mirror of https://github.com/qt/qtbase.git
740 lines
22 KiB
C++
740 lines
22 KiB
C++
// Copyright (C) 2022 The Qt Company Ltd.
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// Copyright (C) 2016 Intel Corporation.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qtimer.h"
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#include "qtimer_p.h"
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#include "qsingleshottimer_p.h"
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#include "qabstracteventdispatcher.h"
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#include "qcoreapplication.h"
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#include "qcoreapplication_p.h"
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#include "qdeadlinetimer.h"
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#include "qmetaobject_p.h"
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#include "qobject_p.h"
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#include "qproperty_p.h"
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#include "qthread.h"
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using namespace std::chrono_literals;
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QT_BEGIN_NAMESPACE
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QTimerPrivate::~QTimerPrivate()
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= default;
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/*!
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\class QTimer
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\inmodule QtCore
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\brief The QTimer class provides repetitive and single-shot timers.
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\ingroup events
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The QTimer class provides a high-level programming interface for
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timers. To use it, create a QTimer, connect its timeout() signal
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to the appropriate slots, and call start(). From then on, it will
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emit the timeout() signal at constant intervals.
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Example for a one second (1000 millisecond) timer (from the
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\l{widgets/analogclock}{Analog Clock} example):
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\snippet ../widgets/widgets/analogclock/analogclock.cpp 4
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\snippet ../widgets/widgets/analogclock/analogclock.cpp 5
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\snippet ../widgets/widgets/analogclock/analogclock.cpp 6
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From then on, the \c update() slot is called every second.
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You can set a timer to time out only once by calling
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setSingleShot(true). You can also use the static
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QTimer::singleShot() function to call a slot after a specified
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interval:
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\snippet timers/timers.cpp 3
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In multithreaded applications, you can use QTimer in any thread
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that has an event loop. To start an event loop from a non-GUI
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thread, use QThread::exec(). Qt uses the timer's
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\l{QObject::thread()}{thread affinity} to determine which thread
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will emit the \l{QTimer::}{timeout()} signal. Because of this, you
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must start and stop the timer in its thread; it is not possible to
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start a timer from another thread.
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As a special case, a QTimer with a timeout of 0 will time out as soon as
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possible, though the ordering between zero timers and other sources of
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events is unspecified. Zero timers can be used to do some work while still
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providing a snappy user interface:
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\snippet timers/timers.cpp 4
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\snippet timers/timers.cpp 5
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\snippet timers/timers.cpp 6
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From then on, \c processOneThing() will be called repeatedly. It
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should be written in such a way that it always returns quickly
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(typically after processing one data item) so that Qt can deliver
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events to the user interface and stop the timer as soon as it has done all
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its work. This is the traditional way of implementing heavy work
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in GUI applications, but as multithreading is nowadays becoming available on
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more and more platforms, we expect that zero-millisecond
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QTimer objects will gradually be replaced by \l{QThread}s.
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\section1 Accuracy and Timer Resolution
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The accuracy of timers depends on the underlying operating system
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and hardware. Most platforms support a resolution of 1 millisecond,
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though the accuracy of the timer will not equal this resolution
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in many real-world situations.
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The accuracy also depends on the \l{Qt::TimerType}{timer type}. For
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Qt::PreciseTimer, QTimer will try to keep the accuracy at 1 millisecond.
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Precise timers will also never time out earlier than expected.
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For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QTimer may wake up
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earlier than expected, within the margins for those types: 5% of the
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interval for Qt::CoarseTimer and 500 ms for Qt::VeryCoarseTimer.
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All timer types may time out later than expected if the system is busy or
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unable to provide the requested accuracy. In such a case of timeout
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overrun, Qt will emit timeout() only once, even if multiple timeouts have
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expired, and then will resume the original interval.
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\section1 Alternatives to QTimer
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Qt 6.8 introduced QChronoTimer. The main difference between the two
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classes, is that QChronoTimer supports a larger interval range and a
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higher precision (\c std::chrono::nanoseconds). For QTimer the maximum
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supported interval is ±24 days, whereas for QChronoTimer it is ±292
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years (less chances of interger overflow with intervals longer than
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\c std::numeric_limits<int>::max()). If you only need millisecond
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resolution and ±24 days range, you can continue to use QTimer.
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\include timers-common.qdocinc q-chrono-timer-alternatives
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Some operating systems limit the number of timers that may be
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used; Qt tries to work around these limitations.
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\sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
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{Analog Clock}
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*/
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/*!
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Constructs a timer with the given \a parent.
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*/
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QTimer::QTimer(QObject *parent)
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: QObject(*new QTimerPrivate(this), parent)
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{
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Q_ASSERT(d_func()->isQTimer);
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}
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/*!
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Destroys the timer.
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*/
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QTimer::~QTimer()
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{
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if (d_func()->isActive()) // stop running timer
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stop();
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}
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/*!
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\fn void QTimer::timeout()
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This signal is emitted when the timer times out.
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\sa interval, start(), stop()
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*/
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/*!
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\property QTimer::active
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\since 4.3
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This boolean property is \c true if the timer is running; otherwise
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false.
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*/
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/*!
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\fn bool QTimer::isActive() const
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Returns \c true if the timer is running; otherwise returns \c false.
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*/
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bool QTimer::isActive() const
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{
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return d_func()->isActiveData.value();
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}
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QBindable<bool> QTimer::bindableActive()
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{
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return QBindable<bool>(&d_func()->isActiveData);
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}
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/*!
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\fn int QTimer::timerId() const
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Returns the ID of the timer if the timer is running; otherwise returns
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-1.
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*/
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int QTimer::timerId() const
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{
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auto v = qToUnderlying(id());
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return v == 0 ? -1 : v;
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}
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/*!
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\since 6.8
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Returns a Qt::TimerId representing the timer ID if the timer is running;
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otherwise returns \c Qt::TimerId::Invalid.
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\sa Qt::TimerId
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*/
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Qt::TimerId QTimer::id() const
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{
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return d_func()->id;
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}
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/*! \overload start()
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Starts or restarts the timer with the timeout specified in \l interval.
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//! [stop-restart-timer]
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If the timer is already running, it will be
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\l{QTimer::stop()}{stopped} and restarted. This will also change its id().
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//! [stop-restart-timer]
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//! [singleshot-activation]
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If \l singleShot is true, the timer will be activated only once.
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//! [singleshot-activation]
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//! [eventloop-busy]
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\note Keeping the event loop busy with a zero-timer is bound to
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cause trouble and highly erratic behavior of the UI.
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//! [eventloop-busy]
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*/
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void QTimer::start()
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{
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Q_D(QTimer);
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if (d->isActive()) // stop running timer
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stop();
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Qt::TimerId newId{ QObject::startTimer(d->inter * 1ms, d->type) }; // overflow impossible
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if (newId > Qt::TimerId::Invalid) {
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d->id = newId;
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d->isActiveData.notify();
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}
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}
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/*!
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Starts or restarts the timer with a timeout interval of \a msec
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milliseconds.
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This is equivalent to:
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\code
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timer.setInterval(msec);
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timer.start();
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\endcode
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\include qtimer.cpp stop-restart-timer
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\include qtimer.cpp singleshot-activation
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\include timers-common.qdocinc negative-intervals-not-allowed
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\include qtimer.cpp eventloop-busy
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*/
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void QTimer::start(int msec)
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{
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start(msec * 1ms);
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}
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static std::chrono::milliseconds
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checkInterval(const char *caller, std::chrono::milliseconds interval)
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{
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constexpr auto maxInterval = INT_MAX * 1ms;
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if (interval < 0ms) {
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qWarning("%s: negative intervals aren't allowed; the interval will be set to 1ms.", caller);
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interval = 1ms;
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} else if (interval > maxInterval) {
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qWarning("%s: interval exceeds maximum allowed interval, it will be clamped to "
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"INT_MAX ms (about 24 days).", caller);
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interval = maxInterval;
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}
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return interval;
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}
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/*!
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\since 5.8
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\overload
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Starts or restarts the timer with a timeout of duration \a interval milliseconds.
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This is equivalent to:
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\code
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timer.setInterval(interval);
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timer.start();
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\endcode
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\include qtimer.cpp stop-restart-timer
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\include qtimer.cpp singleshot-activation
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\include timers-common.qdocinc negative-intervals-not-allowed
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\include qtimer.cpp eventloop-busy
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*/
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void QTimer::start(std::chrono::milliseconds interval)
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{
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Q_D(QTimer);
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interval = checkInterval("QTimer::start", interval);
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const int msec = interval.count();
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const bool intervalChanged = msec != d->inter;
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d->inter.setValue(msec);
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start();
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if (intervalChanged)
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d->inter.notify();
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}
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/*!
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Stops the timer.
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\sa start()
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*/
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void QTimer::stop()
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{
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Q_D(QTimer);
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if (d->isActive()) {
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QObject::killTimer(d->id);
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d->id = Qt::TimerId::Invalid;
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d->isActiveData.notify();
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}
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}
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/*!
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\reimp
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*/
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void QTimer::timerEvent(QTimerEvent *e)
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{
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Q_D(QTimer);
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if (e->id() == d->id) {
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if (d->single)
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stop();
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emit timeout(QPrivateSignal());
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}
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}
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QAbstractEventDispatcher::Duration // statically asserts that Duration is nanoseconds
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QTimer::from_msecs(std::chrono::milliseconds ms)
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{
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using Duration = QAbstractEventDispatcher::Duration;
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using namespace std::chrono;
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using ratio = std::ratio_divide<std::milli, Duration::period>;
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static_assert(ratio::den == 1);
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Duration::rep r;
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if (qMulOverflow<ratio::num>(ms.count(), &r)) {
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qWarning("QTimer::singleShot(std::chrono::milliseconds, ...): "
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"interval argument overflowed when converted to nanoseconds.");
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return Duration::max();
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}
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return Duration{r};
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}
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/*!
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\internal
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Implementation of the template version of singleShot
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\a msec is the timer interval
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\a timerType is the timer type
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\a receiver is the receiver object, can be null. In such a case, it will be the same
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as the final sender class.
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\a slotObj the slot object
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*/
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void QTimer::singleShotImpl(std::chrono::nanoseconds ns, Qt::TimerType timerType,
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const QObject *receiver,
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QtPrivate::QSlotObjectBase *slotObj)
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{
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if (ns == 0ns) {
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bool deleteReceiver = false;
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// Optimize: set a receiver context when none is given, such that we can use
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// QMetaObject::invokeMethod which is more efficient than going through a timer.
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// We need a QObject living in the current thread. But the QThread itself lives
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// in a different thread - with the exception of the main QThread which lives in
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// itself. And QThread::currentThread() is among the few QObjects we know that will
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// most certainly be there. Note that one can actually call singleShot before the
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// QApplication is created!
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if (!receiver && QThread::currentThread() == QCoreApplicationPrivate::mainThread()) {
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// reuse main thread as context object
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receiver = QThread::currentThread();
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} else if (!receiver) {
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// Create a receiver context object on-demand. According to the benchmarks,
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// this is still more efficient than going through a timer.
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receiver = new QObject;
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deleteReceiver = true;
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}
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auto h = QtPrivate::invokeMethodHelper({});
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QMetaObject::invokeMethodImpl(const_cast<QObject *>(receiver), slotObj,
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Qt::QueuedConnection, h.parameterCount(), h.parameters.data(), h.typeNames.data(),
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h.metaTypes.data());
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if (deleteReceiver)
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const_cast<QObject *>(receiver)->deleteLater();
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return;
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}
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(void) new QSingleShotTimer(ns, timerType, receiver, slotObj);
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}
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/*!
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\fn void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
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\reentrant
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\deprecated [6.8] Use the chrono overloads.
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This static function calls a slot after a given time interval.
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It is very convenient to use this function because you do not need
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to bother with a \l{QObject::timerEvent()}{timerEvent} or
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create a local QTimer object.
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Example:
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\snippet code/src_corelib_kernel_qtimer.cpp 0
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This sample program automatically terminates after 10 minutes
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(600,000 milliseconds).
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The \a receiver is the receiving object and the \a member is the
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slot. The time interval is \a msec milliseconds.
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\include timers-common.qdocinc negative-intervals-not-allowed
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\sa start()
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*/
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/*!
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\fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
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\overload
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\reentrant
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\deprecated [6.8] Use the chrono overloads.
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This static function calls a slot after a given time interval.
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It is very convenient to use this function because you do not need
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to bother with a \l{QObject::timerEvent()}{timerEvent} or
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create a local QTimer object.
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The \a receiver is the receiving object and the \a member is the slot. The
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time interval is \a msec milliseconds. The \a timerType affects the
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accuracy of the timer.
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\include timers-common.qdocinc negative-intervals-not-allowed
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\sa start()
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*/
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void QTimer::singleShot(std::chrono::nanoseconds ns, Qt::TimerType timerType,
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const QObject *receiver, const char *member)
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{
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if (ns < 0ns) {
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qWarning("QTimer::singleShot: negative intervals aren't allowed; the "
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"interval will be set to 1ms.");
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ns = 1ms;
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}
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if (receiver && member) {
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if (ns == 0ns) {
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// special code shortpath for 0-timers
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const char* bracketPosition = strchr(member, '(');
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if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) {
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qWarning("QTimer::singleShot: Invalid slot specification");
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return;
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}
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const auto methodName = QByteArrayView(member + 1, // extract method name
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bracketPosition - 1 - member).trimmed();
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QMetaObject::invokeMethod(const_cast<QObject *>(receiver), methodName.toByteArray().constData(),
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Qt::QueuedConnection);
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return;
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}
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(void) new QSingleShotTimer(ns, timerType, receiver, member);
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}
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}
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/*! \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, const QObject *context, Functor &&functor)
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\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Qt::TimerType timerType, const QObject *context, Functor &&functor)
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\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Functor &&functor)
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\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Qt::TimerType timerType, Functor &&functor)
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\since 5.4
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\reentrant
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This static function calls \a functor after \a interval.
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It is very convenient to use this function because you do not need
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to bother with a \l{QObject::timerEvent()}{timerEvent} or
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create a local QTimer object.
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If \a context is specified, then the \a functor will be called only if the
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\a context object has not been destroyed before the interval occurs. The functor
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will then be run the thread of \a context. The context's thread must have a
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running Qt event loop.
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If \a functor is a member
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function of \a context, then the function will be called on the object.
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The \a interval parameter can be an \c int (interpreted as a millisecond
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count) or a \c std::chrono type that implicitly converts to nanoseconds.
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\include timers-common.qdocinc negative-intervals-not-allowed
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\note In Qt versions prior to 6.8, the chrono overloads took chrono::milliseconds,
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not chrono::nanoseconds. The compiler will automatically convert for you,
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but the conversion may overflow for extremely large milliseconds counts.
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\sa start()
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*/
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/*!
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\fn void QTimer::singleShot(std::chrono::nanoseconds nsec, const QObject *receiver, const char *member)
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\since 5.8
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\overload
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\reentrant
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This static function calls a slot after a given time interval.
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It is very convenient to use this function because you do not need
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to bother with a \l{QObject::timerEvent()}{timerEvent} or
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create a local QTimer object.
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The \a receiver is the receiving object and the \a member is the slot. The
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time interval is given in the duration object \a nsec.
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\include timers-common.qdocinc negative-intervals-not-allowed
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//! [qtimer-ns-overflow]
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\note In Qt versions prior to 6.8, this function took chrono::milliseconds,
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not chrono::nanoseconds. The compiler will automatically convert for you,
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but the conversion may overflow for extremely large milliseconds counts.
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//! [qtimer-ns-overflow]
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\sa start()
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*/
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/*!
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\fn void QTimer::singleShot(std::chrono::nanoseconds nsec, Qt::TimerType timerType, const QObject *receiver, const char *member)
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\since 5.8
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\overload
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\reentrant
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This static function calls a slot after a given time interval.
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It is very convenient to use this function because you do not need
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to bother with a \l{QObject::timerEvent()}{timerEvent} or
|
|
create a local QTimer object.
|
|
|
|
The \a receiver is the receiving object and the \a member is the slot. The
|
|
time interval is given in the duration object \a nsec. The \a timerType affects the
|
|
accuracy of the timer.
|
|
|
|
|
|
\include timers-common.qdocinc negative-intervals-not-allowed
|
|
|
|
\include qtimer.cpp qtimer-ns-overflow
|
|
|
|
\sa start()
|
|
*/
|
|
|
|
/*!
|
|
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(Functor &&slot)
|
|
\since 5.12
|
|
|
|
Creates a connection from the timer's timeout() signal to \a slot.
|
|
Returns a handle to the connection.
|
|
|
|
This method is provided for convenience. It's equivalent to calling:
|
|
\code
|
|
QObject::connect(timer, &QTimer::timeout, timer, slot, Qt::DirectConnection);
|
|
\endcode
|
|
|
|
\note This overload is not available when \c {QT_NO_CONTEXTLESS_CONNECT} is
|
|
defined, instead use the callOnTimeout() overload that takes a context object.
|
|
|
|
\sa QObject::connect(), timeout()
|
|
*/
|
|
|
|
/*!
|
|
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
|
|
\since 5.12
|
|
\overload callOnTimeout()
|
|
|
|
Creates a connection from the timeout() signal to \a slot to be placed in a specific
|
|
event loop of \a context, and returns a handle to the connection.
|
|
|
|
This method is provided for convenience. It's equivalent to calling:
|
|
\code
|
|
QObject::connect(timer, &QTimer::timeout, context, slot, connectionType);
|
|
\endcode
|
|
|
|
\sa QObject::connect(), timeout()
|
|
*/
|
|
|
|
/*!
|
|
\fn std::chrono::milliseconds QTimer::intervalAsDuration() const
|
|
\since 5.8
|
|
|
|
Returns the interval of this timer as a \c std::chrono::milliseconds object.
|
|
|
|
\sa interval
|
|
*/
|
|
|
|
/*!
|
|
\fn std::chrono::milliseconds QTimer::remainingTimeAsDuration() const
|
|
\since 5.8
|
|
|
|
Returns the time remaining in this timer object as a \c
|
|
std::chrono::milliseconds object. If this timer is due or overdue, the
|
|
returned value is \c std::chrono::milliseconds::zero(). If the remaining
|
|
time could not be found or the timer is not running, this function returns a
|
|
negative duration.
|
|
|
|
\sa remainingTime()
|
|
*/
|
|
|
|
/*!
|
|
\property QTimer::singleShot
|
|
\brief whether the timer is a single-shot timer
|
|
|
|
A single-shot timer fires only once, non-single-shot timers fire
|
|
every \l interval milliseconds.
|
|
|
|
The default value for this property is \c false.
|
|
|
|
\sa interval, singleShot()
|
|
*/
|
|
void QTimer::setSingleShot(bool singleShot)
|
|
{
|
|
d_func()->single = singleShot;
|
|
}
|
|
|
|
bool QTimer::isSingleShot() const
|
|
{
|
|
return d_func()->single;
|
|
}
|
|
|
|
QBindable<bool> QTimer::bindableSingleShot()
|
|
{
|
|
return QBindable<bool>(&d_func()->single);
|
|
}
|
|
|
|
/*!
|
|
\property QTimer::interval
|
|
\brief the timeout interval in milliseconds
|
|
|
|
The default value for this property is 0. A QTimer with a timeout
|
|
interval of 0 will time out as soon as all the events in the window
|
|
system's event queue have been processed.
|
|
|
|
\include qtimer.cpp eventloop-busy
|
|
|
|
Setting the interval of a running timer will change the interval,
|
|
stop() and then start() the timer, and acquire a new id().
|
|
If the timer is not running, only the interval is changed.
|
|
|
|
\include timers-common.qdocinc negative-intervals-not-allowed
|
|
|
|
\sa singleShot
|
|
*/
|
|
void QTimer::setInterval(int msec)
|
|
{
|
|
setInterval(std::chrono::milliseconds{msec});
|
|
}
|
|
|
|
void QTimer::setInterval(std::chrono::milliseconds interval)
|
|
{
|
|
Q_D(QTimer);
|
|
|
|
interval = checkInterval("QTimer::setInterval", interval);
|
|
const int msec = interval.count();
|
|
d->inter.removeBindingUnlessInWrapper();
|
|
const bool intervalChanged = msec != d->inter.valueBypassingBindings();
|
|
d->inter.setValueBypassingBindings(msec);
|
|
if (d->isActive()) { // create new timer
|
|
QObject::killTimer(d->id); // restart timer
|
|
Qt::TimerId newId{ QObject::startTimer(msec * 1ms, d->type) }; // overflow impossible
|
|
if (newId > Qt::TimerId::Invalid) {
|
|
// Restarted successfully. No need to update the active state.
|
|
d->id = newId;
|
|
} else {
|
|
// Failed to start the timer.
|
|
// Need to notify about active state change.
|
|
d->id = Qt::TimerId::Invalid;
|
|
d->isActiveData.notify();
|
|
}
|
|
}
|
|
if (intervalChanged)
|
|
d->inter.notify();
|
|
}
|
|
|
|
int QTimer::interval() const
|
|
{
|
|
return d_func()->inter;
|
|
}
|
|
|
|
QBindable<int> QTimer::bindableInterval()
|
|
{
|
|
return QBindable<int>(&d_func()->inter);
|
|
}
|
|
|
|
/*!
|
|
\property QTimer::remainingTime
|
|
\since 5.0
|
|
\brief the remaining time in milliseconds
|
|
|
|
Returns the timer's remaining value in milliseconds left until the timeout.
|
|
If the timer is inactive, the returned value will be -1. If the timer is
|
|
overdue, the returned value will be 0.
|
|
|
|
\sa interval
|
|
*/
|
|
int QTimer::remainingTime() const
|
|
{
|
|
Q_D(const QTimer);
|
|
if (d->isActive()) {
|
|
using namespace std::chrono;
|
|
auto remaining = QAbstractEventDispatcher::instance()->remainingTime(d->id);
|
|
return ceil<milliseconds>(remaining).count();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*!
|
|
\property QTimer::timerType
|
|
\brief controls the accuracy of the timer
|
|
|
|
The default value for this property is \c Qt::CoarseTimer.
|
|
|
|
\sa Qt::TimerType
|
|
*/
|
|
void QTimer::setTimerType(Qt::TimerType atype)
|
|
{
|
|
d_func()->type = atype;
|
|
}
|
|
|
|
Qt::TimerType QTimer::timerType() const
|
|
{
|
|
return d_func()->type;
|
|
}
|
|
|
|
QBindable<Qt::TimerType> QTimer::bindableTimerType()
|
|
{
|
|
return QBindable<Qt::TimerType>(&d_func()->type);
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#include "moc_qtimer.cpp"
|