235 lines
8.2 KiB
QML
235 lines
8.2 KiB
QML
/***************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.5
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GamePage {
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id: measurePage
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errorMessage: deviceHandler.error
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infoMessage: deviceHandler.info
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property real __timeCounter: 0;
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property real __maxTimeCount: 60
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property string relaxText: qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!").arg(__maxTimeCount)
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function close()
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{
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deviceHandler.stopMeasurement();
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deviceHandler.disconnectService();
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app.prevPage();
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}
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function start()
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{
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if (!deviceHandler.measuring) {
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__timeCounter = 0;
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deviceHandler.startMeasurement()
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}
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}
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function stop()
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{
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if (deviceHandler.measuring) {
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deviceHandler.stopMeasurement()
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}
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app.showPage("Stats.qml")
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}
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Timer {
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id: measureTimer
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interval: 1000
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running: deviceHandler.measuring
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repeat: true
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onTriggered: {
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__timeCounter++;
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if (__timeCounter >= __maxTimeCount)
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measurePage.stop()
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}
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}
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Column {
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anchors.centerIn: parent
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spacing: GameSettings.fieldHeight * 0.5
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Rectangle {
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id: circle
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anchors.horizontalCenter: parent.horizontalCenter
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width: Math.min(measurePage.width, measurePage.height-GameSettings.fieldHeight*4) - 2*GameSettings.fieldMargin
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height: width
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radius: width*0.5
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color: GameSettings.viewColor
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Text {
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id: hintText
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -parent.height*0.1
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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width: parent.width * 0.8
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height: parent.height * 0.6
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wrapMode: Text.WordWrap
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text: measurePage.relaxText
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visible: !deviceHandler.measuring
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color: GameSettings.textColor
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fontSizeMode: Text.Fit
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minimumPixelSize: 10
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font.pixelSize: GameSettings.mediumFontSize
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}
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Text {
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id: text
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -parent.height*0.15
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font.pixelSize: parent.width * 0.45
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text: deviceHandler.hr
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visible: deviceHandler.measuring
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color: GameSettings.textColor
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}
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Item {
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id: minMaxContainer
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anchors.horizontalCenter: parent.horizontalCenter
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width: parent.width*0.7
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height: parent.height * 0.15
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anchors.bottom: parent.bottom
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anchors.bottomMargin: parent.height*0.16
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visible: deviceHandler.measuring
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Text {
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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text: deviceHandler.minHR
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color: GameSettings.textColor
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font.pixelSize: GameSettings.hugeFontSize
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Text {
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anchors.left: parent.left
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anchors.bottom: parent.top
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font.pixelSize: parent.font.pixelSize*0.8
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color: parent.color
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text: "MIN"
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}
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}
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Text {
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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text: deviceHandler.maxHR
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color: GameSettings.textColor
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font.pixelSize: GameSettings.hugeFontSize
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Text {
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anchors.right: parent.right
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anchors.bottom: parent.top
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font.pixelSize: parent.font.pixelSize*0.8
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color: parent.color
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text: "MAX"
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}
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}
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}
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Image {
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id: heart
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anchors.horizontalCenter: minMaxContainer.horizontalCenter
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anchors.verticalCenter: minMaxContainer.bottom
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width: parent.width * 0.2
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height: width
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source: "images/heart.png"
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smooth: true
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antialiasing: true
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SequentialAnimation{
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id: heartAnim
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running: deviceHandler.alive
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loops: Animation.Infinite
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alwaysRunToEnd: true
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PropertyAnimation { target: heart; property: "scale"; to: 1.2; duration: 500; easing.type: Easing.InQuad }
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PropertyAnimation { target: heart; property: "scale"; to: 1.0; duration: 500; easing.type: Easing.OutQuad }
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}
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}
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}
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Rectangle {
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id: timeSlider
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color: GameSettings.viewColor
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anchors.horizontalCenter: parent.horizontalCenter
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width: circle.width
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height: GameSettings.fieldHeight
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radius: GameSettings.buttonRadius
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Rectangle {
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height: parent.height
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radius: parent.radius
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color: GameSettings.sliderColor
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width: Math.min(1.0,__timeCounter / __maxTimeCount) * parent.width
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}
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Text {
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anchors.centerIn: parent
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color: "gray"
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text: (__maxTimeCount - __timeCounter).toFixed(0) + " s"
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font.pixelSize: GameSettings.bigFontSize
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}
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}
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}
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GameButton {
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id: startButton
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.bottomMargin: GameSettings.fieldMargin
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width: circle.width
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height: GameSettings.fieldHeight
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enabled: !deviceHandler.measuring
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radius: GameSettings.buttonRadius
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onClicked: start()
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Text {
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anchors.centerIn: parent
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font.pixelSize: GameSettings.tinyFontSize
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text: qsTr("START")
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color: startButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor
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}
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}
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}
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