2015-08-11 16:14:02 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the manual tests of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.8
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import Qt.labs.handlers 1.0
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Rectangle {
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width: 1024; height: 600
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2016-10-18 09:49:13 +00:00
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color: "#eee"
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2015-08-11 16:14:02 +00:00
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Rectangle {
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2016-10-18 09:49:13 +00:00
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id: root
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color: "black"
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width: 900
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height: 600
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x: 100
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2015-08-11 16:14:02 +00:00
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2016-10-18 09:49:13 +00:00
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Rectangle {
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width: 400
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height: 300
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color: "lightsteelblue"
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antialiasing: true
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2015-08-11 16:14:02 +00:00
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2016-10-18 09:49:13 +00:00
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Text {
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anchors.centerIn: parent
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text: "Pinch with 2 fingers to scale, rotate and translate"
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+ "\ncurrent rotation: " + pinch2.rotation.toFixed(1)
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+ "\nscale: " + pinch2.scale.toFixed(1)
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+ "\ntranslation: " + pinch2.translation
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}
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PinchHandler {
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id: pinch2
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objectName: "2-finger pinch"
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minimumRotation: -45
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maximumRotation: 45
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minimumScale: 0.5
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maximumScale: 3
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minimumX: 0
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maximumX: 600
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pointDistanceThreshold: 150
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}
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2015-08-11 16:14:02 +00:00
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}
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2016-10-18 09:49:13 +00:00
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Rectangle {
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x: 500
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width: 400
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height: 300
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color: "wheat"
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antialiasing: true
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2015-08-11 16:14:02 +00:00
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2016-10-18 09:49:13 +00:00
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Text {
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anchors.centerIn: parent
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text: "Pinch with 3 fingers to scale, rotate and translate\nDrag with 1 finger"
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+ "\ncurrent rotation " + pinch3.rotation.toFixed(1)
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+ "\nscale: " + pinch3.scale.toFixed(1)
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+ "\ntranslation: " + pinch3.translation
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}
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DragHandler { objectName: "DragHandler" }
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2015-08-11 16:14:02 +00:00
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2016-10-18 09:49:13 +00:00
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PinchHandler {
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id: pinch3
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objectName: "3-finger pinch"
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requiredPointCount: 3
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minimumScale: 0.1
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maximumScale: 10
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}
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2015-08-11 16:14:02 +00:00
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}
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Fix rotation in PinchHandler
If we want to allow rotation with more than 2 fingers, its not
straightforward to calculate the rotation angle, because we cannot anymore
calculate the angle between the two touchpoints.
The approach chosen was to calculate the angle between the centroid and
the touchpoints, and take the average between the angles.
Then, for the next event we calculated the new average of the angles.
However, this is not really reliable in some scenarios, suppose we have
these three angles:
0 120 240, avg = 360/3 = 120
next, touch points rotate clockwise with 2 degrees, and we get these
angles:
358 118 238, avg = 714/3 = 238
So, just by rotating all fingers by 2 degrees, we got a jump by 118
degrees "in average".
Instead we need to track the angles of *all* touch points, and when the
next touch event is received we calculate how much the angle has changed
per touch point. We then take the average of those angles as the effective
"rotation" of the PinchHandler
Change-Id: I2bfdf80b886751177efe81bcc7b698af0d2938e3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2016-09-02 15:07:57 +00:00
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2016-10-18 09:49:13 +00:00
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}
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Fix rotation in PinchHandler
If we want to allow rotation with more than 2 fingers, its not
straightforward to calculate the rotation angle, because we cannot anymore
calculate the angle between the two touchpoints.
The approach chosen was to calculate the angle between the centroid and
the touchpoints, and take the average between the angles.
Then, for the next event we calculated the new average of the angles.
However, this is not really reliable in some scenarios, suppose we have
these three angles:
0 120 240, avg = 360/3 = 120
next, touch points rotate clockwise with 2 degrees, and we get these
angles:
358 118 238, avg = 714/3 = 238
So, just by rotating all fingers by 2 degrees, we got a jump by 118
degrees "in average".
Instead we need to track the angles of *all* touch points, and when the
next touch event is received we calculate how much the angle has changed
per touch point. We then take the average of those angles as the effective
"rotation" of the PinchHandler
Change-Id: I2bfdf80b886751177efe81bcc7b698af0d2938e3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2016-09-02 15:07:57 +00:00
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Rectangle {
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id: centroidIndicator
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property QtObject pincher: pinch2.active ? pinch2 : pinch3
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x: pincher.centroid.x
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y: pincher.centroid.y
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z: 1
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visible: pincher.active
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radius: width / 2
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width: 10
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height: width
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color: "red"
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}
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2015-08-11 16:14:02 +00:00
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}
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