qtdeclarative/examples/quick/scenegraph/custommaterial/main.qml

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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import ExampleCustomMaterial
Item {
id: root
width: 640
height: 480
//! [1]
CustomItem {
property real t: 1
anchors.fill: parent
center: Qt.point(-0.748, 0.1);
iterationLimit: 3 * (zoom + 30)
zoom: t * t / 10
NumberAnimation on t {
from: 1
to: 60
duration: 30*1000;
running: true
loops: Animation.Infinite
}
}
//! [1]
Rectangle {
id: labelFrame
anchors.margins: -10
radius: 10
color: "white"
border.color: "black"
opacity: 0.8
anchors.fill: description
}
Text {
id: description
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
wrapMode: Text.WordWrap
text: qsTr("This example shows how to create a custom material in C++ and use it in QML.\n"
+ "The custom material uses a fragment shader that calculates the Mandelbrot set,"
+ " and exposes the shader uniforms as QML properties.")
}
}