// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
struct PSIn
{
float2 coord : TEXCOORD0;
};
struct PSOut
float4 color : SV_Target;
Texture2D tex : register(t0);
SamplerState samp : register(s0);
PSOut quad_ps_main(PSIn input)
PSOut output;
output.color = tex.Sample(samp, input.coord);
return output;
}