-30 09:09:23 +00:00
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//! [3] //! [4]
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2011-11-16 14:39:45 +00:00
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void Squircle::paint()
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{
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if (!m_program) {
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m_program = new QOpenGLShaderProgram();
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex,
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"attribute highp vec4 vertices;"
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"varying highp vec2 coords;"
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"void main() {"
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" gl_Position = vertices;"
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" coords = vertices.xy;"
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"}");
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment,
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"uniform lowp float t;"
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"varying highp vec2 coords;"
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"void main() {"
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" lowp float i = 1. - (pow(coords.x, 4.) + pow(coords.y, 4.));"
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2012-07-30 09:09:23 +00:00
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" i = smoothstep(t - 0.8, t + 0.8, i);"
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" i = floor(i * 20.) / 20.;"
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" gl_FragColor = vec4(coords * .5 + .5, i, i);"
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2011-11-16 14:39:45 +00:00
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"}");
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m_program->bindAttributeLocation("vertices", 0);
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m_program->link();
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2012-07-30 09:09:23 +00:00
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connect(canvas()->openglContext(), SIGNAL(aboutToBeDestroyed()),
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this, SLOT(cleanup()), Qt::DirectConnection);
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}
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//! [4] //! [5]
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2011-11-16 14:39:45 +00:00
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m_program->bind();
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m_program->enableAttributeArray(0);
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float values[] = {
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-1, -1,
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1, -1,
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-1, 1,
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1, 1
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};
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m_program->setAttributeArray(0, GL_FLOAT, values, 2);
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m_program->setUniformValue("t", (float) m_t);
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2012-07-11 07:32:16 +00:00
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glViewport(0, 0, window()->width(), window()->height());
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2012-03-14 11:31:27 +00:00
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2011-11-16 14:39:45 +00:00
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glDisable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_program->disableAttributeArray(0);
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m_program->release();
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}
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2012-07-30 09:09:23 +00:00
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//! [5]
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//! [6]
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void Squircle::cleanup()
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{
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if (m_program) {
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delete m_program;
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m_program = 0;
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}
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}
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//! [6]
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2011-11-16 14:39:45 +00:00
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