// Copyright (C) 2024 Jarek Kobus
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#include "qprocesstask.h"

#include <QtCore/QCoreApplication>
#include <QtCore/QDebug>
#include <QtCore/QElapsedTimer>
#include <QtCore/QMutex>
#include <QtCore/QThread>
#include <QtCore/QTimer>
#include <QtCore/QWaitCondition>

QT_BEGIN_NAMESPACE

#if QT_CONFIG(process)

namespace Tasking {

class ProcessReaperPrivate;

class ProcessReaper final
{
public:
    static void reap(QProcess *process, int timeoutMs = 500);
    ProcessReaper();
    ~ProcessReaper();

private:
    static ProcessReaper *instance();

    QThread m_thread;
    ProcessReaperPrivate *m_private;
};

static const int s_timeoutThreshold = 10000; // 10 seconds

static QString execWithArguments(QProcess *process)
{
    QStringList commandLine;
    commandLine.append(process->program());
    commandLine.append(process->arguments());
    return commandLine.join(QChar::Space);
}

struct ReaperSetup
{
    QProcess *m_process = nullptr;
    int m_timeoutMs;
};

class Reaper : public QObject
{
    Q_OBJECT

public:
    Reaper(const ReaperSetup &reaperSetup) : m_reaperSetup(reaperSetup) {}

    void reap()
    {
        m_timer.start();
        connect(m_reaperSetup.m_process, &QProcess::finished, this, &Reaper::handleFinished);
        if (emitFinished())
            return;
        terminate();
    }

Q_SIGNALS:
    void finished();

private:
    void terminate()
    {
        m_reaperSetup.m_process->terminate();
        QTimer::singleShot(m_reaperSetup.m_timeoutMs, this, &Reaper::handleTerminateTimeout);
    }

    void kill() { m_reaperSetup.m_process->kill(); }

    bool emitFinished()
    {
        if (m_reaperSetup.m_process->state() != QProcess::NotRunning)
            return false;

        if (!m_finished) {
            const int timeout = m_timer.elapsed();
            if (timeout > s_timeoutThreshold) {
                qWarning() << "Finished parallel reaping of" << execWithArguments(m_reaperSetup.m_process)
                           << "in" << (timeout / 1000.0) << "seconds.";
            }

            m_finished = true;
            emit finished();
        }
        return true;
    }

    void handleFinished()
    {
        if (emitFinished())
            return;
        qWarning() << "Finished process still running...";
        // In case the process is still running - wait until it has finished
        QTimer::singleShot(m_reaperSetup.m_timeoutMs, this, &Reaper::handleFinished);
    }

    void handleTerminateTimeout()
    {
        if (emitFinished())
            return;
        kill();
    }

    bool m_finished = false;
    QElapsedTimer m_timer;
    const ReaperSetup m_reaperSetup;
};

class ProcessReaperPrivate : public QObject
{
    Q_OBJECT

public:
    // Called from non-reaper's thread
    void scheduleReap(const ReaperSetup &reaperSetup)
    {
        if (QThread::currentThread() == thread())
            qWarning() << "Can't schedule reap from the reaper internal thread.";

        QMutexLocker locker(&m_mutex);
        m_reaperSetupList.append(reaperSetup);
        QMetaObject::invokeMethod(this, &ProcessReaperPrivate::flush);
    }

    // Called from non-reaper's thread
    void waitForFinished()
    {
        if (QThread::currentThread() == thread())
            qWarning() << "Can't wait for finished from the reaper internal thread.";

        QMetaObject::invokeMethod(this, &ProcessReaperPrivate::flush,
                                  Qt::BlockingQueuedConnection);
        QMutexLocker locker(&m_mutex);
        if (m_reaperList.isEmpty())
            return;

        m_waitCondition.wait(&m_mutex);
    }

private:
    // All the private methods are called from the reaper's thread
    QList<ReaperSetup> takeReaperSetupList()
    {
        QMutexLocker locker(&m_mutex);
        return std::exchange(m_reaperSetupList, {});
    }

    void flush()
    {
        while (true) {
            const QList<ReaperSetup> reaperSetupList = takeReaperSetupList();
            if (reaperSetupList.isEmpty())
                return;
            for (const ReaperSetup &reaperSetup : reaperSetupList)
                reap(reaperSetup);
        }
    }

    void reap(const ReaperSetup &reaperSetup)
    {
        Reaper *reaper = new Reaper(reaperSetup);
        connect(reaper, &Reaper::finished, this, [this, reaper, process = reaperSetup.m_process] {
            QMutexLocker locker(&m_mutex);
            const bool isRemoved = m_reaperList.removeOne(reaper);
            if (!isRemoved)
                qWarning() << "Reaper list doesn't contain the finished process.";

            delete reaper;
            delete process;
            if (m_reaperList.isEmpty())
                m_waitCondition.wakeOne();
        }, Qt::QueuedConnection);

        {
            QMutexLocker locker(&m_mutex);
            m_reaperList.append(reaper);
        }

        reaper->reap();
    }

    QMutex m_mutex;
    QWaitCondition m_waitCondition;
    QList<ReaperSetup> m_reaperSetupList;
    QList<Reaper *> m_reaperList;
};

static ProcessReaper *s_instance = nullptr;
static QMutex s_instanceMutex;

// Call me with s_instanceMutex locked.
ProcessReaper *ProcessReaper::instance()
{
    if (!s_instance)
        s_instance = new ProcessReaper;
    return s_instance;
}

ProcessReaper::ProcessReaper()
    : m_private(new ProcessReaperPrivate)
{
    m_private->moveToThread(&m_thread);
    QObject::connect(&m_thread, &QThread::finished, m_private, &QObject::deleteLater);
    m_thread.start();
    m_thread.moveToThread(qApp->thread());
}

ProcessReaper::~ProcessReaper()
{
    if (!QThread::isMainThread())
        qWarning() << "Destructing process reaper from non-main thread.";

    instance()->m_private->waitForFinished();
    m_thread.quit();
    m_thread.wait();
}

void ProcessReaper::reap(QProcess *process, int timeoutMs)
{
    if (!process)
        return;

    if (QThread::currentThread() != process->thread()) {
        qWarning() << "Can't reap process from non-process's thread.";
        return;
    }

    process->disconnect();
    if (process->state() == QProcess::NotRunning) {
        delete process;
        return;
    }

    // Neither can move object with a parent into a different thread
    // nor reaping the process with a parent makes any sense.
    process->setParent(nullptr);

    QMutexLocker locker(&s_instanceMutex);
    ProcessReaperPrivate *priv = instance()->m_private;

    process->moveToThread(priv->thread());
    ReaperSetup reaperSetup {process, timeoutMs};
    priv->scheduleReap(reaperSetup);
}

void QProcessDeleter::deleteAll()
{
    QMutexLocker locker(&s_instanceMutex);
    delete s_instance;
    s_instance = nullptr;
}

void QProcessDeleter::operator()(QProcess *process)
{
    ProcessReaper::reap(process);
}

} // namespace Tasking

#endif // QT_CONFIG(process)

QT_END_NAMESPACE

#if QT_CONFIG(process)

#include "qprocesstask.moc"

#endif // QT_CONFIG(process)

