2018-09-13 13:19:03 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2020-03-26 16:01:51 +00:00
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import QtQuick
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import QtQuick.Controls
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2018-09-13 13:19:03 +00:00
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import "Style"
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Item {
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property StackView stackView
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SequentialAnimation {
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id: demoModeAnimation
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running: settings.demoMode
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// Set brightness back to normal.
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ScriptAction { script: settings.brightness = 0 }
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// Go back to the launcher page.
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the world clock page.
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("WorldClock/WorldClockPage.qml")) }
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PauseAnimation { duration: 2000 }
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// Swipe across a few times.
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SequentialAnimation {
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loops: 6
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ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
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PauseAnimation { duration: 2500 }
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}
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the navigation page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Navigation/NavigationPage.qml")) }
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PauseAnimation { duration: 2000 }
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// Flick down a few times.
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SequentialAnimation {
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loops: 6
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ScriptAction { script: stackView.currentItem.routeListView.incrementCurrentIndex() }
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PauseAnimation { duration: 2000 }
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}
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the weather page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Weather/WeatherPage.qml")) }
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PauseAnimation { duration: 2000 }
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// Swipe across a few times.
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SequentialAnimation {
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loops: 4
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ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
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PauseAnimation { duration: 2000 }
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}
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the fitness page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Fitness/FitnessPage.qml")) }
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PauseAnimation { duration: 2000 }
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// Swipe across a few times.
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SequentialAnimation {
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loops: 2
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ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
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PauseAnimation { duration: 2000 }
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}
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the notifications page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Notifications/NotificationsPage.qml")) }
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// Flick down a few times.
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SequentialAnimation {
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loops: 3
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PauseAnimation { duration: 2000 }
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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}
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the alarms page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Alarms/AlarmsPage.qml")) }
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PauseAnimation { duration: 2000 }
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// Toggle the switch.
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ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
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PauseAnimation { duration: 2000 }
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// Go to the next alarm.
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ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
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PauseAnimation { duration: 2000 }
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// Toggle the switch there too.
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ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
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PauseAnimation { duration: 2000 }
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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PauseAnimation { duration: 2000 }
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// Open the settings page.
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ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Settings/SettingsPage.qml")) }
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PauseAnimation { duration: 3000 }
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// Toggle the switches.
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ScriptAction { script: stackView.currentItem.children[0].currentItem.bluetoothSwitch.toggle() }
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PauseAnimation { duration: 1000 }
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ScriptAction { script: stackView.currentItem.children[0].currentItem.wirelessSwitch.toggle() }
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PauseAnimation { duration: 3000 }
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// Go to the next page.
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ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
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// Play with the brightness slider.
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// First, set it to full brightness so we start in the correct state.
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ScriptAction {
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script: {
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var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
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brightnessSlider.value = 0
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// increase()/decrease() are not a result of user interaction and
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// hence moved() will not be emitted, so we do it ourselves.
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brightnessSlider.moved()
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}
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}
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// Decrease the brightness.
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SequentialAnimation {
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loops: 3
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PauseAnimation { duration: 1000 }
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ScriptAction {
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script: {
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var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
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brightnessSlider.decrease()
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brightnessSlider.moved()
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}
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}
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}
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// Increase the brightness back to full.
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PauseAnimation { duration: 3000 }
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SequentialAnimation {
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loops: 3
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PauseAnimation { duration: 1000 }
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ScriptAction {
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script: {
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var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
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brightnessSlider.increase()
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brightnessSlider.moved()
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}
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}
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}
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// Toggle the dark theme switch.
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PauseAnimation { duration: 2000 }
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ScriptAction {
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script: {
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var darkThemeSwitch = stackView.currentItem.children[0].currentItem.darkThemeSwitch
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darkThemeSwitch.toggle()
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// As above, only proper user interaction results in toggled() being emitted,
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// so we do it ourselves.
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darkThemeSwitch.toggled()
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}
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}
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PauseAnimation { duration: 4000 }
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// Go back to the launcher page.
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ScriptAction { script: stackView.pop(null) }
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}
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}
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