// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\group cmake-target-properties-qtcore
\title CMake Target Properties in Qt6 Core
\brief Lists CMake target properties known to Qt6::Core.

\l{CMake Commands in Qt6 Core}{CMake Commands} know about the following CMake
target properties:

\sa{CMake Property Reference}
*/

/*!
\page cmake-target-property-qt-android-deployment-dependencies.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_DEPLOYMENT_DEPENDENCIES
\target cmake-target-property-QT_ANDROID_DEPLOYMENT_DEPENDENCIES

\brief Overrides the Qt dependencies added to the target's deployment.

\cmakepropertysince 6.0
\preliminarycmakeproperty
\cmakepropertyandroidonly

By default, \l androiddeployqt will detect the dependencies of your
application. However, since run-time usage of plugins cannot be detected,
there could be false positives, as your application might depend on any
plugin that is a potential dependency. If you want to minimize the size of
your \c APK, it's possible to override the automatic detection using this
property. This should contain a list of all Qt files which need to be
included, with paths relative to the Qt install root.

\note Only the Qt files specified with this variable are included. Failing
to include all the correct files can result in crashes. It's also important
to make sure the files are listed in the correct loading order. This variable
provides a way to override the automatic detection entirely, so if a library
is listed before its dependencies, it will fail to load on some devices.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-extra-libs.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_EXTRA_LIBS
\target cmake-target-property-QT_ANDROID_EXTRA_LIBS

\summary {Extra libraries to deploy with the target.}

\cmakepropertysince 6.0
\cmakepropertyandroidonly

A list of external libraries that will be copied into your application's
\c libs folder and loaded on start-up. This can be used, for instance,
to enable OpenSSL in your application. For more information, see
\l{Adding OpenSSL Support for Android}.

When adding extra libraries from the build tree of your project, it's also
necessary to add dependency relations between library and the application
target. Using the following project structure may cause an issue, when deploying
an apk:
\badcode
qt_add_executable(MyApp main.cpp)

set_target_properties(MyApp PROPERTIES
    QT_ANDROID_EXTRA_LIBS
        ${CMAKE_CURRENT_BINARY_DIR}/libMyService_${ANDROID_ABI}.so
)

# MyService library doesn't have any relations with MyApp
qt_add_library(MyService service.cpp)
\endcode

This leads to uncertainty whether MyService library will be available before
the deployment of MyApp or not. The easiest solution is adding MyService
library to the MyApp dependencies:
\badcode
add_dependencies(MyApp MyService)
\endcode

When adding per-architecture libraries to a multi-abi project,
list all their paths explicitly, rather than rely on variables like
\c CMAKE_ANDROID_ARCH_ABI to dynamically compute the paths.

Prefer:

\badcode
set(libs
    ${CMAKE_CURRENT_BINARY_DIR}/libA_x86so
    ${CMAKE_CURRENT_BINARY_DIR}/libA_x86_64.so
    ${CMAKE_CURRENT_BINARY_DIR}/libA_arm64-v8a.so
    ${CMAKE_CURRENT_BINARY_DIR}/libA_armeabi-v7a.so
)
set_target_properties(MyApp PROPERTIES QT_ANDROID_EXTRA_LIBS ${libs})

# When targeting precompiled libs
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC libA_${ANDROID_ABI})
\endcode

over:

\badcode
set_target_properties(MyApp PROPERTIES
    QT_ANDROID_EXTRA_LIBS
        ${CMAKE_CURRENT_BINARY_DIR}/libA_${CMAKE_ANDROID_ARCH_ABI}.so)
\endcode

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-extra-plugins.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_EXTRA_PLUGINS
\target cmake-target-property-QT_ANDROID_EXTRA_PLUGINS

\summary {Extra Qt plugins to deploy with the target.}

\cmakepropertysince 6.0
\cmakepropertyandroidonly

Specifies a path to C++ plugins or resources that your application has to bundle
but that cannot be delivered through the assets system, such as QML plugins.
With this variable, \l androiddeployqt will make sure everything is packaged
and deployed properly.

\c QT_ANDROID_EXTRA_PLUGINS must point to the directory where the extra plugin(s)
are built. In addition, the build directory structure must follow a naming
convention similar to Qt plugins, that is, \e {plugins/<plugin name>}.
\c QT_ANDROID_EXTRA_PLUGINS should point to the \e {plugins} part of that path.

The plugins libraries should have the name format
\e {libplugins_<type>_<name>_<abi>.so}. This will ensure that the correct name
mangling is applied to the plugin library.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-min-sdk-version.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_MIN_SDK_VERSION
\target cmake-target-property-QT_ANDROID_MIN_SDK_VERSION

\summary {Minimum Android SDK version.}

\cmakepropertysince 6.1
\cmakepropertyandroidonly

Specifies the minimum Android API level for the target.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-package-source-dir.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_PACKAGE_SOURCE_DIR
\target cmake-target-property-QT_ANDROID_PACKAGE_SOURCE_DIR

\summary {Path to a custom Android package template.}

\cmakepropertysince 6.0
\cmakepropertyandroidonly

Specifies the path for a custom Android package template. The Android package
template contains:
\list
    \li AndroidManifest.xml file
    \li build.gradle file and other Gradle scripts
    \li res/values/libs.xml file
\endlist

The path specified by this variable can contain custom Java classes under
\c src directory. By default, the \l androiddeployqt tool copies the
application template from the \Q4A installation path into your
project's build directory, then it copies the contents of the path specified
by this variable on top of that, overwriting any existing files. For
instance, you can make a custom \c {AndroidManifest.xml} for your application,
then place this directly into the directory specified by this variable.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-target-sdk-version.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_TARGET_SDK_VERSION
\target cmake-target-property-QT_ANDROID_TARGET_SDK_VERSION

\summary {Android target SDK version.}

\cmakepropertysince 6.1
\cmakepropertyandroidonly

Specifies the target Android API level for the target.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-compile-sdk-version.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_COMPILE_SDK_VERSION
\target cmake-target-property-QT_ANDROID_COMPILE_SDK_VERSION

\summary {Android target SDK version.}

\cmakepropertysince 6.9
\cmakepropertyandroidonly

Specifies the version of the Android SDK against which your application is compiled.
This is propagated to \c {build.gradle} as \c compileSdkVersion. This value can be
provided via \l {androiddeployqt}'s \c {--android-platform} parameter which takes
precedence over this CMake property.

\badcode
set_target_properties(${target} PROPERTIES
    QT_ANDROID_COMPILE_SDK_VERSION 35
)
\endcode

The following format also works:

\badcode
set_target_properties(${target} PROPERTIES
 QT_ANDROID_COMPILE_SDK_VERSION "android-35"
)
\endcode

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
\sa QT_ANDROID_TARGET_SDK_VERSION
*/

/*!
\page cmake-target-property-qt-android-sdk-build-tools-revision.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_SDK_BUILD_TOOLS_REVISION
\target cmake-target-property-QT_ANDROID_SDK_BUILD_TOOLS_REVISION

\summary {Revision of Android build tools to use.}

\cmakepropertysince 6.0
\cmakepropertyandroidonly

Specifies the Android SDK build tools revision to use. If this is not set then
CMake will attempt to use the latest installed version.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-package-name.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_PACKAGE_NAME
\target cmake-target-property-QT_ANDROID_PACKAGE_NAME

\summary {The app's package name.}

\cmakepropertysince 6.8
\cmakepropertyandroidonly

Specifies the app's package name. This is usually a unique dot separated
name for the app, that will be used to identify the app on devices or in
the Play Store. For example, "org.qtproject.gallery".

\badcode
set_target_properties(${target} PROPERTIES
    QT_ANDROID_PACKAGE_NAME "org.qtproject.gallery"
)
\endcode

The package name set by this property is passed to the \c build.gradle file
as a \c namespace property, instead of \c AndroidManifest.xml, since the
latter is deprecated since Android Gradle Plugin 7.4.

The package name considers some words or characters as illegal and the build
will clean such names if any is encountered. An underscore (\c _) either replaces
illegal characters or is appended to illegal words.

\list
    \li Allowed characters: alphanumeric, an underscore or a dot [a-zA-Z0-9_.].
    \li Illegal words: abstract, continue, for, new, switch, assert, default,
        if, package, synchronized, boolean, do, goto, private, this, break,
        double, implements, protected, throw, byte, else, import, public,
        throws, case, enum, instanceof, return, transient, catch, extends,
        int, short, try, char, final, interface, static, void, class, finally,
        long, strictfp, volatile, const, float, native, super, while.
\endlist

The default package name for \Q4A apps is \c org.qtproject.example.<target_name>.

\note Setting the package name manually in \c build.gradle (via
\c namespace property) takes precedence over \c AndroidManifest.xml
(via \c package attribute), and the latter also takes precedence over
this property.

For more information, see Android's
\l{Android: Configure the app module}{configure the app module}.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-app-name.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_ANDROID_APP_NAME
\target cmake-target-property-QT_ANDROID_APP_NAME
\ingroup cmake-android-manifest-properties

\summary {The Android app's name.}

\cmakepropertysince 6.9
\cmakepropertyandroidonly

Specifies the app's name that's shown in the launcher. This is human readable name
of the app, and it is different from the \l {QT_ANDROID_PACKAGE_NAME}{package name}
of the app. This doesn't do anything if the name is set explicitly in the
\c {AndroidManifest.xml}.

\badcode
set_target_properties(${target} PROPERTIES
    QT_ANDROID_APP_NAME "Gallery"
)
\endcode

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
\sa {QT_ANDROID_PACKAGE_NAME}
*/

/*!
\page cmake-target-property-qt-android-app-icon.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_ANDROID_APP_ICON
\target cmake-target-property-QT_ANDROID_APP_ICON
\ingroup cmake-android-manifest-properties

\summary {The Android app's icon resource name.}

\cmakepropertysince 6.9
\cmakepropertyandroidonly

Specifies the app's icon name as an Android drawable or mipmap reference.
This only works if the \c {AndroidManifest.xml} file contains the placeholder
or when the \c {AndroidManifest.xml} is managed by Qt.

\badcode
<application
    ...
    android:icon="-- %%INSERT_APP_ICON%% --"
    ...
>
\endcode

You can use this property as follows:

\badcode
set_target_properties(${target} PROPERTIES
    QT_ANDROID_APP_ICON "@mipmap/ic_launcher"
)
\endcode

Or using drawables:

\badcode
set_target_properties(${target} PROPERTIES
    QT_ANDROID_APP_ICON "@drawable/ic_launcher"
)
\endcode

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-version-code.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_ANDROID_VERSION_CODE
\target cmake-target-property-QT_ANDROID_VERSION_CODE
\ingroup cmake-android-manifest-properties

\summary {Internal Android app version.}

\cmakepropertysince 6.1
\cmakepropertyandroidonly

Specifies the app's version number. This is usually a number that
increments monotonically with each release of your project.

For more information, see \l{Android: App Versioning}{Android App Versioning}.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-version-name.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_ANDROID_VERSION_NAME
\target cmake-target-property-QT_ANDROID_VERSION_NAME
\ingroup cmake-android-manifest-properties

\summary {Human-readable Android app version.}

\cmakepropertysince 6.1
\cmakepropertyandroidonly

Specifies the app's version as a human readable string, usually three
numbers, separated by dots.

For more information, see \l{Android: App Versioning}{Android App Versioning}.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-abis.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_ABIS
\target cmake-target-property-QT_ANDROID_ABIS

\summary {List of ABIs that packages of a single target are built for.}

\cmakepropertysince 6.3
\cmakepropertyandroidonly

By setting the \c{QT_ANDROID_ABIS} property for a target, it's possible to control
the list of ABIs that the single target packages are supposed to be built for.
\include cmake-android-supported-abis.qdocinc
The property only affects targets created with
\l{qt6_add_executable}{qt_add_executable()}.

\sa{cmake-variable-QT_ANDROID_ABIS}{QT_ANDROID_ABIS}, {QT_ANDROID_BUILD_ALL_ABIS}
*/

/*!
\page cmake-target-property-qt-qml-root-path.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_QML_ROOT_PATH
\target cmake-target-property-QT_QML_ROOT_PATH

\summary {Overrides the location of the application's qml directory.}

\cmakepropertysince 6.1
\preliminarycmakeproperty

This property is currently only used when generating a deployment settings file
for Android. If the property is set, it specifies the path to the application's
\c{qml} directory. If it is not set, the \c{SOURCE_DIR} property of the target
will be used instead.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-qml-import-path.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_QML_IMPORT_PATH
\target cmake-target-property-QT_QML_IMPORT_PATH

\summary {Specifies a list of directories to search for QML imports.}

\cmakepropertysince 6.0
\preliminarycmakeproperty

This property is currently only used when generating a deployment settings file
for Android. It typically contains just the path to Qt's \c{qml} directory, but
it can be a list that contains other locations to be searched as well.
For application-specific QML imports, use
\l{cmake-target-property-QT_QML_ROOT_PATH}{QT_QML_ROOT_PATH} instead.

\sa{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}
*/

/*!
\page cmake-target-property-qt-android-deployment-settings-file.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_DEPLOYMENT_SETTINGS_FILE
\target cmake-target-property-QT_ANDROID_DEPLOYMENT_SETTINGS_FILE

\summary {Specifies the location of a target's generated deployment settings file.}

\cmakepropertysince 6.0
\preliminarycmakeproperty
\cmakepropertyandroidonly

This property will be set by
\l{qt6_android_generate_deployment_settings}{qt_android_generate_deployment_settings()}.
Projects should not try to set this property themselves, as it will be ignored
and overwritten by that command.
*/

/*!
\page cmake-target-property-qt-android-system-libs-prefix.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_SYSTEM_LIBS_PREFIX
\target cmake-target-property-QT_ANDROID_SYSTEM_LIBS_PREFIX

\summary {Specifies the location of Qt libraries on the target device.}

\cmakepropertysince 6.4
\cmakepropertyandroidonly

This property can be set to provide a path to Qt libraries on the target device,
when those libraries are installed outside app's native (JNI) library directory.
*/

/*!
\page cmake-target-property-qt-android-no-deploy-qt-libs.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore
\ingroup cmake-android-build-properties

\title QT_ANDROID_NO_DEPLOY_QT_LIBS
\target cmake-target-property-QT_ANDROID_NO_DEPLOY_QT_LIBS

\summary {Whether Qt shared libraries are packaged in the APK on Android.}

\cmakepropertysince 6.4
\cmakepropertyandroidonly

This property can be set to not package Qt shared libraries inside the APK when
deploying the target. Use
\l{cmake-target-property-QT_ANDROID_SYSTEM_LIBS_PREFIX}{QT_ANDROID_SYSTEM_LIBS_PREFIX}
to provide a path to where those libraries will be located on the target device
instead.

\note Only supported when deploying as an APK.
*/

/*!
\page cmake-target-property-qt-no-entrypoint.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title qt_no_entrypoint
\target cmake-target-property-qt_no_entrypoint

\summary {Specifies to inhibit linking against Qt's entrypoint lib.}

\cmakepropertysince 6.1
\preliminarycmakeproperty

On certain platforms, Qt applications link against Qt's entrypoint lib by default.
That library provides implementations of main (or WinMain).

On targets that must provide their own entry point, set the property \c qt_no_entrypoint to inhibit linking against Qt's entrypoint library.
*/

/*!
\page cmake-target-property-qt-no-utf8-source.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_NO_UTF8_SOURCE
\target cmake-target-property-QT_NO_UTF8_SOURCE

\summary {Prevents forcing source files to be treated as UTF-8 for Windows.}

\cmakepropertysince 6.0

When building with some compilers for Windows, targets that link to a Qt library
will use flags that force the compiler to treat its source files as UTF-8. This
is currently implemented for Visual Studio and Intel compilers. You can disable
this behavior on a per-target basis by setting the property to \c TRUE:
\badcode
set_property(TARGET target_name PROPERTY QT_NO_UTF8_SOURCE TRUE)
\endcode

\note This does not change the runtime behavior of classes like
\l QString (its constructor from \c{const char *} requires properly encoded
UTF-8 input). Use the \l QT_NO_CAST_FROM_ASCII and
\c QT_RESTRICTED_CAST_FROM_ASCII macros to help identify such code.

\sa {qt6_disable_unicode_defines}{qt_disable_unicode_defines()}{qt6_allow_non_utf8_sources()}
*/

/*!
\page cmake-target-property-qt-resource-prefix.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_RESOURCE_PREFIX
\target cmake-target-property-QT_RESOURCE_PREFIX

\summary {Specifies the default Qt resource prefix.}

\cmakepropertysince 6.0
\preliminarycmakeproperty

When using \l{qt6_add_resources}{qt_add_resources} without a \c PREFIX
argument, then the value of this target property will be used as
resource prefix.
*/

/*!
\group cmake-source-file-properties-qtcore
\title CMake Source File Properties in Qt6 Core
\brief Lists CMake file properties used in Qt6::Core.

\l{CMake Commands in Qt6 Core}{CMake Commands} know about the following CMake
source file properties:

\sa{CMake Property Reference}
*/

/*!
\page cmake-source-file-property-qt-resource-alias.html
\ingroup cmake-source-file-properties-qtcore

\title QT_RESOURCE_ALIAS
\target cmake-source-file-property-QT_RESOURCE_ALIAS

\summary {Specifies the Qt resource alias for a file in a resource.}

\cmakepropertysince 6.0

When using the target-based variant of \l{qt6_add_resources}{qt_add_resources}
the property value overrides the runtime path where the resource file is found.

\sa{The Qt Resource System}
*/

/*!
\page cmake-source-file-property-qt-discard-file-contents.html
\ingroup cmake-source-file-properties-qtcore

\title QT_DISCARD_FILE_CONTENTS
\target cmake-source-file-property-QT_DISCARD_FILE_CONTENTS

\summary {Specifies that the given files should be empty in the resource file system}

\cmakepropertysince 6.6
\preliminarycmakeproperty

When using the target-based variant of \l{qt6_add_resources}{qt_add_resources}
or \l{qt_add_qml_module}, setting this property to \c TRUE causes the file
contents to be omitted when creating the resource file system. The file name is
retained.

This is useful if you want to strip QML source code from the binary.

\note If you omit the QML source code from the binary, the QML engine has to
rely on the compilation units created by \l{qmlcachegen} or \l{qmlsc}.
Those are tied to the specific version of Qt they were built with. If you change
the version of Qt your application uses, they can't be loaded anymore.

\sa{The Qt Resource System}
*/

/*!
\page cmake-target-property-qt-wasm-pthread-pool-size.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_WASM_PTHREAD_POOL_SIZE
\target cmake-target-property-QT_WASM_PTHREAD_POOL_SIZE

\summary {Internal WebAssembly thread pool size.}

\cmakepropertysince 6.2.4
\preliminarycmakeproperty
\cmakepropertywebassemblyonly

Specifies the number of web workers (threads) to create at application startup.
Qt allocates a pool size of 4 by default. This means the app can use
4 additional threads besides the main thread, without the additional overhead
of creating a new web worker, which may deadlock if the main thread created it
and join()s the thread without returning control to the event loop first.
Translates into the Emscripten compiler setting of PTHREAD_POOL_SIZE.

For more information, see \l{https://emscripten.org/docs/porting/pthreads.html}{Pthreads support}.
*/

/*!
\group cmake-global-properties-qtcore
\title CMake Global Properties in Qt6 Core
\brief Lists CMake global properties used or defined in Qt6::Core.

\l{CMake Commands in Qt6 Core}{CMake Commands} know about the following global
CMake properties:

\sa{CMake Property Reference}
*/

/*!
\page cmake-global-property-qt-targets-folder.html
\ingroup cmake-properties-qtcore
\ingroup cmake-global-properties-qtcore

\title QT_TARGETS_FOLDER
\target cmake-global-property-QT_TARGETS_FOLDER

\brief Sets the FOLDER property for Qt-internal targets.

\cmakepropertysince 6.5
\preliminarycmakeproperty

Name of the \l FOLDER for internal targets that are added by Qt's CMake
commands.

By default, this property is not set.

This property only has an effect if CMake's \l USE_FOLDERS property is \c{ON}.

You can use the \l{qt6_standard_project_setup}{qt_standard_project_setup}
function to enable folder support and initialize the \c{QT_TARGETS_FOLDER}.

\sa{qt6_standard_project_setup}{qt_standard_project_setup}
*/

/*!
\page cmake-target-property-qt-wasm-initial-memory.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_WASM_INITIAL_MEMORY
\target cmake-target-property-QT_WASM_INITIAL_MEMORY

\summary {Internal WebAssembly initial memory.}

\cmakepropertysince 6.2.4
\preliminarycmakeproperty
\cmakepropertywebassemblyonly

Specifies the initial amount of memory to use, in bytes. Using more will cause the
browser to copy the old heap into a new one. Translates into the
Emscripten compiler setting of INITIAL_MEMORY.
QT_WASM_INITIAL_MEMORY must be a multiple of 65536 bytes.

For more information, see \l{https://github.com/emscripten-core/emscripten/blob/main/src/settings.js}{Emscripten compiler settings}.
*/

/*!
\page cmake-target-property-qt-wasm-maximum-memory.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_WASM_MAXIMUM_MEMORY
\target cmake-target-property-QT_WASM_MAXIMUM_MEMORY

\summary {Internal WebAssembly maximum memory.}

\cmakepropertysince 6.7
\preliminarycmakeproperty
\cmakepropertywebassemblyonly

Specifies the maximum amount of memory the application can use. Translates into
the Emscripten compiler setting of \c MAXIMUM_MEMORY. The default value
is 4GB, which is the maximum for 32-bit WebAssembly.

For more information, see the \l{https://github.com/emscripten-core/emscripten/blob/3319a313d3b589624d342b650884caaf8cd9ef30/src/settings.js#L187}{Emscripten compiler settings}.
*/



/*!
\page cmake-target-property-qt-ios-launch-screen.html
\ingroup cmake-properties-qtcore
\ingroup cmake-target-properties-qtcore

\title QT_IOS_LAUNCH_SCREEN
\target cmake-target-property-QT_IOS_LAUNCH_SCREEN

\summary {Path to iOS launch screen storyboard}

\cmakepropertysince 6.4
\preliminarycmakeproperty
\cmakepropertyiosonly

Specifies the path to an iOS launch screen storyboard file.

\sa {Launch Screens and Launch Images}
*/
