qtdeclarative/examples/quick/scenegraph/customgeometry/beziercurve.cpp

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include "beziercurve.h"
#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgflatcolormaterial.h>
//! [1]
BezierCurve::BezierCurve(QQuickItem *parent)
: QQuickItem(parent)
, m_p1(0, 0)
, m_p2(1, 0)
, m_p3(0, 1)
, m_p4(1, 1)
, m_segmentCount(32)
{
setFlag(ItemHasContents, true);
}
//! [1]
//! [2]
BezierCurve::~BezierCurve()
{
}
//! [2]
//! [3]
void BezierCurve::setP1(const QPointF &p)
{
if (p == m_p1)
return;
m_p1 = p;
emit p1Changed(p);
update();
}
//! [3]
void BezierCurve::setP2(const QPointF &p)
{
if (p == m_p2)
return;
m_p2 = p;
emit p2Changed(p);
update();
}
void BezierCurve::setP3(const QPointF &p)
{
if (p == m_p3)
return;
m_p3 = p;
emit p3Changed(p);
update();
}
void BezierCurve::setP4(const QPointF &p)
{
if (p == m_p4)
return;
m_p4 = p;
emit p4Changed(p);
update();
}
void BezierCurve::setSegmentCount(int count)
{
if (m_segmentCount == count)
return;
m_segmentCount = count;
emit segmentCountChanged(count);
update();
}
//! [4]
QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGGeometryNode *node = 0;
QSGGeometry *geometry = 0;
if (!oldNode) {
node = new QSGGeometryNode;
//! [4] //! [5]
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
geometry->setLineWidth(2);
geometry->setDrawingMode(GL_LINE_STRIP);
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry);
//! [5] //! [6]
QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
material->setColor(QColor(255, 0, 0));
node->setMaterial(material);
node->setFlag(QSGNode::OwnsMaterial);
//! [6] //! [7]
} else {
node = static_cast<QSGGeometryNode *>(oldNode);
geometry = node->geometry();
geometry->allocate(m_segmentCount);
}
//! [7]
//! [8]
QRectF bounds = boundingRect();
QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
for (int i = 0; i < m_segmentCount; ++i) {
qreal t = i / qreal(m_segmentCount - 1);
qreal invt = 1 - t;
QPointF pos = invt * invt * invt * m_p1
+ 3 * invt * invt * t * m_p2
+ 3 * invt * t * t * m_p3
+ t * t * t * m_p4;
float x = bounds.x() + pos.x() * bounds.width();
float y = bounds.y() + pos.y() * bounds.height();
vertices[i].set(x, y);
}
node->markDirty(QSGNode::DirtyGeometry);
//! [8]
//! [9]
return node;
}
//! [9]