mirror of https://github.com/qt/qtbase.git
170 lines
5.4 KiB
C
170 lines
5.4 KiB
C
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/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QWASMCOMPOSITOR_H
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#define QWASMCOMPOSITOR_H
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#include <QtGui/qregion.h>
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#include <qpa/qplatformwindow.h>
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#include <QtGui/qopengltextureblitter.h>
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#include <QtGui/qopengltexture.h>
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#include <QtGui/qpalette.h>
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#include <QtGui/qpainter.h>
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QT_BEGIN_NAMESPACE
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class QWasmWindow;
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class QWasmScreen;
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class QOpenGLContext;
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class QOpenGLTextureBlitter;
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class QWasmCompositedWindow
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{
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public:
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QWasmCompositedWindow();
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QWasmWindow *window;
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QWasmWindow *parentWindow;
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QRegion damage;
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bool flushPending;
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bool visible;
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QList<QWasmWindow *> childWindows;
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};
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class QWasmCompositor : public QObject
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{
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Q_OBJECT
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public:
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QWasmCompositor();
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~QWasmCompositor();
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enum QWasmSubControl {
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SC_None = 0x00000000,
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SC_TitleBarSysMenu = 0x00000001,
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SC_TitleBarMinButton = 0x00000002,
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SC_TitleBarMaxButton = 0x00000004,
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SC_TitleBarCloseButton = 0x00000008,
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SC_TitleBarNormalButton = 0x00000010,
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SC_TitleBarLabel = 0x00000100
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};
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Q_DECLARE_FLAGS(SubControls, QWasmSubControl)
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enum QWasmStateFlag {
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State_None = 0x00000000,
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State_Enabled = 0x00000001,
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State_Raised = 0x00000002,
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State_Sunken = 0x00000004
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};
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Q_DECLARE_FLAGS(StateFlags, QWasmStateFlag)
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struct QWasmTitleBarOptions {
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QRect rect;
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Qt::WindowFlags flags;
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int state;
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QPalette palette;
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QString titleBarOptionsString;
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QWasmCompositor::SubControls subControls;
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};
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struct QWasmFrameOptions {
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QRect rect;
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int lineWidth;
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QPalette palette;
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};
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void setEnabled(bool enabled);
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void addWindow(QWasmWindow *window, QWasmWindow *parentWindow = nullptr);
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void removeWindow(QWasmWindow *window);
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void setScreen(QWasmScreen *screen);
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void setVisible(QWasmWindow *window, bool visible);
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void raise(QWasmWindow *window);
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void lower(QWasmWindow *window);
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void setParent(QWasmWindow *window, QWasmWindow *parent);
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void flush(QWasmWindow *surface, const QRegion ®ion);
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int windowCount() const;
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void redrawWindowContent();
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void requestRedraw();
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QWindow *windowAt(QPoint p, int padding = 0) const;
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QWindow *keyWindow() const;
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bool event(QEvent *event);
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static QWasmTitleBarOptions makeTitleBarOptions(const QWasmWindow *window);
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static QRect titlebarRect(QWasmTitleBarOptions tb, QWasmCompositor::SubControls subcontrol);
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private slots:
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void frame();
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private:
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void createFrameBuffer();
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void flushCompletedCallback(int32_t);
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void notifyTopWindowChanged(QWasmWindow *window);
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void drawWindow(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
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void drawWindowContent(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
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void blit(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, const QOpenGLTexture *texture, QRect targetGeometry);
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void drawWindowDecorations(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
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void drwPanelButton();
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QImage *m_frameBuffer;
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QScopedPointer<QOpenGLContext> m_context;
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QScopedPointer<QOpenGLTextureBlitter> m_blitter;
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QWasmScreen *m_screen;
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QHash<QWasmWindow *, QWasmCompositedWindow> m_compositedWindows;
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QList<QWasmWindow *> m_windowStack;
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QRegion m_globalDamage; // damage caused by expose, window close, etc.
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bool m_needComposit;
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bool m_inFlush;
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bool m_inResize;
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bool m_isEnabled;
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QSize m_targetSize;
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qreal m_targetDevicePixelRatio;
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static QPalette makeWindowPalette();
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void drawFrameWindow(QWasmFrameOptions options, QPainter *painter);
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void drawTitlebarWindow(QWasmTitleBarOptions options, QPainter *painter);
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void drawShadePanel(QWasmTitleBarOptions options, QPainter *painter);
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void drawItemPixmap(QPainter *painter, const QRect &rect,
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int alignment, const QPixmap &pixmap) const;
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QWasmCompositor::SubControls)
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QT_END_NAMESPACE
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#endif
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