qtbase/examples/corelib/serialization/savegame/level.cpp

69 lines
1.4 KiB
C++
Raw Normal View History

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "level.h"
#include <QJsonArray>
#include <QTextStream>
Level::Level(const QString &name) : mName(name)
{
}
QString Level::name() const
{
return mName;
}
QList<Character> Level::npcs() const
{
return mNpcs;
}
void Level::setNpcs(const QList<Character> &npcs)
{
mNpcs = npcs;
}
//! [fromJson]
Level Level::fromJson(const QJsonObject &json)
{
Level result;
if (const QJsonValue v = json["name"]; v.isString())
result.mName = v.toString();
if (const QJsonValue v = json["npcs"]; v.isArray()) {
const QJsonArray npcs = v.toArray();
result.mNpcs.reserve(npcs.size());
for (const QJsonValue &npc : npcs)
result.mNpcs.append(Character::fromJson(npc.toObject()));
}
return result;
}
//! [fromJson]
//! [toJson]
QJsonObject Level::toJson() const
{
QJsonObject json;
json["name"] = mName;
QJsonArray npcArray;
for (const Character &npc : mNpcs)
npcArray.append(npc.toJson());
json["npcs"] = npcArray;
return json;
}
//! [toJson]
void Level::print(int indentation) const
{
const QString indent(indentation * 2, ' ');
QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
QTextStream(stdout) << indent << "NPCs:\n";
for (const Character &character : mNpcs)
character.print(2);
}