282 lines
8.5 KiB
QML
282 lines
8.5 KiB
QML
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2022 The Qt Company Ltd.
|
||
|
** Contact: https://www.qt.io/licensing/
|
||
|
**
|
||
|
** This file is part of the manual tests of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:BSD$
|
||
|
** Commercial License Usage
|
||
|
** Licensees holding valid commercial Qt licenses may use this file in
|
||
|
** accordance with the commercial license agreement provided with the
|
||
|
** Software or, alternatively, in accordance with the terms contained in
|
||
|
** a written agreement between you and The Qt Company. For licensing terms
|
||
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
||
|
** information use the contact form at https://www.qt.io/contact-us.
|
||
|
**
|
||
|
** BSD License Usage
|
||
|
** Alternatively, you may use this file under the terms of the BSD license
|
||
|
** as follows:
|
||
|
**
|
||
|
** "Redistribution and use in source and binary forms, with or without
|
||
|
** modification, are permitted provided that the following conditions are
|
||
|
** met:
|
||
|
** * Redistributions of source code must retain the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer.
|
||
|
** * Redistributions in binary form must reproduce the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer in
|
||
|
** the documentation and/or other materials provided with the
|
||
|
** distribution.
|
||
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
||
|
** contributors may be used to endorse or promote products derived
|
||
|
** from this software without specific prior written permission.
|
||
|
**
|
||
|
**
|
||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
import QtQuick
|
||
|
import QtQuick.Controls
|
||
|
|
||
|
Window {
|
||
|
width: 640
|
||
|
height: 480
|
||
|
visible: true
|
||
|
title: qsTr("FrameAnimation Tester")
|
||
|
|
||
|
component AnimatedComponent : Item {
|
||
|
|
||
|
property alias text: textItem.text
|
||
|
|
||
|
width: 60
|
||
|
height: 60
|
||
|
Rectangle {
|
||
|
anchors.fill: parent
|
||
|
color: "#b0b0b0"
|
||
|
border.width: 1
|
||
|
border.color: "#404040"
|
||
|
}
|
||
|
Text {
|
||
|
id: textItem
|
||
|
anchors.centerIn: parent
|
||
|
font.bold: true
|
||
|
font.pixelSize: 14
|
||
|
color: "#202020"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
FrameAnimation {
|
||
|
id: frameAnimation
|
||
|
onTriggered: {
|
||
|
var rotation = rotatingRect1.rotation;
|
||
|
// How long (in seconds) a full rotation takes
|
||
|
var rotationDuration = 4.0;
|
||
|
rotation += (360 / rotationDuration) * frameTime;
|
||
|
rotatingRect1.rotation = rotation;
|
||
|
if (currentFrame % 2 == 0)
|
||
|
rotatingRect2.rotation = rotation;
|
||
|
if (currentFrame % 2 == 1)
|
||
|
rotatingRect3.rotation = rotation;
|
||
|
if (currentFrame % 3 == 0)
|
||
|
rotatingRect4.rotation = rotation;
|
||
|
if (currentFrame % 10 == 0)
|
||
|
rotatingRect5.rotation = rotation;
|
||
|
if (currentFrame % 10 == 4)
|
||
|
rotatingRect6.rotation = rotation;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Row {
|
||
|
id: buttonsRow
|
||
|
anchors.top: parent.top
|
||
|
anchors.topMargin: 10
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
spacing: 10
|
||
|
Button {
|
||
|
width: 100
|
||
|
checkable: true
|
||
|
checked: frameAnimation.running
|
||
|
text: "running"
|
||
|
onCheckedChanged: {
|
||
|
frameAnimation.running = checked;
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 100
|
||
|
checkable: true
|
||
|
checked: frameAnimation.paused
|
||
|
text: "paused"
|
||
|
onCheckedChanged: {
|
||
|
frameAnimation.paused = checked;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Row {
|
||
|
id: buttonsRow2
|
||
|
anchors.top: buttonsRow.bottom
|
||
|
anchors.topMargin: 10
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
spacing: 10
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "start()"
|
||
|
onClicked: {
|
||
|
frameAnimation.start();
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "stop()"
|
||
|
onClicked: {
|
||
|
frameAnimation.stop();
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "restart()"
|
||
|
onClicked: {
|
||
|
frameAnimation.restart();
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "pause()"
|
||
|
onClicked: {
|
||
|
frameAnimation.pause();
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "resume()"
|
||
|
onClicked: {
|
||
|
frameAnimation.resume();
|
||
|
}
|
||
|
}
|
||
|
Button {
|
||
|
width: 80
|
||
|
text: "reset()"
|
||
|
onClicked: {
|
||
|
frameAnimation.reset();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Column {
|
||
|
id: statusTexts
|
||
|
anchors.top: buttonsRow2.bottom
|
||
|
anchors.topMargin: 10
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
spacing: 10
|
||
|
Text {
|
||
|
text: "FRAME: <b>" + frameAnimation.currentFrame + "</b>"
|
||
|
font.pixelSize: 16
|
||
|
}
|
||
|
Text {
|
||
|
text: "FRAME TIME: <b>" + frameAnimation.frameTime.toFixed(4) + "</b>"
|
||
|
font.pixelSize: 16
|
||
|
}
|
||
|
Text {
|
||
|
text: "SMOOTH FRAME TIME: <b>" + frameAnimation.smoothFrameTime.toFixed(4) + "</b>"
|
||
|
font.pixelSize: 16
|
||
|
}
|
||
|
Text {
|
||
|
text: "ELAPSED TIME: <b>" + frameAnimation.elapsedTime.toFixed(4) + "</b>"
|
||
|
font.pixelSize: 16
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Text {
|
||
|
id: infoText
|
||
|
anchors.top: statusTexts.bottom
|
||
|
anchors.topMargin: 10
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
text: "Animations with different update slot / refresh times"
|
||
|
font.pixelSize: 16
|
||
|
}
|
||
|
|
||
|
Row {
|
||
|
id: rotatingRects
|
||
|
anchors.top: infoText.bottom
|
||
|
anchors.topMargin: 20
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
spacing: 20
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect1
|
||
|
text: "1/1"
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect2
|
||
|
text: "1/2"
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect3
|
||
|
text: "2/2"
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect4
|
||
|
text: "1/3"
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect5
|
||
|
text: "1/10"
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: rotatingRect6
|
||
|
text: "5/10"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Row {
|
||
|
id: movingRects
|
||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||
|
anchors.bottom: parent.bottom
|
||
|
anchors.bottomMargin: 10
|
||
|
spacing: 20
|
||
|
height: 120
|
||
|
AnimatedComponent {
|
||
|
id: movingRect1
|
||
|
text: "1/1"
|
||
|
y: Math.sin(frameAnimation.elapsedTime) * 50
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: movingRect2
|
||
|
text: "1/2"
|
||
|
y: (frameAnimation.currentFrame % 2 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: movingRect3
|
||
|
text: "2/2"
|
||
|
y: (frameAnimation.currentFrame % 2 == 1) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: movingRect4
|
||
|
text: "1/3"
|
||
|
y: (frameAnimation.currentFrame % 3 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: movingRect5
|
||
|
text: "1/10"
|
||
|
y: (frameAnimation.currentFrame % 10 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
|
||
|
}
|
||
|
AnimatedComponent {
|
||
|
id: movingRect6
|
||
|
text: "5/10"
|
||
|
y: (frameAnimation.currentFrame % 10 == 4) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
|
||
|
}
|
||
|
}
|
||
|
}
|