qtdeclarative/examples/quick/tutorials/samegame/samegame4/content/BoomBlock.qml

130 lines
4.0 KiB
QML
Raw Normal View History

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
** names of its contributors may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: block
property int type: 0
property bool dying: false
//![1]
property bool spawned: false
Behavior on x {
enabled: spawned;
SpringAnimation{ spring: 2; damping: 0.2 }
}
Behavior on y {
SpringAnimation{ spring: 2; damping: 0.2 }
}
//![1]
//![2]
Image {
id: img
anchors.fill: parent
source: {
if (type == 0)
return "../../shared/pics/redStone.png";
else if (type == 1)
return "../../shared/pics/blueStone.png";
else
return "../../shared/pics/greenStone.png";
}
opacity: 0
Behavior on opacity {
NumberAnimation { properties:"opacity"; duration: 200 }
}
}
//![2]
//![3]
ParticleSystem {
id: sys
anchors.centerIn: parent
ImageParticle {
// ![0]
source: {
if (type == 0)
return "../../shared/pics/redStar.png";
else if (type == 1)
return "../../shared/pics/blueStar.png";
else
return "../../shared/pics/greenStar.png";
}
rotationVelocityVariation: 360
// ![0]
}
Emitter {
id: particles
anchors.centerIn: parent
emitRate: 0
lifeSpan: 700
velocity: AngleDirection {angleVariation: 360; magnitude: 80; magnitudeVariation: 40}
size: 16
}
}
//![3]
//![4]
states: [
State {
name: "AliveState"
when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State {
name: "DeathState"
when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
//![4]
}