qtdeclarative/src/quick/util/qquickanimation.cpp

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
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#include "qquickanimation_p.h"
#include "qquickanimation_p_p.h"
#include <private/qquickstatechangescript_p.h>
#include <private/qqmlcontext_p.h>
#include <qqmlpropertyvaluesource.h>
#include <qqml.h>
#include <qqmlinfo.h>
#include <qqmlexpression.h>
#include <private/qqmlstringconverters_p.h>
#include <private/qqmlglobal_p.h>
#include <private/qqmlmetatype_p.h>
#include <private/qqmlvaluetype_p.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlengine_p.h>
#include <qvariant.h>
#include <qcolor.h>
#include <qfile.h>
#include "private/qparallelanimationgroupjob_p.h"
#include "private/qsequentialanimationgroupjob_p.h"
#include <QtCore/qset.h>
#include <QtCore/qrect.h>
#include <QtCore/qpoint.h>
#include <QtCore/qsize.h>
#include <QtCore/qmath.h>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Animation QQuickAbstractAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\brief Is the base of all QML animations
The Animation element cannot be used directly in a QML file. It exists
to provide a set of common properties and methods, available across all the
other animation types that inherit from it. Attempting to use the Animation
element directly will result in an error.
*/
QQuickAbstractAnimation::QQuickAbstractAnimation(QObject *parent)
: QObject(*(new QQuickAbstractAnimationPrivate), parent)
{
}
QQuickAbstractAnimation::~QQuickAbstractAnimation()
{
Q_D(QQuickAbstractAnimation);
if (d->group)
setGroup(0); //remove from group
delete d->animationInstance;
}
QQuickAbstractAnimation::QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
}
QAbstractAnimationJob* QQuickAbstractAnimation::qtAnimation()
{
Q_D(QQuickAbstractAnimation);
return d->animationInstance;
}
/*!
\qmlproperty bool QtQuick2::Animation::running
This property holds whether the animation is currently running.
The \c running property can be set to declaratively control whether or not
an animation is running. The following example will animate a rectangle
whenever the \l MouseArea is pressed.
\code
Rectangle {
width: 100; height: 100
NumberAnimation on x {
running: myMouse.pressed
from: 0; to: 100
}
MouseArea { id: myMouse }
}
\endcode
Likewise, the \c running property can be read to determine if the animation
is running. In the following example the text element will indicate whether
or not the animation is running.
\code
NumberAnimation { id: myAnimation }
Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" }
\endcode
Animations can also be started and stopped imperatively from JavaScript
using the \c start() and \c stop() methods.
By default, animations are not running. Though, when the animations are assigned to properties,
as property value sources using the \e on syntax, they are set to running by default.
*/
bool QQuickAbstractAnimation::isRunning() const
{
Q_D(const QQuickAbstractAnimation);
return d->running;
}
// the behavior calls this function
void QQuickAbstractAnimation::notifyRunningChanged(bool running)
{
Q_D(QQuickAbstractAnimation);
if (d->disableUserControl && d->running != running) {
d->running = running;
emit runningChanged(running);
}
}
//commence is called to start an animation when it is used as a
//simple animation, and not as part of a transition
void QQuickAbstractAnimationPrivate::commence()
{
Q_Q(QQuickAbstractAnimation);
QQuickStateActions actions;
QQmlProperties properties;
QAbstractAnimationJob *oldInstance = animationInstance;
animationInstance = q->transition(actions, properties, QQuickAbstractAnimation::Forward);
if (oldInstance && oldInstance != animationInstance)
delete oldInstance;
if (animationInstance) {
if (oldInstance != animationInstance)
animationInstance->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
animationInstance->start();
if (animationInstance->isStopped()) {
running = false;
emit q->completed();
}
}
}
QQmlProperty QQuickAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj)
{
QQmlProperty prop(obj, str, qmlContext(infoObj));
if (!prop.isValid()) {
qmlInfo(infoObj) << QQuickAbstractAnimation::tr("Cannot animate non-existent property \"%1\"").arg(str);
return QQmlProperty();
} else if (!prop.isWritable()) {
qmlInfo(infoObj) << QQuickAbstractAnimation::tr("Cannot animate read-only property \"%1\"").arg(str);
return QQmlProperty();
}
return prop;
}
void QQuickAbstractAnimation::setRunning(bool r)
{
Q_D(QQuickAbstractAnimation);
if (!d->componentComplete) {
d->running = r;
if (r == false)
d->avoidPropertyValueSourceStart = true;
else if (!d->registered) {
d->registered = true;
QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this));
static int finalizedIdx = -1;
if (finalizedIdx < 0)
finalizedIdx = metaObject()->indexOfSlot("componentFinalized()");
engPriv->registerFinalizeCallback(this, finalizedIdx);
}
return;
}
if (d->running == r)
return;
if (d->group || d->disableUserControl) {
qmlInfo(this) << "setRunning() cannot be used on non-root animation nodes.";
return;
}
d->running = r;
if (d->running) {
bool supressStart = false;
if (d->alwaysRunToEnd && d->loopCount != 1
&& d->animationInstance && d->animationInstance->isRunning()) {
//we've restarted before the final loop finished; restore proper loop count
if (d->loopCount == -1)
d->animationInstance->setLoopCount(d->loopCount);
else
d->animationInstance->setLoopCount(d->animationInstance->currentLoop() + d->loopCount);
supressStart = true; //we want the animation to continue, rather than restart
}
if (!supressStart)
d->commence();
emit started();
} else {
if (d->paused) {
d->paused = false; //reset paused state to false when stopped
emit pausedChanged(d->paused);
}
if (d->animationInstance) {
if (d->alwaysRunToEnd) {
if (d->loopCount != 1)
d->animationInstance->setLoopCount(d->animationInstance->currentLoop()+1); //finish the current loop
} else {
d->animationInstance->stop();
}
}
emit completed();
}
emit runningChanged(d->running);
}
/*!
\qmlproperty bool QtQuick2::Animation::paused
This property holds whether the animation is currently paused.
The \c paused property can be set to declaratively control whether or not
an animation is paused.
Animations can also be paused and resumed imperatively from JavaScript
using the \c pause() and \c resume() methods.
By default, animations are not paused.
*/
bool QQuickAbstractAnimation::isPaused() const
{
Q_D(const QQuickAbstractAnimation);
Q_ASSERT((d->paused && d->running) || !d->paused);
return d->paused;
}
void QQuickAbstractAnimation::setPaused(bool p)
{
Q_D(QQuickAbstractAnimation);
if (d->paused == p)
return;
if (!d->running) {
qmlInfo(this) << "setPaused() cannot be used when animation isn't running.";
return;
}
if (d->group || d->disableUserControl) {
qmlInfo(this) << "setPaused() cannot be used on non-root animation nodes.";
return;
}
d->paused = p;
if (!d->componentComplete || !d->animationInstance)
return;
if (d->paused)
d->animationInstance->pause();
else
d->animationInstance->resume();
emit pausedChanged(d->paused);
}
void QQuickAbstractAnimation::classBegin()
{
Q_D(QQuickAbstractAnimation);
d->componentComplete = false;
}
void QQuickAbstractAnimation::componentComplete()
{
Q_D(QQuickAbstractAnimation);
d->componentComplete = true;
}
void QQuickAbstractAnimation::componentFinalized()
{
Q_D(QQuickAbstractAnimation);
if (d->running) {
d->running = false;
setRunning(true);
}
if (d->paused) {
d->paused = false;
setPaused(true);
}
}
/*!
\qmlproperty bool QtQuick2::Animation::alwaysRunToEnd
This property holds whether the animation should run to completion when it is stopped.
If this true the animation will complete its current iteration when it
is stopped - either by setting the \c running property to false, or by
calling the \c stop() method. The \c complete() method is not effected
by this value.
This behavior is most useful when the \c repeat property is set, as the
animation will finish playing normally but not restart.
By default, the alwaysRunToEnd property is not set.
\note alwaysRunToEnd has no effect on animations in a Transition.
*/
bool QQuickAbstractAnimation::alwaysRunToEnd() const
{
Q_D(const QQuickAbstractAnimation);
return d->alwaysRunToEnd;
}
void QQuickAbstractAnimation::setAlwaysRunToEnd(bool f)
{
Q_D(QQuickAbstractAnimation);
if (d->alwaysRunToEnd == f)
return;
d->alwaysRunToEnd = f;
emit alwaysRunToEndChanged(f);
}
/*!
\qmlproperty int QtQuick2::Animation::loops
This property holds the number of times the animation should play.
By default, \c loops is 1: the animation will play through once and then stop.
If set to Animation.Infinite, the animation will continuously repeat until it is explicitly
stopped - either by setting the \c running property to false, or by calling
the \c stop() method.
In the following example, the rectangle will spin indefinitely.
\code
Rectangle {
width: 100; height: 100; color: "green"
RotationAnimation on rotation {
loops: Animation.Infinite
from: 0
to: 360
}
}
\endcode
*/
int QQuickAbstractAnimation::loops() const
{
Q_D(const QQuickAbstractAnimation);
return d->loopCount;
}
void QQuickAbstractAnimation::setLoops(int loops)
{
Q_D(QQuickAbstractAnimation);
if (loops < 0)
loops = -1;
if (loops == d->loopCount)
return;
d->loopCount = loops;
emit loopCountChanged(loops);
}
int QQuickAbstractAnimation::duration() const
{
Q_D(const QQuickAbstractAnimation);
return d->animationInstance ? d->animationInstance->duration() : 0;
}
int QQuickAbstractAnimation::currentTime()
{
Q_D(QQuickAbstractAnimation);
return d->animationInstance ? d->animationInstance->currentLoopTime() : 0;
}
void QQuickAbstractAnimation::setCurrentTime(int time)
{
Q_D(QQuickAbstractAnimation);
if (d->animationInstance)
d->animationInstance->setCurrentTime(time);
//TODO save value for start?
}
QQuickAnimationGroup *QQuickAbstractAnimation::group() const
{
Q_D(const QQuickAbstractAnimation);
return d->group;
}
void QQuickAbstractAnimation::setGroup(QQuickAnimationGroup *g)
{
Q_D(QQuickAbstractAnimation);
if (d->group == g)
return;
if (d->group)
d->group->d_func()->animations.removeAll(this);
d->group = g;
if (d->group && !d->group->d_func()->animations.contains(this))
d->group->d_func()->animations.append(this);
}
/*!
\qmlmethod QtQuick2::Animation::start()
\brief Starts the animation
If the animation is already running, calling this method has no effect. The
\c running property will be true following a call to \c start().
*/
void QQuickAbstractAnimation::start()
{
setRunning(true);
}
/*!
\qmlmethod QtQuick2::Animation::pause()
\brief Pauses the animation
If the animation is already paused or not \c running, calling this method has no effect.
The \c paused property will be true following a call to \c pause().
*/
void QQuickAbstractAnimation::pause()
{
setPaused(true);
}
/*!
\qmlmethod QtQuick2::Animation::resume()
\brief Resumes a paused animation
If the animation is not paused or not \c running, calling this method has no effect.
The \c paused property will be false following a call to \c resume().
*/
void QQuickAbstractAnimation::resume()
{
setPaused(false);
}
/*!
\qmlmethod QtQuick2::Animation::stop()
\brief Stops the animation
If the animation is not running, calling this method has no effect. Both the
\c running and \c paused properties will be false following a call to \c stop().
Normally \c stop() stops the animation immediately, and the animation has
no further influence on property values. In this example animation
\code
Rectangle {
NumberAnimation on x { from: 0; to: 100; duration: 500 }
}
\endcode
was stopped at time 250ms, the \c x property will have a value of 50.
However, if the \c alwaysRunToEnd property is set, the animation will
continue running until it completes and then stop. The \c running property
will still become false immediately.
*/
void QQuickAbstractAnimation::stop()
{
setRunning(false);
}
/*!
\qmlmethod QtQuick2::Animation::restart()
\brief Restarts the animation
This is a convenience method, and is equivalent to calling \c stop() and
then \c start().
*/
void QQuickAbstractAnimation::restart()
{
stop();
start();
}
/*!
\qmlmethod QtQuick2::Animation::complete()
\brief Stops the animation, jumping to the final property values
If the animation is not running, calling this method has no effect. The
\c running property will be false following a call to \c complete().
Unlike \c stop(), \c complete() immediately fast-forwards the animation to
its end. In the following example,
\code
Rectangle {
NumberAnimation on x { from: 0; to: 100; duration: 500 }
}
\endcode
calling \c stop() at time 250ms will result in the \c x property having
a value of 50, while calling \c complete() will set the \c x property to
100, exactly as though the animation had played the whole way through.
*/
void QQuickAbstractAnimation::complete()
{
Q_D(QQuickAbstractAnimation);
if (isRunning() && d->animationInstance) {
d->animationInstance->setCurrentTime(d->animationInstance->duration());
}
}
void QQuickAbstractAnimation::setTarget(const QQmlProperty &p)
{
Q_D(QQuickAbstractAnimation);
d->defaultProperty = p;
if (!d->avoidPropertyValueSourceStart)
setRunning(true);
}
/*
we rely on setTarget only being called when used as a value source
so this function allows us to do the same thing as setTarget without
that assumption
*/
void QQuickAbstractAnimation::setDefaultTarget(const QQmlProperty &p)
{
Q_D(QQuickAbstractAnimation);
d->defaultProperty = p;
}
/*
don't allow start/stop/pause/resume to be manually invoked,
because something else (like a Behavior) already has control
over the animation.
*/
void QQuickAbstractAnimation::setDisableUserControl()
{
Q_D(QQuickAbstractAnimation);
d->disableUserControl = true;
}
void QQuickAbstractAnimation::setEnableUserControl()
{
Q_D(QQuickAbstractAnimation);
d->disableUserControl = false;
}
bool QQuickAbstractAnimation::userControlDisabled() const
{
Q_D(const QQuickAbstractAnimation);
return d->disableUserControl;
}
QAbstractAnimationJob* QQuickAbstractAnimation::initInstance(QAbstractAnimationJob *animation)
{
Q_D(QQuickAbstractAnimation);
animation->setLoopCount(d->loopCount);
return animation;
}
QAbstractAnimationJob* QQuickAbstractAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_UNUSED(actions);
Q_UNUSED(modified);
Q_UNUSED(direction);
Q_UNUSED(defaultTarget);
return 0;
}
void QQuickAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*)
{
Q_Q(QQuickAbstractAnimation);
q->setRunning(false);
if (alwaysRunToEnd && loopCount != 1) {
//restore the proper loopCount for the next run
animationInstance->setLoopCount(loopCount);
}
}
/*!
\qmlclass PauseAnimation QQuickPauseAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-modifiers
\inherits Animation
\brief Provides a pause for an animation
When used in a SequentialAnimation, PauseAnimation is a step when
nothing happens, for a specified duration.
A 500ms animation sequence, with a 100ms pause between two animations:
\code
SequentialAnimation {
NumberAnimation { ... duration: 200 }
PauseAnimation { duration: 100 }
NumberAnimation { ... duration: 200 }
}
\endcode
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickPauseAnimation::QQuickPauseAnimation(QObject *parent)
: QQuickAbstractAnimation(*(new QQuickPauseAnimationPrivate), parent)
{
}
QQuickPauseAnimation::~QQuickPauseAnimation()
{
}
/*!
\qmlproperty int QtQuick2::PauseAnimation::duration
This property holds the duration of the pause in milliseconds
The default value is 250.
*/
int QQuickPauseAnimation::duration() const
{
Q_D(const QQuickPauseAnimation);
return d->duration;
}
void QQuickPauseAnimation::setDuration(int duration)
{
if (duration < 0) {
qmlInfo(this) << tr("Cannot set a duration of < 0");
return;
}
Q_D(QQuickPauseAnimation);
if (d->duration == duration)
return;
d->duration = duration;
emit durationChanged(duration);
}
QAbstractAnimationJob* QQuickPauseAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickPauseAnimation);
Q_UNUSED(actions);
Q_UNUSED(modified);
Q_UNUSED(direction);
Q_UNUSED(defaultTarget);
return initInstance(new QPauseAnimationJob(d->duration));
}
/*!
\qmlclass ColorAnimation QQuickColorAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\inherits PropertyAnimation
\brief Animates changes in color values
ColorAnimation is a specialized PropertyAnimation that defines an
animation to be applied when a color value changes.
Here is a ColorAnimation applied to the \c color property of a \l Rectangle
as a property value source. It animates the \c color property's value from
its current value to a value of "red", over 1000 milliseconds:
\snippet qml/coloranimation.qml 0
Like any other animation element, a ColorAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
For convenience, when a ColorAnimation is used in a \l Transition, it will
animate any \c color properties that have been modified during the state
change. If a \l{PropertyAnimation::}{property} or
\l{PropertyAnimation::}{properties} are explicitly set for the animation,
then those are used instead.
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickColorAnimation::QQuickColorAnimation(QObject *parent)
: QQuickPropertyAnimation(parent)
{
Q_D(QQuickPropertyAnimation);
d->interpolatorType = QMetaType::QColor;
d->defaultToInterpolatorType = true;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
}
QQuickColorAnimation::~QQuickColorAnimation()
{
}
/*!
\qmlproperty color QtQuick2::ColorAnimation::from
This property holds the color value at which the animation should begin.
For example, the following animation is not applied until a color value
has reached "#c0c0c0":
\qml
Item {
states: [
// States are defined here...
]
transition: Transition {
ColorAnimation { from: "#c0c0c0"; duration: 2000 }
}
}
\endqml
If the ColorAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the starting state of the
\l Transition, or the current value of the property at the moment the
\l Behavior is triggered.
\sa {QML Animation and Transitions}
*/
QColor QQuickColorAnimation::from() const
{
Q_D(const QQuickPropertyAnimation);
return d->from.value<QColor>();
}
void QQuickColorAnimation::setFrom(const QColor &f)
{
QQuickPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty color QtQuick2::ColorAnimation::to
This property holds the color value at which the animation should end.
If the ColorAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
\sa {QML Animation and Transitions}
*/
QColor QQuickColorAnimation::to() const
{
Q_D(const QQuickPropertyAnimation);
return d->to.value<QColor>();
}
void QQuickColorAnimation::setTo(const QColor &t)
{
QQuickPropertyAnimation::setTo(t);
}
QActionAnimation::QActionAnimation()
: QAbstractAnimationJob(), animAction(0)
{
}
QActionAnimation::QActionAnimation(QAbstractAnimationAction *action)
: QAbstractAnimationJob(), animAction(action)
{
}
QActionAnimation::~QActionAnimation()
{
delete animAction;
}
int QActionAnimation::duration() const
{
return 0;
}
void QActionAnimation::setAnimAction(QAbstractAnimationAction *action)
{
if (isRunning())
stop();
animAction = action;
}
void QActionAnimation::updateCurrentTime(int)
{
}
void QActionAnimation::updateState(State newState, State oldState)
{
Q_UNUSED(oldState);
if (newState == Running) {
if (animAction) {
animAction->doAction();
}
}
}
/*!
\qmlclass ScriptAction QQuickScriptAction
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-modifiers
\inherits Animation
\brief Defines scripts to be run during an animation
ScriptAction can be used to run a script at a specific point in an animation.
\qml
SequentialAnimation {
NumberAnimation {
// ...
}
ScriptAction { script: doSomething(); }
NumberAnimation {
// ...
}
}
\endqml
When used as part of a Transition, you can also target a specific
StateChangeScript to run using the \c scriptName property.
\snippet qml/states/statechangescript.qml state and transition
\sa StateChangeScript
*/
QQuickScriptAction::QQuickScriptAction(QObject *parent)
:QQuickAbstractAnimation(*(new QQuickScriptActionPrivate), parent)
{
}
QQuickScriptAction::~QQuickScriptAction()
{
}
QQuickScriptActionPrivate::QQuickScriptActionPrivate()
: QQuickAbstractAnimationPrivate(), hasRunScriptScript(false), reversing(false){}
/*!
\qmlproperty script QtQuick2::ScriptAction::script
This property holds the script to run.
*/
QQmlScriptString QQuickScriptAction::script() const
{
Q_D(const QQuickScriptAction);
return d->script;
}
void QQuickScriptAction::setScript(const QQmlScriptString &script)
{
Q_D(QQuickScriptAction);
d->script = script;
}
/*!
\qmlproperty string QtQuick2::ScriptAction::scriptName
This property holds the the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition.
If both script and scriptName are set, scriptName will be used.
\note When using scriptName in a reversible transition, the script will only
be run when the transition is being run forwards.
*/
QString QQuickScriptAction::stateChangeScriptName() const
{
Q_D(const QQuickScriptAction);
return d->name;
}
void QQuickScriptAction::setStateChangeScriptName(const QString &name)
{
Q_D(QQuickScriptAction);
d->name = name;
}
QAbstractAnimationAction* QQuickScriptActionPrivate::createAction()
{
return new Proxy(this);
}
void QQuickScriptActionPrivate::execute()
{
Q_Q(QQuickScriptAction);
if (hasRunScriptScript && reversing)
return;
QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script;
if (!scriptStr.script().isEmpty()) {
QQmlExpression expr(scriptStr);
expr.evaluate();
if (expr.hasError())
qmlInfo(q) << expr.error();
}
}
QAbstractAnimationJob* QQuickScriptAction::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickScriptAction);
Q_UNUSED(modified);
Q_UNUSED(defaultTarget);
d->hasRunScriptScript = false;
d->reversing = (direction == Backward);
if (!d->name.isEmpty()) {
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
if (action.event && action.event->type() == QQuickActionEvent::Script
&& static_cast<QQuickStateChangeScript*>(action.event)->name() == d->name) {
d->runScriptScript = static_cast<QQuickStateChangeScript*>(action.event)->script();
d->hasRunScriptScript = true;
action.actionDone = true;
break; //only match one (names should be unique)
}
}
}
return initInstance(new QActionAnimation(d->createAction()));
}
/*!
\qmlclass PropertyAction QQuickPropertyAction
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-modifiers
\inherits Animation
\brief Specifies immediate property changes during animation
PropertyAction is used to specify an immediate property change during an
animation. The property change is not animated.
It is useful for setting non-animated property values during an animation.
For example, here is a SequentialAnimation that sets the image's
\l {Image::}{smooth} property to \c true, animates the width of the image,
then sets \l {Image::}{smooth} back to \c false:
\snippet qml/propertyaction.qml standalone
PropertyAction is also useful for setting the exact point at which a property
change should occur during a \l Transition. For example, if PropertyChanges
was used in a \l State to rotate an item around a particular
\l {Item::}{transformOrigin}, it might be implemented like this:
\snippet qml/propertyaction.qml transition
However, with this code, the \c transformOrigin is not set until \e after
the animation, as a \l State is taken to define the values at the \e end of
a transition. The animation would rotate at the default \c transformOrigin,
then jump to \c Item.BottomRight. To fix this, insert a PropertyAction
before the RotationAnimation begins:
\snippet qml/propertyaction-sequential.qml sequential
This immediately sets the \c transformOrigin property to the value defined
in the end state of the \l Transition (i.e. the value defined in the
PropertyAction object) so that the rotation animation begins with the
correct transform origin.
\sa {QML Animation and Transitions}, QtQml
*/
QQuickPropertyAction::QQuickPropertyAction(QObject *parent)
: QQuickAbstractAnimation(*(new QQuickPropertyActionPrivate), parent)
{
}
QQuickPropertyAction::~QQuickPropertyAction()
{
}
QObject *QQuickPropertyAction::target() const
{
Q_D(const QQuickPropertyAction);
return d->target;
}
void QQuickPropertyAction::setTargetObject(QObject *o)
{
Q_D(QQuickPropertyAction);
if (d->target == o)
return;
d->target = o;
emit targetChanged();
}
QString QQuickPropertyAction::property() const
{
Q_D(const QQuickPropertyAction);
return d->propertyName;
}
void QQuickPropertyAction::setProperty(const QString &n)
{
Q_D(QQuickPropertyAction);
if (d->propertyName == n)
return;
d->propertyName = n;
emit propertyChanged();
}
/*!
\qmlproperty Object QtQuick2::PropertyAction::target
\qmlproperty list<Object> QtQuick2::PropertyAction::targets
\qmlproperty string QtQuick2::PropertyAction::property
\qmlproperty string QtQuick2::PropertyAction::properties
These properties determine the items and their properties that are
affected by this action.
The details of how these properties are interpreted in different situations
is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation
documentation.
\sa exclude
*/
QString QQuickPropertyAction::properties() const
{
Q_D(const QQuickPropertyAction);
return d->properties;
}
void QQuickPropertyAction::setProperties(const QString &p)
{
Q_D(QQuickPropertyAction);
if (d->properties == p)
return;
d->properties = p;
emit propertiesChanged(p);
}
QQmlListProperty<QObject> QQuickPropertyAction::targets()
{
Q_D(QQuickPropertyAction);
return QQmlListProperty<QObject>(this, d->targets);
}
/*!
\qmlproperty list<Object> QtQuick2::PropertyAction::exclude
This property holds the objects that should not be affected by this action.
\sa targets
*/
QQmlListProperty<QObject> QQuickPropertyAction::exclude()
{
Q_D(QQuickPropertyAction);
return QQmlListProperty<QObject>(this, d->exclude);
}
/*!
\qmlproperty any QtQuick2::PropertyAction::value
This property holds the value to be set on the property.
If the PropertyAction is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
*/
QVariant QQuickPropertyAction::value() const
{
Q_D(const QQuickPropertyAction);
return d->value;
}
void QQuickPropertyAction::setValue(const QVariant &v)
{
Q_D(QQuickPropertyAction);
if (d->value.isNull || d->value != v) {
d->value = v;
emit valueChanged(v);
}
}
QAbstractAnimationJob* QQuickPropertyAction::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickPropertyAction);
Q_UNUSED(direction);
struct QQuickSetPropertyAnimationAction : public QAbstractAnimationAction
{
QQuickStateActions actions;
virtual void doAction()
{
for (int ii = 0; ii < actions.count(); ++ii) {
const QQuickAction &action = actions.at(ii);
QQmlPropertyPrivate::write(action.property, action.toValue, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding);
}
}
};
QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
for (int ii = 0; ii < props.count(); ++ii)
props[ii] = props.at(ii).trimmed();
if (!d->propertyName.isEmpty())
props << d->propertyName;
QList<QObject*> targets = d->targets;
if (d->target)
targets.append(d->target);
bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
if (d->defaultProperty.isValid() && !hasSelectors) {
props << d->defaultProperty.name();
targets << d->defaultProperty.object();
}
if (defaultTarget && targets.isEmpty())
targets << defaultTarget;
QQuickSetPropertyAnimationAction *data = new QQuickSetPropertyAnimationAction;
bool hasExplicit = false;
//an explicit animation has been specified
if (d->value.isValid()) {
for (int i = 0; i < props.count(); ++i) {
for (int j = 0; j < targets.count(); ++j) {
QQuickAction myAction;
myAction.property = d->createProperty(targets.at(j), props.at(i), this);
if (myAction.property.isValid()) {
myAction.toValue = d->value;
QQuickPropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
data->actions << myAction;
hasExplicit = true;
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
if (action.property.object() == myAction.property.object() &&
myAction.property.name() == action.property.name()) {
modified << action.property;
break; //### any chance there could be multiples?
}
}
}
}
}
}
if (!hasExplicit)
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
QObject *obj = action.property.object();
QString propertyName = action.property.name();
QObject *sObj = action.specifiedObject;
QString sPropertyName = action.specifiedProperty;
bool same = (obj == sObj);
if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
(!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
(props.contains(propertyName) || (!same && props.contains(sPropertyName)))) {
QQuickAction myAction = action;
if (d->value.isValid())
myAction.toValue = d->value;
QQuickPropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
modified << action.property;
data->actions << myAction;
action.fromValue = myAction.toValue;
}
}
QActionAnimation *action = new QActionAnimation;
if (data->actions.count()) {
action->setAnimAction(data);
} else {
delete data;
}
return initInstance(action);
}
/*!
\qmlclass NumberAnimation QQuickNumberAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\inherits PropertyAnimation
\brief Animates changes in qreal-type values
NumberAnimation is a specialized PropertyAnimation that defines an
animation to be applied when a numerical value changes.
Here is a NumberAnimation applied to the \c x property of a \l Rectangle
as a property value source. It animates the \c x value from its current
value to a value of 50, over 1000 milliseconds:
\snippet qml/numberanimation.qml 0
Like any other animation element, a NumberAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
Note that NumberAnimation may not animate smoothly if there are irregular
changes in the number value that it is tracking. If this is the case, use
SmoothedAnimation instead.
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickNumberAnimation::QQuickNumberAnimation(QObject *parent)
: QQuickPropertyAnimation(parent)
{
init();
}
QQuickNumberAnimation::QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent)
: QQuickPropertyAnimation(dd, parent)
{
init();
}
QQuickNumberAnimation::~QQuickNumberAnimation()
{
}
void QQuickNumberAnimation::init()
{
Q_D(QQuickPropertyAnimation);
d->interpolatorType = QMetaType::QReal;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
}
/*!
\qmlproperty real QtQuick2::NumberAnimation::from
This property holds the starting value for the animation.
For example, the following animation is not applied until the \c x value
has reached 100:
\qml
Item {
states: [
// ...
]
transition: Transition {
NumberAnimation { properties: "x"; from: 100; duration: 200 }
}
}
\endqml
If the NumberAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the starting state of the
\l Transition, or the current value of the property at the moment the
\l Behavior is triggered.
\sa {QML Animation and Transitions}
*/
qreal QQuickNumberAnimation::from() const
{
Q_D(const QQuickPropertyAnimation);
return d->from.toReal();
}
void QQuickNumberAnimation::setFrom(qreal f)
{
QQuickPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real QtQuick2::NumberAnimation::to
This property holds the end value for the animation.
If the NumberAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
\sa {QML Animation and Transitions}
*/
qreal QQuickNumberAnimation::to() const
{
Q_D(const QQuickPropertyAnimation);
return d->to.toReal();
}
void QQuickNumberAnimation::setTo(qreal t)
{
QQuickPropertyAnimation::setTo(t);
}
/*!
\qmlclass Vector3dAnimation QQuickVector3dAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\inherits PropertyAnimation
\brief Animates changes in QVector3d values
Vector3dAnimation is a specialized PropertyAnimation that defines an
animation to be applied when a Vector3d value changes.
Like any other animation element, a Vector3dAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickVector3dAnimation::QQuickVector3dAnimation(QObject *parent)
: QQuickPropertyAnimation(parent)
{
Q_D(QQuickPropertyAnimation);
d->interpolatorType = QMetaType::QVector3D;
d->defaultToInterpolatorType = true;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
}
QQuickVector3dAnimation::~QQuickVector3dAnimation()
{
}
/*!
\qmlproperty real QtQuick2::Vector3dAnimation::from
This property holds the starting value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the starting state of the
\l Transition, or the current value of the property at the moment the
\l Behavior is triggered.
\sa {QML Animation and Transitions}
*/
QVector3D QQuickVector3dAnimation::from() const
{
Q_D(const QQuickPropertyAnimation);
return d->from.value<QVector3D>();
}
void QQuickVector3dAnimation::setFrom(QVector3D f)
{
QQuickPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real QtQuick2::Vector3dAnimation::to
This property holds the end value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
\sa {QML Animation and Transitions}
*/
QVector3D QQuickVector3dAnimation::to() const
{
Q_D(const QQuickPropertyAnimation);
return d->to.value<QVector3D>();
}
void QQuickVector3dAnimation::setTo(QVector3D t)
{
QQuickPropertyAnimation::setTo(t);
}
/*!
\qmlclass RotationAnimation QQuickRotationAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\inherits PropertyAnimation
\brief Animates changes in rotation values
RotationAnimation is a specialized PropertyAnimation that gives control
over the direction of rotation during an animation.
By default, it rotates in the direction
of the numerical change; a rotation from 0 to 240 will rotate 240 degrees
clockwise, while a rotation from 240 to 0 will rotate 240 degrees
counterclockwise. The \l direction property can be set to specify the
direction in which the rotation should occur.
In the following example we use RotationAnimation to animate the rotation
between states via the shortest path:
\snippet qml/rotationanimation.qml 0
Notice the RotationAnimation did not need to set a \l target
value. As a convenience, when used in a transition, RotationAnimation will rotate all
properties named "rotation" or "angle". You can override this by providing
your own properties via \l {PropertyAnimation::properties}{properties} or
\l {PropertyAnimation::property}{property}.
Also, note the \l Rectangle will be rotated around its default
\l {Item::}{transformOrigin} (which is \c Item.Center). To use a different
transform origin, set the origin in the PropertyChanges object and apply
the change at the start of the animation using PropertyAction. See the
PropertyAction documentation for more details.
Like any other animation element, a RotationAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff > 180.0){
newt -= 360.0;
diff -= 360.0;
}
while(diff < -180.0){
newt += 360.0;
diff += 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff < 0.0){
newt += 360.0;
diff += 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff > 0.0){
newt -= 360.0;
diff -= 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QQuickRotationAnimation::QQuickRotationAnimation(QObject *parent)
: QQuickPropertyAnimation(*(new QQuickRotationAnimationPrivate), parent)
{
Q_D(QQuickRotationAnimation);
d->interpolatorType = QMetaType::QReal;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
d->defaultProperties = QLatin1String("rotation,angle");
}
QQuickRotationAnimation::~QQuickRotationAnimation()
{
}
/*!
\qmlproperty real QtQuick2::RotationAnimation::from
This property holds the starting value for the animation.
For example, the following animation is not applied until the \c angle value
has reached 100:
\qml
Item {
states: [
// ...
]
transition: Transition {
RotationAnimation { properties: "angle"; from: 100; duration: 2000 }
}
}
\endqml
If the RotationAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the starting state of the
\l Transition, or the current value of the property at the moment the
\l Behavior is triggered.
\sa {QML Animation and Transitions}
*/
qreal QQuickRotationAnimation::from() const
{
Q_D(const QQuickRotationAnimation);
return d->from.toReal();
}
void QQuickRotationAnimation::setFrom(qreal f)
{
QQuickPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real QtQuick2::RotationAnimation::to
This property holds the end value for the animation..
If the RotationAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
\sa {QML Animation and Transitions}
*/
qreal QQuickRotationAnimation::to() const
{
Q_D(const QQuickRotationAnimation);
return d->to.toReal();
}
void QQuickRotationAnimation::setTo(qreal t)
{
QQuickPropertyAnimation::setTo(t);
}
/*!
\qmlproperty enumeration QtQuick2::RotationAnimation::direction
This property holds the direction of the rotation.
Possible values are:
\list
\li RotationAnimation.Numerical (default) - Rotate by linearly interpolating between the two numbers.
A rotation from 10 to 350 will rotate 340 degrees clockwise.
\li RotationAnimation.Clockwise - Rotate clockwise between the two values
\li RotationAnimation.Counterclockwise - Rotate counterclockwise between the two values
\li RotationAnimation.Shortest - Rotate in the direction that produces the shortest animation path.
A rotation from 10 to 350 will rotate 20 degrees counterclockwise.
\endlist
*/
QQuickRotationAnimation::RotationDirection QQuickRotationAnimation::direction() const
{
Q_D(const QQuickRotationAnimation);
return d->direction;
}
void QQuickRotationAnimation::setDirection(QQuickRotationAnimation::RotationDirection direction)
{
Q_D(QQuickRotationAnimation);
if (d->direction == direction)
return;
d->direction = direction;
switch(d->direction) {
case Clockwise:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateClockwiseRotation);
break;
case Counterclockwise:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateCounterclockwiseRotation);
break;
case Shortest:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
break;
default:
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
break;
}
emit directionChanged();
}
QQuickAnimationGroup::QQuickAnimationGroup(QObject *parent)
: QQuickAbstractAnimation(*(new QQuickAnimationGroupPrivate), parent)
{
}
QQuickAnimationGroup::QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent)
: QQuickAbstractAnimation(dd, parent)
{
}
void QQuickAnimationGroupPrivate::append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a)
{
if (QQuickAnimationGroup *q = qmlobject_cast<QQuickAnimationGroup *>(list->object))
a->setGroup(q);
}
void QQuickAnimationGroupPrivate::clear_animation(QQmlListProperty<QQuickAbstractAnimation> *list)
{
QQuickAnimationGroup *q = qobject_cast<QQuickAnimationGroup *>(list->object);
if (q) {
while (q->d_func()->animations.count()) {
QQuickAbstractAnimation *firstAnim = q->d_func()->animations.at(0);
firstAnim->setGroup(0);
}
}
}
QQuickAnimationGroup::~QQuickAnimationGroup()
{
Q_D(QQuickAnimationGroup);
for (int i = 0; i < d->animations.count(); ++i)
d->animations.at(i)->d_func()->group = 0;
d->animations.clear();
}
QQmlListProperty<QQuickAbstractAnimation> QQuickAnimationGroup::animations()
{
Q_D(QQuickAnimationGroup);
QQmlListProperty<QQuickAbstractAnimation> list(this, d->animations);
list.append = &QQuickAnimationGroupPrivate::append_animation;
list.clear = &QQuickAnimationGroupPrivate::clear_animation;
return list;
}
/*!
\qmlclass SequentialAnimation QQuickSequentialAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-define
\inherits Animation
\brief Allows animations to be run sequentially
The SequentialAnimation and ParallelAnimation elements allow multiple
animations to be run together. Animations defined in a SequentialAnimation
are run one after the other, while animations defined in a ParallelAnimation
are run at the same time.
The following example runs two number animations in a sequence. The \l Rectangle
animates to a \c x position of 50, then to a \c y position of 50.
\snippet qml/sequentialanimation.qml 0
Animations defined within a \l Transition are automatically run in parallel,
so SequentialAnimation can be used to enclose the animations in a \l Transition
if this is the preferred behavior.
Like any other animation element, a SequentialAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
\note Once an animation has been grouped into a SequentialAnimation or
ParallelAnimation, it cannot be individually started and stopped; the
SequentialAnimation or ParallelAnimation must be started and stopped as a group.
\sa ParallelAnimation, {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickSequentialAnimation::QQuickSequentialAnimation(QObject *parent) :
QQuickAnimationGroup(parent)
{
}
QQuickSequentialAnimation::~QQuickSequentialAnimation()
{
}
QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickAnimationGroup);
QSequentialAnimationGroupJob *ag = new QSequentialAnimationGroupJob;
int inc = 1;
int from = 0;
if (direction == Backward) {
inc = -1;
from = d->animations.count() - 1;
}
bool valid = d->defaultProperty.isValid();
QAbstractAnimationJob* anim;
for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
if (anim)
inc == -1 ? ag->prependAnimation(anim) : ag->appendAnimation(anim);
}
return initInstance(ag);
}
/*!
\qmlclass ParallelAnimation QQuickParallelAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-define
\inherits Animation
\brief Enables animations to be run in parallel
The SequentialAnimation and ParallelAnimation elements allow multiple
animations to be run together. Animations defined in a SequentialAnimation
are run one after the other, while animations defined in a ParallelAnimation
are run at the same time.
The following animation runs two number animations in parallel. The \l Rectangle
moves to (50,50) by animating its \c x and \c y properties at the same time.
\snippet qml/parallelanimation.qml 0
Like any other animation element, a ParallelAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation and Transitions} documentation shows a
variety of methods for creating animations.
\note Once an animation has been grouped into a SequentialAnimation or
ParallelAnimation, it cannot be individually started and stopped; the
SequentialAnimation or ParallelAnimation must be started and stopped as a group.
\sa SequentialAnimation, {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickParallelAnimation::QQuickParallelAnimation(QObject *parent) :
QQuickAnimationGroup(parent)
{
}
QQuickParallelAnimation::~QQuickParallelAnimation()
{
}
QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickAnimationGroup);
QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob;
bool valid = d->defaultProperty.isValid();
QAbstractAnimationJob* anim;
for (int ii = 0; ii < d->animations.count(); ++ii) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
if (anim)
ag->appendAnimation(anim);
}
return initInstance(ag);
}
//convert a variant from string type to another animatable type
void QQuickPropertyAnimationPrivate::convertVariant(QVariant &variant, int type)
{
if (variant.userType() != QVariant::String) {
variant.convert(type);
return;
}
switch (type) {
case QVariant::Rect:
case QVariant::RectF:
case QVariant::Point:
case QVariant::PointF:
case QVariant::Size:
case QVariant::SizeF:
case QVariant::Color:
case QVariant::Vector3D:
{
bool ok = false;
variant = QQmlStringConverters::variantFromString(variant.toString(), type, &ok);
}
break;
default:
if (QQmlValueTypeFactory::isValueType((uint)type)) {
variant.convert(type);
} else {
QQmlMetaType::StringConverter converter = QQmlMetaType::customStringConverter(type);
if (converter)
variant = converter(variant.toString());
}
break;
}
}
QQuickBulkValueAnimator::QQuickBulkValueAnimator()
: QAbstractAnimationJob(), animValue(0), fromSourced(0), m_duration(250)
{
}
QQuickBulkValueAnimator::~QQuickBulkValueAnimator()
{
delete animValue;
}
void QQuickBulkValueAnimator::setAnimValue(QQuickBulkValueUpdater *value)
{
if (isRunning())
stop();
animValue = value;
}
void QQuickBulkValueAnimator::updateCurrentTime(int currentTime)
{
if (isStopped())
return;
const qreal progress = easing.valueForProgress(((m_duration == 0) ? qreal(1) : qreal(currentTime) / qreal(m_duration)));
if (animValue)
animValue->setValue(progress);
}
void QQuickBulkValueAnimator::topLevelAnimationLoopChanged()
{
//check for new from every top-level loop (when the top level animation is started and all subsequent loops)
if (fromSourced)
*fromSourced = false;
}
/*!
\qmlclass PropertyAnimation QQuickPropertyAnimation
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-properties
\inherits Animation
\brief Animates changes in property values
PropertyAnimation provides a way to animate changes to a property's value.
It can be used to define animations in a number of ways:
\list
\li In a \l Transition
For example, to animate any objects that have changed their \c x or \c y properties
as a result of a state change, using an \c InOutQuad easing curve:
\snippet qml/propertyanimation.qml transition
\li In a \l Behavior
For example, to animate all changes to a rectangle's \c x property:
\snippet qml/propertyanimation.qml behavior
\li As a property value source
For example, to repeatedly animate the rectangle's \c x property:
\snippet qml/propertyanimation.qml propertyvaluesource
\li In a signal handler
For example, to fade out \c theObject when clicked:
\qml
MouseArea {
anchors.fill: theObject
onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 }
}
\endqml
\li Standalone
For example, to animate \c rect's \c width property over 500ms, from its current width to 30:
\snippet qml/propertyanimation.qml standalone
\endlist
Depending on how the animation is used, the set of properties normally used will be
different. For more information see the individual property documentation, as well
as the \l{QML Animation and Transitions} introduction.
Note that PropertyAnimation inherits the abstract \l Animation element.
This includes additional properties and methods for controlling the animation.
\sa {QML Animation and Transitions}, {qml/animation/basics}{Animation basics example}
*/
QQuickPropertyAnimation::QQuickPropertyAnimation(QObject *parent)
: QQuickAbstractAnimation(*(new QQuickPropertyAnimationPrivate), parent)
{
}
QQuickPropertyAnimation::QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent)
: QQuickAbstractAnimation(dd, parent)
{
}
QQuickPropertyAnimation::~QQuickPropertyAnimation()
{
}
/*!
\qmlproperty int QtQuick2::PropertyAnimation::duration
This property holds the duration of the animation, in milliseconds.
The default value is 250.
*/
int QQuickPropertyAnimation::duration() const
{
Q_D(const QQuickPropertyAnimation);
return d->duration;
}
void QQuickPropertyAnimation::setDuration(int duration)
{
if (duration < 0) {
qmlInfo(this) << tr("Cannot set a duration of < 0");
return;
}
Q_D(QQuickPropertyAnimation);
if (d->duration == duration)
return;
d->duration = duration;
emit durationChanged(duration);
}
/*!
\qmlproperty real QtQuick2::PropertyAnimation::from
This property holds the starting value for the animation.
If the PropertyAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the starting state of the
\l Transition, or the current value of the property at the moment the
\l Behavior is triggered.
\sa {QML Animation and Transitions}
*/
QVariant QQuickPropertyAnimation::from() const
{
Q_D(const QQuickPropertyAnimation);
return d->from;
}
void QQuickPropertyAnimation::setFrom(const QVariant &f)
{
Q_D(QQuickPropertyAnimation);
if (d->fromIsDefined && f == d->from)
return;
d->from = f;
d->fromIsDefined = f.isValid();
emit fromChanged(f);
}
/*!
\qmlproperty real QtQuick2::PropertyAnimation::to
This property holds the end value for the animation.
If the PropertyAnimation is defined within a \l Transition or \l Behavior,
this value defaults to the value defined in the end state of the
\l Transition, or the value of the property change that triggered the
\l Behavior.
\sa {QML Animation and Transitions}
*/
QVariant QQuickPropertyAnimation::to() const
{
Q_D(const QQuickPropertyAnimation);
return d->to;
}
void QQuickPropertyAnimation::setTo(const QVariant &t)
{
Q_D(QQuickPropertyAnimation);
if (d->toIsDefined && t == d->to)
return;
d->to = t;
d->toIsDefined = t.isValid();
emit toChanged(t);
}
/*!
\qmlproperty enumeration QtQuick2::PropertyAnimation::easing.type
\qmlproperty real QtQuick2::PropertyAnimation::easing.amplitude
\qmlproperty real QtQuick2::PropertyAnimation::easing.overshoot
\qmlproperty real QtQuick2::PropertyAnimation::easing.period
\qmlproperty list<real> QtQuick2::PropertyAnimation::easing.bezierCurve
\brief Specifies the easing curve used for the animation
To specify an easing curve you need to specify at least the type. For some curves you can also specify
amplitude, period and/or overshoot (more details provided after the table). The default easing curve is
\c Easing.Linear.
\qml
PropertyAnimation { properties: "y"; easing.type: Easing.InOutElastic; easing.amplitude: 2.0; easing.period: 1.5 }
\endqml
Available types are:
\table
\row
\li \c Easing.Linear
\li Easing curve for a linear (t) function: velocity is constant.
\li \inlineimage qeasingcurve-linear.png
\row
\li \c Easing.InQuad
\li Easing curve for a quadratic (t^2) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inquad.png
\row
\li \c Easing.OutQuad
\li Easing curve for a quadratic (t^2) function: decelerating to zero velocity.
\li \inlineimage qeasingcurve-outquad.png
\row
\li \c Easing.InOutQuad
\li Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutquad.png
\row
\li \c Easing.OutInQuad
\li Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinquad.png
\row
\li \c Easing.InCubic
\li Easing curve for a cubic (t^3) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-incubic.png
\row
\li \c Easing.OutCubic
\li Easing curve for a cubic (t^3) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outcubic.png
\row
\li \c Easing.InOutCubic
\li Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutcubic.png
\row
\li \c Easing.OutInCubic
\li Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outincubic.png
\row
\li \c Easing.InQuart
\li Easing curve for a quartic (t^4) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inquart.png
\row
\li \c Easing.OutQuart
\li Easing curve for a quartic (t^4) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outquart.png
\row
\li \c Easing.InOutQuart
\li Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutquart.png
\row
\li \c Easing.OutInQuart
\li Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinquart.png
\row
\li \c Easing.InQuint
\li Easing curve for a quintic (t^5) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inquint.png
\row
\li \c Easing.OutQuint
\li Easing curve for a quintic (t^5) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outquint.png
\row
\li \c Easing.InOutQuint
\li Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutquint.png
\row
\li \c Easing.OutInQuint
\li Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinquint.png
\row
\li \c Easing.InSine
\li Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-insine.png
\row
\li \c Easing.OutSine
\li Easing curve for a sinusoidal (sin(t)) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outsine.png
\row
\li \c Easing.InOutSine
\li Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutsine.png
\row
\li \c Easing.OutInSine
\li Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinsine.png
\row
\li \c Easing.InExpo
\li Easing curve for an exponential (2^t) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inexpo.png
\row
\li \c Easing.OutExpo
\li Easing curve for an exponential (2^t) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outexpo.png
\row
\li \c Easing.InOutExpo
\li Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutexpo.png
\row
\li \c Easing.OutInExpo
\li Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinexpo.png
\row
\li \c Easing.InCirc
\li Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-incirc.png
\row
\li \c Easing.OutCirc
\li Easing curve for a circular (sqrt(1-t^2)) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outcirc.png
\row
\li \c Easing.InOutCirc
\li Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutcirc.png
\row
\li \c Easing.OutInCirc
\li Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outincirc.png
\row
\li \c Easing.InElastic
\li Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity.
\br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
\li \inlineimage qeasingcurve-inelastic.png
\row
\li \c Easing.OutElastic
\li Easing curve for an elastic (exponentially decaying sine wave) function: decelerating from zero velocity.
\br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
\li \inlineimage qeasingcurve-outelastic.png
\row
\li \c Easing.InOutElastic
\li Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutelastic.png
\row
\li \c Easing.OutInElastic
\li Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinelastic.png
\row
\li \c Easing.InBack
\li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inback.png
\row
\li \c Easing.OutBack
\li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity.
\li \inlineimage qeasingcurve-outback.png
\row
\li \c Easing.InOutBack
\li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutback.png
\row
\li \c Easing.OutInBack
\li Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinback.png
\row
\li \c Easing.InBounce
\li Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.
\li \inlineimage qeasingcurve-inbounce.png
\row
\li \c Easing.OutBounce
\li Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating from zero velocity.
\li \inlineimage qeasingcurve-outbounce.png
\row
\li \c Easing.InOutBounce
\li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration.
\li \inlineimage qeasingcurve-inoutbounce.png
\row
\li \c Easing.OutInBounce
\li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration.
\li \inlineimage qeasingcurve-outinbounce.png
\row
\li \c Easing.Bezier
\li Custom easing curve defined by the easing.bezierCurve property.
\li
\endtable
\c easing.amplitude is only applicable for bounce and elastic curves (curves of type
\c Easing.InBounce, \c Easing.OutBounce, \c Easing.InOutBounce, \c Easing.OutInBounce, \c Easing.InElastic,
\c Easing.OutElastic, \c Easing.InOutElastic or \c Easing.OutInElastic).
\c easing.overshoot is only applicable if \c easing.type is: \c Easing.InBack, \c Easing.OutBack,
\c Easing.InOutBack or \c Easing.OutInBack.
\c easing.period is only applicable if easing.type is: \c Easing.InElastic, \c Easing.OutElastic,
\c Easing.InOutElastic or \c Easing.OutInElastic.
\c easing.bezierCurve is only applicable if easing.type is: \c Easing.Bezier. This property is a list<real> containing
groups of three points defining a curve from 0,0 to 1,1 - control1, control2,
end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1.
See the \l {qml/animation/easing}{easing} example for a demonstration of
the different easing settings.
*/
QEasingCurve QQuickPropertyAnimation::easing() const
{
Q_D(const QQuickPropertyAnimation);
return d->easing;
}
void QQuickPropertyAnimation::setEasing(const QEasingCurve &e)
{
Q_D(QQuickPropertyAnimation);
if (d->easing == e)
return;
d->easing = e;
emit easingChanged(e);
}
QObject *QQuickPropertyAnimation::target() const
{
Q_D(const QQuickPropertyAnimation);
return d->target;
}
void QQuickPropertyAnimation::setTargetObject(QObject *o)
{
Q_D(QQuickPropertyAnimation);
if (d->target == o)
return;
d->target = o;
emit targetChanged();
}
QString QQuickPropertyAnimation::property() const
{
Q_D(const QQuickPropertyAnimation);
return d->propertyName;
}
void QQuickPropertyAnimation::setProperty(const QString &n)
{
Q_D(QQuickPropertyAnimation);
if (d->propertyName == n)
return;
d->propertyName = n;
emit propertyChanged();
}
QString QQuickPropertyAnimation::properties() const
{
Q_D(const QQuickPropertyAnimation);
return d->properties;
}
void QQuickPropertyAnimation::setProperties(const QString &prop)
{
Q_D(QQuickPropertyAnimation);
if (d->properties == prop)
return;
d->properties = prop;
emit propertiesChanged(prop);
}
/*!
\qmlproperty string QtQuick2::PropertyAnimation::properties
\qmlproperty list<Object> QtQuick2::PropertyAnimation::targets
\qmlproperty string QtQuick2::PropertyAnimation::property
\qmlproperty Object QtQuick2::PropertyAnimation::target
These properties are used as a set to determine which properties should be animated.
The singular and plural forms are functionally identical, e.g.
\qml
NumberAnimation { target: theItem; property: "x"; to: 500 }
\endqml
has the same meaning as
\qml
NumberAnimation { targets: theItem; properties: "x"; to: 500 }
\endqml
The singular forms are slightly optimized, so if you do have only a single target/property
to animate you should try to use them.
The \c targets property allows multiple targets to be set. For example, this animates the
\c x property of both \c itemA and \c itemB:
\qml
NumberAnimation { targets: [itemA, itemB]; properties: "x"; to: 500 }
\endqml
In many cases these properties do not need to be explicitly specified, as they can be
inferred from the animation framework:
\table 80%
\row
\li Value Source / Behavior
\li When an animation is used as a value source or in a Behavior, the default target and property
name to be animated can both be inferred.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property
Behavior on y { NumberAnimation {} } //animate theRect's y property
}
\endqml
\row
\li Transition
\li When used in a transition, a property animation is assumed to match \e all targets
but \e no properties. In practice, that means you need to specify at least the properties
in order for the animation to do anything.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
Item { id: uselessItem }
states: State {
name: "state1"
PropertyChanges { target: theRect; x: 200; y: 200; z: 4 }
PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 }
}
transitions: Transition {
//animate both theRect's and uselessItem's x and y to their final values
NumberAnimation { properties: "x,y" }
//animate theRect's z to its final value
NumberAnimation { target: theRect; property: "z" }
}
}
\endqml
\row
\li Standalone
\li When an animation is used standalone, both the target and property need to be
explicitly specified.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
//need to explicitly specify target and property
NumberAnimation { id: theAnim; target: theRect; property: "x"; to: 500 }
MouseArea {
anchors.fill: parent
onClicked: theAnim.start()
}
}
\endqml
\endtable
As seen in the above example, properties is specified as a comma-separated string of property names to animate.
\sa exclude, {QML Animation and Transitions}
*/
QQmlListProperty<QObject> QQuickPropertyAnimation::targets()
{
Q_D(QQuickPropertyAnimation);
return QQmlListProperty<QObject>(this, d->targets);
}
/*!
\qmlproperty list<Object> QtQuick2::PropertyAnimation::exclude
This property holds the items not to be affected by this animation.
\sa PropertyAnimation::targets
*/
QQmlListProperty<QObject> QQuickPropertyAnimation::exclude()
{
Q_D(QQuickPropertyAnimation);
return QQmlListProperty<QObject>(this, d->exclude);
}
void QQuickAnimationPropertyUpdater::setValue(qreal v)
{
bool deleted = false;
wasDeleted = &deleted;
if (reverse)
v = 1 - v;
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
if (v == 1.) {
QQmlPropertyPrivate::write(action.property, action.toValue, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding);
} else {
if (!fromSourced && !fromDefined) {
action.fromValue = action.property.read();
if (interpolatorType) {
QQuickPropertyAnimationPrivate::convertVariant(action.fromValue, interpolatorType);
}
}
if (!interpolatorType) {
int propType = action.property.propertyType();
if (!prevInterpolatorType || prevInterpolatorType != propType) {
prevInterpolatorType = propType;
interpolator = QVariantAnimationPrivate::getInterpolator(prevInterpolatorType);
}
}
if (interpolator)
QQmlPropertyPrivate::write(action.property, interpolator(action.fromValue.constData(), action.toValue.constData(), v), QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding);
}
if (deleted)
return;
}
wasDeleted = 0;
fromSourced = true;
}
QQuickStateActions QQuickPropertyAnimation::createTransitionActions(QQuickStateActions &actions,
QQmlProperties &modified,
QObject *defaultTarget)
{
Q_D(QQuickPropertyAnimation);
QQuickStateActions newActions;
QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
for (int ii = 0; ii < props.count(); ++ii)
props[ii] = props.at(ii).trimmed();
if (!d->propertyName.isEmpty())
props << d->propertyName;
QList<QObject*> targets = d->targets;
if (d->target)
targets.append(d->target);
bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false;
if (d->defaultProperty.isValid() && !hasSelectors) {
props << d->defaultProperty.name();
targets << d->defaultProperty.object();
}
if (defaultTarget && targets.isEmpty())
targets << defaultTarget;
if (props.isEmpty() && !d->defaultProperties.isEmpty()) {
props << d->defaultProperties.split(QLatin1Char(','));
}
bool hasExplicit = false;
//an explicit animation has been specified
if (d->toIsDefined) {
for (int i = 0; i < props.count(); ++i) {
for (int j = 0; j < targets.count(); ++j) {
QQuickAction myAction;
myAction.property = d->createProperty(targets.at(j), props.at(i), this);
if (myAction.property.isValid()) {
if (d->fromIsDefined) {
myAction.fromValue = d->from;
d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
}
myAction.toValue = d->to;
d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
newActions << myAction;
hasExplicit = true;
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
if (action.property.object() == myAction.property.object() &&
myAction.property.name() == action.property.name()) {
modified << action.property;
break; //### any chance there could be multiples?
}
}
}
}
}
}
if (!hasExplicit)
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickAction &action = actions[ii];
QObject *obj = action.property.object();
QString propertyName = action.property.name();
QObject *sObj = action.specifiedObject;
QString sPropertyName = action.specifiedProperty;
bool same = (obj == sObj);
if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
(!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
(props.contains(propertyName) || (!same && props.contains(sPropertyName))
|| (useType && action.property.propertyType() == d->interpolatorType))) {
QQuickAction myAction = action;
if (d->fromIsDefined)
myAction.fromValue = d->from;
else
myAction.fromValue = QVariant();
if (d->toIsDefined)
myAction.toValue = d->to;
d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
modified << action.property;
newActions << myAction;
action.fromValue = myAction.toValue;
}
}
return newActions;
}
QAbstractAnimationJob* QQuickPropertyAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget)
{
Q_D(QQuickPropertyAnimation);
QQuickStateActions dataActions = createTransitionActions(actions, modified, defaultTarget);
QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator;
animator->setDuration(d->duration);
animator->setEasingCurve(d->easing);
if (!dataActions.isEmpty()) {
QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater;
data->interpolatorType = d->interpolatorType;
data->interpolator = d->interpolator;
data->reverse = direction == Backward ? true : false;
data->fromSourced = false;
data->fromDefined = d->fromIsDefined;
data->actions = dataActions;
animator->setAnimValue(data);
animator->setFromSourcedValue(&data->fromSourced);
d->actions = &data->actions; //remove this?
}
return initInstance(animator);
}
QT_END_NAMESPACE