2011-11-16 14:39:45 +00:00
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/****************************************************************************
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**
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2015-01-28 11:55:39 +00:00
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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2011-11-16 14:39:45 +00:00
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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2014-08-22 06:13:59 +00:00
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** $QT_BEGIN_LICENSE:LGPL21$
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2012-09-20 05:21:40 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-01-28 11:55:39 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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2012-09-20 05:21:40 +00:00
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**
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2011-11-16 14:39:45 +00:00
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** GNU Lesser General Public License Usage
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2012-09-20 05:21:40 +00:00
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2014-08-22 06:13:59 +00:00
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2012-09-20 05:21:40 +00:00
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**
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2015-01-28 11:55:39 +00:00
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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2011-11-16 14:39:45 +00:00
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "squircle.h"
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2012-07-11 07:32:16 +00:00
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#include <QtQuick/qquickwindow.h>
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2012-07-30 09:09:23 +00:00
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLContext>
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2011-11-16 14:39:45 +00:00
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2012-07-30 09:09:23 +00:00
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//! [7]
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2011-11-16 14:39:45 +00:00
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Squircle::Squircle()
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2014-06-13 11:59:57 +00:00
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: m_t(0)
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, m_renderer(0)
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2011-11-16 14:39:45 +00:00
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{
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2013-04-25 09:16:40 +00:00
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connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
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2011-11-16 14:39:45 +00:00
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}
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2012-07-30 09:09:23 +00:00
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//! [7]
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2011-11-16 14:39:45 +00:00
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2012-07-30 09:09:23 +00:00
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//! [8]
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void Squircle::setT(qreal t)
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{
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if (t == m_t)
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return;
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m_t = t;
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emit tChanged();
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2012-08-07 01:26:37 +00:00
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if (window())
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window()->update();
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2012-07-30 09:09:23 +00:00
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}
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//! [8]
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//! [1]
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2013-04-25 09:16:40 +00:00
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void Squircle::handleWindowChanged(QQuickWindow *win)
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2011-11-16 14:39:45 +00:00
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{
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2013-04-25 09:16:40 +00:00
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if (win) {
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2012-12-12 19:11:12 +00:00
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connect(win, SIGNAL(beforeSynchronizing()), this, SLOT(sync()), Qt::DirectConnection);
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2014-06-13 11:59:57 +00:00
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connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(cleanup()), Qt::DirectConnection);
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//! [1]
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2011-11-16 14:39:45 +00:00
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// If we allow QML to do the clearing, they would clear what we paint
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// and nothing would show.
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2012-07-30 09:09:23 +00:00
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//! [3]
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2012-12-12 19:11:12 +00:00
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win->setClearBeforeRendering(false);
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2011-11-16 14:39:45 +00:00
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}
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}
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2014-06-13 11:59:57 +00:00
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//! [3]
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//! [6]
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void Squircle::cleanup()
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{
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if (m_renderer) {
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delete m_renderer;
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m_renderer = 0;
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}
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}
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2012-12-12 19:11:12 +00:00
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2014-06-13 11:59:57 +00:00
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SquircleRenderer::~SquircleRenderer()
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{
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delete m_program;
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}
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//! [6]
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//! [9]
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void Squircle::sync()
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{
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if (!m_renderer) {
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m_renderer = new SquircleRenderer();
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connect(window(), SIGNAL(beforeRendering()), m_renderer, SLOT(paint()), Qt::DirectConnection);
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}
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m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
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m_renderer->setT(m_t);
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}
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//! [9]
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//! [4]
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void SquircleRenderer::paint()
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2011-11-16 14:39:45 +00:00
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{
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if (!m_program) {
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2014-06-26 13:08:47 +00:00
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initializeOpenGLFunctions();
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2011-11-16 14:39:45 +00:00
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m_program = new QOpenGLShaderProgram();
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex,
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"attribute highp vec4 vertices;"
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"varying highp vec2 coords;"
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"void main() {"
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" gl_Position = vertices;"
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" coords = vertices.xy;"
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"}");
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment,
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"uniform lowp float t;"
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"varying highp vec2 coords;"
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"void main() {"
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2013-03-18 08:12:43 +00:00
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" lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
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2012-07-30 09:09:23 +00:00
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" i = smoothstep(t - 0.8, t + 0.8, i);"
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" i = floor(i * 20.) / 20.;"
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" gl_FragColor = vec4(coords * .5 + .5, i, i);"
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2011-11-16 14:39:45 +00:00
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"}");
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m_program->bindAttributeLocation("vertices", 0);
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m_program->link();
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2012-07-30 09:09:23 +00:00
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}
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//! [4] //! [5]
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2011-11-16 14:39:45 +00:00
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m_program->bind();
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m_program->enableAttributeArray(0);
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float values[] = {
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-1, -1,
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1, -1,
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-1, 1,
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1, 1
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};
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m_program->setAttributeArray(0, GL_FLOAT, values, 2);
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2014-06-13 11:59:57 +00:00
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m_program->setUniformValue("t", (float) m_t);
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2011-11-16 14:39:45 +00:00
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2014-06-13 11:59:57 +00:00
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glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height());
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2012-03-14 11:31:27 +00:00
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2011-11-16 14:39:45 +00:00
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glDisable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_program->disableAttributeArray(0);
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m_program->release();
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}
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2012-07-30 09:09:23 +00:00
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//! [5]
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