2017-02-21 16:02:08 +00:00
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/****************************************************************************
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**
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2021-09-06 19:40:18 +00:00
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** Copyright (C) 2021 The Qt Company Ltd.
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2017-02-21 16:02:08 +00:00
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** Contact: https://www.qt.io/licensing/
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**
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2021-09-06 19:40:18 +00:00
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** This file is part of the examples of the Qt Toolkit.
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2017-02-21 16:02:08 +00:00
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**
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2021-09-06 19:40:18 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2017-11-15 15:29:18 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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2021-09-06 19:40:18 +00:00
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2017-02-21 16:02:08 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2021-10-26 18:11:41 +00:00
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import QtQuick
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2017-02-21 16:02:08 +00:00
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Rectangle {
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id: root
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property real contentHeight: 100
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property FakeFlickable flick: null
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property real position
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onPositionChanged: if (flick && (drag.active || tap.active)) {
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if (knob.state === "horizontal")
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flick.contentX = position * knob.scrollDistance
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else if (knob.state === "vertical")
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flick.contentY = position * knob.scrollDistance
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}
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color: palette.button
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border.color: Qt.darker(palette.button, 1.5)
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gradient: Gradient {
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GradientStop { position: 0; color: Qt.darker(palette.button, 1.3) }
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GradientStop { position: 1; color: palette.button }
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}
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antialiasing: true
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radius: Math.min(width, height) / 6
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width: 20
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height: 20
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TapHandler {
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id: tap
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onTapped: {
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if (knob.state === "horizontal")
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2017-02-24 15:42:47 +00:00
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knob.x = position.x - knob.width / 2
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2017-02-21 16:02:08 +00:00
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else if (knob.state === "vertical")
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2017-02-24 15:42:47 +00:00
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knob.y = position.y - knob.height / 2
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2017-02-21 16:02:08 +00:00
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}
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}
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Rectangle {
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id: knob
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border.color: "black"
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border.width: 1
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gradient: Gradient {
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GradientStop { position: 0; color: palette.button }
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GradientStop { position: 1; color: Qt.darker(palette.button, 1.3) }
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}
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radius: 2
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antialiasing: true
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state: root.height > root.width ? "vertical" : root.height < root.width ? "horizontal" : ""
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property real scrollDistance: 0
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property real scrolledX: 0
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property real scrolledY: 0
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property real max: 0
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Binding on x {
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value: knob.scrolledX
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when: !drag.active
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}
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Binding on y {
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value: knob.scrolledY
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when: !drag.active
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}
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states: [
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// We will control the horizontal. We will control the vertical.
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State {
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name: "horizontal"
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PropertyChanges {
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target: knob
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max: root.width - knob.width
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scrolledX: Math.min(max, Math.max(0, max * flick.contentX / (flick.width - flick.contentWidth)))
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scrolledY: 1
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scrollDistance: flick.width - flick.contentWidth
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width: flick.width * (flick.width / flick.contentWidth) - (height - anchors.margins) * 2
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height: root.height - 2
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}
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PropertyChanges {
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target: drag
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xAxis.minimum: 0
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xAxis.maximum: knob.max
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yAxis.minimum: 1
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yAxis.maximum: 1
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}
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PropertyChanges {
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target: root
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position: knob.x / drag.xAxis.maximum
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}
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},
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State {
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name: "vertical"
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PropertyChanges {
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target: knob
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max: root.height - knob.height
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scrolledX: 1
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scrolledY: Math.min(max, Math.max(0, max * flick.contentY / (flick.height - flick.contentHeight)))
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scrollDistance: flick.height - flick.contentHeight
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width: root.width - 2
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height: root.width - 2
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}
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PropertyChanges {
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target: drag
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xAxis.minimum: 1
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xAxis.maximum: 1
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yAxis.minimum: 0
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yAxis.maximum: knob.max
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}
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PropertyChanges {
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target: root
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position: knob.y / drag.yAxis.maximum
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}
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}
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]
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DragHandler {
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id: drag
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}
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}
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}
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