/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MAINWIDGET_H #define MAINWIDGET_H #include "geometryengine.h" #include #include #include #include #include #include #include #include class GeometryEngine; class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT public: using QOpenGLWidget::QOpenGLWidget; ~MainWidget(); protected: void mousePressEvent(QMouseEvent *e) override; void mouseReleaseEvent(QMouseEvent *e) override; void timerEvent(QTimerEvent *e) override; void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; void initShaders(); void initTextures(); private slots: void cleanup(); private: QBasicTimer timer; QOpenGLShaderProgram *program = nullptr; GeometryEngine *geometries = nullptr; QOpenGLTexture *texture = nullptr; QMatrix4x4 projection; QVector2D mousePressPosition; QVector3D rotationAxis; qreal angularSpeed = 0; QQuaternion rotation; }; #endif // MAINWIDGET_H