Once more crash fix on texture adding.

B2Qt device called uvs creation before array creation.

Change-Id: Ia0cac175a3e0769f2571a0eadc7c764ae4092cc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
This commit is contained in:
Mika Salmela 2014-11-21 15:27:51 +02:00 committed by Miikka Heikkinen
parent 6939d7e10a
commit 9644652e37
1 changed files with 13 additions and 5 deletions

View File

@ -299,6 +299,9 @@ QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y)
void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray,
const QSurfaceDataArray &modelArray)
{
if (dataArray.size() == 0 || modelArray.size() == 0)
return;
int columns = dataArray.at(0)->size();
int rows = dataArray.size();
float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x();
@ -601,6 +604,9 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s
void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray,
const QSurfaceDataArray &modelArray)
{
if (dataArray.size() == 0 || modelArray.size() == 0)
return;
int columns = dataArray.at(0)->size();
int rows = dataArray.size();
float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x();
@ -632,12 +638,14 @@ void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray,
}
}
glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer);
glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D),
&uvs.at(0), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (uvs.size() > 0) {
glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer);
glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D),
&uvs.at(0), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_returnTextureBuffer = true;
m_returnTextureBuffer = true;
}
}
void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar)