2013-06-11 18:47:54 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "linenode.h"
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#include <QtCore/QResource>
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#include <QtGui/QColor>
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#include <QtQuick/QSGSimpleMaterial>
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struct LineMaterial
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{
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QColor color;
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float spread;
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float size;
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};
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class LineShader : public QSGSimpleMaterialShader<LineMaterial>
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{
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QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial)
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public:
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2014-02-04 13:02:16 +00:00
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LineShader()
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: vsh(readResource(":/scenegraph/graph/shaders/line.vsh")),
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fsh(readResource(":/scenegraph/graph/shaders/line.fsh"))
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{}
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2013-06-11 18:47:54 +00:00
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2014-02-04 13:02:16 +00:00
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const char *vertexShader() const { return vsh.constData(); }
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const char *fragmentShader() const { return fsh.constData(); }
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2013-06-11 18:47:54 +00:00
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QList<QByteArray> attributes() const { return QList<QByteArray>() << "pos" << "t"; }
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void updateState(const LineMaterial *m, const LineMaterial *) {
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program()->setUniformValue(id_color, m->color);
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program()->setUniformValue(id_spread, m->spread);
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program()->setUniformValue(id_size, m->size);
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}
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void resolveUniforms() {
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id_spread = program()->uniformLocation("spread");
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id_size = program()->uniformLocation("size");
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id_color = program()->uniformLocation("color");
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}
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2014-02-04 13:02:16 +00:00
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static QByteArray readResource(const char *path) {
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QResource r(path);
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Q_ASSERT(r.isValid());
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return QByteArray((const char *)r.data(), r.size());
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}
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2013-06-11 18:47:54 +00:00
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private:
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2014-02-04 13:02:16 +00:00
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QByteArray vsh;
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QByteArray fsh;
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2013-06-11 18:47:54 +00:00
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int id_color;
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int id_spread;
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int id_size;
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};
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struct LineVertex {
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float x;
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float y;
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float t;
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inline void set(float xx, float yy, float tt) { x = xx; y = yy; t = tt; }
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};
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static const QSGGeometry::AttributeSet &attributes()
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{
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static QSGGeometry::Attribute attr[] = {
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QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
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QSGGeometry::Attribute::create(1, 1, GL_FLOAT)
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};
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static QSGGeometry::AttributeSet set = { 2, 3 * sizeof(float), attr };
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return set;
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}
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LineNode::LineNode(float size, float spread, const QColor &color)
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: m_geometry(attributes(), 0)
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{
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setGeometry(&m_geometry);
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m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
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QSGSimpleMaterial<LineMaterial> *m = LineShader::createMaterial();
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m->state()->color = color;
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m->state()->size = size;
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m->state()->spread = spread;
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m->setFlag(QSGMaterial::Blending);
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setMaterial(m);
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setFlag(OwnsMaterial);
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}
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/*
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* Assumes that samples have values in the range of 0 to 1 and scales them to
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* the height of bounds. The samples are stretched out horizontally along the
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* width of the bounds.
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*
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* The position of each pair of points is identical, but we use the third value
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* "t" to shift the point up or down and to add antialiasing.
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*/
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void LineNode::updateGeometry(const QRectF &bounds, const QList<qreal> &samples)
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{
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m_geometry.allocate(samples.size() * 2);
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float x = bounds.x();
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float y = bounds.y();
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float w = bounds.width();
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float h = bounds.height();
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float dx = w / (samples.size() - 1);
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LineVertex *v = (LineVertex *) m_geometry.vertexData();
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for (int i=0; i<samples.size(); ++i) {
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v[i*2+0].set(x + dx * i, y + samples.at(i) * h, 0);
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v[i*2+1].set(x + dx * i, y + samples.at(i) * h, 1);
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}
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markDirty(QSGNode::DirtyGeometry);
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}
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