2022-05-13 13:12:05 +00:00
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2013-06-24 09:17:09 +00:00
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#include "spinner.h"
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#include <QtQuick/QQuickWindow>
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#include <QtGui/QScreen>
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#include <QtQuick/QSGSimpleTextureNode>
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#include <QtGui/QConicalGradient>
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#include <QtGui/QPainter>
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class SpinnerNode : public QObject, public QSGTransformNode
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{
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Q_OBJECT
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public:
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SpinnerNode(QQuickWindow *window)
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: m_rotation(0)
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, m_spinning(false)
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, m_window(window)
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{
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2017-12-12 11:06:48 +00:00
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connect(window, &QQuickWindow::beforeRendering, this, &SpinnerNode::maybeRotate, Qt::DirectConnection);
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connect(window, &QQuickWindow::frameSwapped, this, &SpinnerNode::maybeUpdate, Qt::DirectConnection);
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2013-06-24 09:17:09 +00:00
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QImage image(":/scenegraph/threadedanimation/spinner.png");
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m_texture = window->createTextureFromImage(image);
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QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode();
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textureNode->setTexture(m_texture);
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textureNode->setRect(0, 0, image.width(), image.height());
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textureNode->setFiltering(QSGTexture::Linear);
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appendChildNode(textureNode);
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}
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2018-02-26 16:34:27 +00:00
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~SpinnerNode() override {
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2013-06-24 09:17:09 +00:00
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delete m_texture;
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}
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void setSpinning(bool spinning)
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{
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m_spinning = spinning;
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}
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public slots:
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void maybeRotate() {
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if (m_spinning) {
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m_rotation += (360 / m_window->screen()->refreshRate());
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QMatrix4x4 matrix;
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matrix.translate(32, 32);
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matrix.rotate(m_rotation, 0, 0, 1);
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matrix.translate(-32, -32);
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setMatrix(matrix);
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2017-12-12 11:06:48 +00:00
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// If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated.
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m_window->update();
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2013-06-24 09:17:09 +00:00
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}
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}
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void maybeUpdate() {
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if (m_spinning) {
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m_window->update();
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}
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}
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private:
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qreal m_rotation;
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bool m_spinning;
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QSGTexture *m_texture;
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QQuickWindow *m_window;
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};
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Spinner::Spinner()
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: m_spinning(false)
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{
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setSize(QSize(64, 64));
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setFlag(ItemHasContents);
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}
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void Spinner::setSpinning(bool spinning)
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{
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if (spinning == m_spinning)
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return;
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m_spinning = spinning;
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emit spinningChanged();
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update();
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}
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QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *)
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{
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SpinnerNode *n = static_cast<SpinnerNode *>(old);
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if (!n)
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n = new SpinnerNode(window());
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n->setSpinning(m_spinning);
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return n;
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}
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#include "spinner.moc"
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