2013-06-11 18:47:54 +00:00
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/****************************************************************************
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**
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2017-09-28 13:54:49 +00:00
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2013-06-11 18:47:54 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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2017-09-28 13:54:49 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2013-06-11 18:47:54 +00:00
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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2015-02-13 11:35:35 +00:00
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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2013-06-11 18:47:54 +00:00
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "noisynode.h"
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2017-06-12 22:28:13 +00:00
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#include <QtCore/QRandomGenerator>
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2020-04-06 12:18:18 +00:00
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2013-06-11 18:47:54 +00:00
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#include <QtQuick/QSGTexture>
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#include <QtQuick/QQuickWindow>
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2020-04-06 12:18:18 +00:00
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#include <QtQuick/QSGMaterial>
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2013-06-11 18:47:54 +00:00
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#define NOISE_SIZE 64
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2020-05-02 12:27:13 +00:00
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class NoisyShader : public QSGMaterialShader
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2013-06-11 18:47:54 +00:00
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{
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2020-04-06 12:18:18 +00:00
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public:
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NoisyShader() {
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setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/noisy.vert.qsb"));
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setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/noisy.frag.qsb"));
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2013-06-11 18:47:54 +00:00
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}
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2020-04-06 12:18:18 +00:00
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bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
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void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
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QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
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2013-06-11 18:47:54 +00:00
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};
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2020-04-06 12:18:18 +00:00
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class NoisyMaterial : public QSGMaterial
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2013-06-11 18:47:54 +00:00
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{
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public:
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2020-04-06 12:18:18 +00:00
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NoisyMaterial()
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{
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setFlag(Blending);
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}
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~NoisyMaterial()
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{
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delete state.texture;
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2013-06-11 18:47:54 +00:00
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}
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2020-04-06 12:18:18 +00:00
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QSGMaterialType *type() const override
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{
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static QSGMaterialType type;
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return &type;
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}
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2013-06-11 18:47:54 +00:00
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2020-06-09 08:57:35 +00:00
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QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override
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2020-04-06 12:18:18 +00:00
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{
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return new NoisyShader;
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}
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2013-06-11 18:47:54 +00:00
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2020-04-06 12:18:18 +00:00
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int compare(const QSGMaterial *m) const override
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{
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const NoisyMaterial *other = static_cast<const NoisyMaterial *>(m);
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2013-06-11 18:47:54 +00:00
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2020-04-06 12:18:18 +00:00
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if (int diff = int(state.color.rgb()) - int(other->state.color.rgb()))
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return diff;
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2013-06-11 18:47:54 +00:00
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2020-04-06 12:18:18 +00:00
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if (!state.texture || !other->state.texture)
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return state.texture ? 1 : -1;
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2013-06-11 18:47:54 +00:00
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2020-05-27 11:36:01 +00:00
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const qint64 diff = state.texture->comparisonKey() - other->state.texture->comparisonKey();
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return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
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2013-06-11 18:47:54 +00:00
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}
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2020-04-06 12:18:18 +00:00
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struct {
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QColor color;
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QSGTexture *texture;
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} state;
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2013-06-11 18:47:54 +00:00
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};
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2020-04-06 12:18:18 +00:00
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bool NoisyShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *)
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{
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QByteArray *buf = state.uniformData();
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Q_ASSERT(buf->size() >= 92);
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if (state.isMatrixDirty()) {
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const QMatrix4x4 m = state.combinedMatrix();
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memcpy(buf->data(), m.constData(), 64);
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}
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if (state.isOpacityDirty()) {
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const float opacity = state.opacity();
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memcpy(buf->data() + 88, &opacity, 4);
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}
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NoisyMaterial *mat = static_cast<NoisyMaterial *>(newMaterial);
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2021-10-28 03:45:52 +00:00
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float c[4];
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mat->state.color.getRgbF(&c[0], &c[1], &c[2], &c[3]);
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2020-04-06 12:18:18 +00:00
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memcpy(buf->data() + 64, c, 16);
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const QSize s = mat->state.texture->textureSize();
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float textureSize[2] = { 1.0f / s.width(), 1.0f / s.height() };
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memcpy(buf->data() + 80, textureSize, 8);
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return true;
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}
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void NoisyShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
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QSGMaterial *newMaterial, QSGMaterial *)
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{
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Q_UNUSED(state);
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Q_UNUSED(binding);
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NoisyMaterial *mat = static_cast<NoisyMaterial *>(newMaterial);
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*texture = mat->state.texture;
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}
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2013-06-11 18:47:54 +00:00
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NoisyNode::NoisyNode(QQuickWindow *window)
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{
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// Make some noise...
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QImage image(NOISE_SIZE, NOISE_SIZE, QImage::Format_RGB32);
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uint *data = (uint *) image.bits();
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for (int i=0; i<NOISE_SIZE * NOISE_SIZE; ++i) {
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2017-09-21 19:23:48 +00:00
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uint g = QRandomGenerator::global()->bounded(0xff);
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2013-06-11 18:47:54 +00:00
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data[i] = 0xff000000 | (g << 16) | (g << 8) | g;
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}
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QSGTexture *t = window->createTextureFromImage(image);
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t->setFiltering(QSGTexture::Nearest);
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t->setHorizontalWrapMode(QSGTexture::Repeat);
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t->setVerticalWrapMode(QSGTexture::Repeat);
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2020-04-06 12:18:18 +00:00
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NoisyMaterial *m = new NoisyMaterial;
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m->state.texture = t;
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m->state.color = QColor::fromRgbF(0.95, 0.95, 0.97);
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2013-06-11 18:47:54 +00:00
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setMaterial(m);
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setFlag(OwnsMaterial, true);
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QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
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QSGGeometry::updateTexturedRectGeometry(g, QRect(), QRect());
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setGeometry(g);
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setFlag(OwnsGeometry, true);
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}
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void NoisyNode::setRect(const QRectF &bounds)
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{
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QSGGeometry::updateTexturedRectGeometry(geometry(), bounds, QRectF(0, 0, 1, 1));
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markDirty(QSGNode::DirtyGeometry);
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}
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