mirror of https://github.com/qt/qtactiveqt.git
219 lines
4.5 KiB
C++
219 lines
4.5 KiB
C++
// Copyright (C) 2015 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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/****************************************************************************
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**
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** This is a simple QGLWidget displaying an openGL wireframe box
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**
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** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
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** in the Mesa distribution
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**
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****************************************************************************/
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#include "glbox.h"
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#include <QAxAggregated>
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#include <QUuid>
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//! [0]
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#include <objsafe.h>
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//! [0]
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/*!
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Create a GLBox widget
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*/
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GLBox::GLBox(QWidget *parent, const char *name)
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: QOpenGLWidget(parent)
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{
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setObjectName(name);
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QSurfaceFormat format;
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format.setVersion(1, 1);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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setFormat(format);
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}
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/*!
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Release allocated resources
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*/
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GLBox::~GLBox()
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{
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makeCurrent();
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if (m_object)
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glDeleteLists(m_object, 1);
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}
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/*!
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Paint the box. The actual openGL commands for drawing the box are
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performed here.
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*/
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void GLBox::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glTranslated(0, 0, -10);
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glScaled(m_scale, m_scale, m_scale);
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glRotated(m_xRot, 1, 0, 0);
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glRotated(m_yRot, 0, 1, 0);
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glRotated(m_zRot, 0, 0, 1);
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glCallList(m_object);
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}
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/*!
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Set up the OpenGL rendering state, and define display list
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*/
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void GLBox::initializeGL()
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{
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initializeOpenGLFunctions();
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glClearColor(0, 0, 0, 1); // Let OpenGL clear to black
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m_object = makeObject(); // Generate an OpenGL display list
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glShadeModel(GL_FLAT);
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}
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/*!
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Set up the OpenGL view port, matrix mode, etc.
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*/
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void GLBox::resizeGL(int w, int h)
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{
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glViewport(0, 0, (GLint)w, (GLint)h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 5, 15);
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glMatrixMode(GL_MODELVIEW);
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}
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/*!
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Generate an OpenGL display list for the object to be shown, i.e. the box
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*/
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GLuint GLBox::makeObject()
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{
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GLuint list;
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list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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glColor3d(1, 1, 1); // Shorthand for glColor3f or glIndex
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glLineWidth(2);
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glBegin(GL_LINE_LOOP);
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glVertex3d( 1, 0.5, -0.4);
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glVertex3d( 1, -0.5, -0.4);
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glVertex3d(-1, -0.5, -0.4);
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glVertex3d(-1, 0.5, -0.4);
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glEnd();
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glBegin(GL_LINE_LOOP);
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glVertex3d( 1, 0.5, 0.4);
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glVertex3d( 1, -0.5, 0.4);
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glVertex3d(-1, -0.5, 0.4);
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glVertex3d(-1, 0.5, 0.4);
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glEnd();
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glBegin(GL_LINES);
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glVertex3d( 1, 0.5, -0.4); glVertex3d( 1, 0.5, 0.4);
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glVertex3d( 1, -0.5, -0.4); glVertex3d( 1, -0.5, 0.4);
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glVertex3d(-1, -0.5, -0.4); glVertex3d(-1, -0.5, 0.4);
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glVertex3d(-1, 0.5, -0.4); glVertex3d(-1, 0.5, 0.4);
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glEnd();
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glEndList();
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return list;
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}
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/*!
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Set the rotation angle of the object to \e degrees around the X axis.
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*/
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void GLBox::setXRotation(int degrees)
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{
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m_xRot = GLdouble(degrees % 360);
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update();
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}
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/*!
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Set the rotation angle of the object to \e degrees around the Y axis.
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*/
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void GLBox::setYRotation(int degrees)
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{
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m_yRot = GLdouble(degrees % 360);
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update();
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}
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/*!
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Set the rotation angle of the object to \e degrees around the Z axis.
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*/
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void GLBox::setZRotation(int degrees)
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{
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m_zRot = GLdouble(degrees % 360);
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update();
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}
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//! [1]
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class ObjectSafetyImpl : public QAxAggregated,
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public IObjectSafety
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{
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public:
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//! [1] //! [2]
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explicit ObjectSafetyImpl() = default;
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long queryInterface(const QUuid &iid, void **iface) override
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{
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*iface = nullptr;
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if (iid != IID_IObjectSafety)
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return E_NOINTERFACE;
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*iface = static_cast<IObjectSafety*>(this);
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AddRef();
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return S_OK;
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}
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//! [2] //! [3]
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QAXAGG_IUNKNOWN;
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//! [3] //! [4]
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HRESULT WINAPI GetInterfaceSafetyOptions(REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions) override
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{
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Q_UNUSED(riid);
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*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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return S_OK;
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}
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HRESULT WINAPI SetInterfaceSafetyOptions(REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions) override
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{
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Q_UNUSED(riid);
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Q_UNUSED(pdwSupportedOptions);
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Q_UNUSED(pdwEnabledOptions);
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return S_OK;
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}
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};
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//! [4] //! [5]
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QAxAggregated *GLBox::createAggregate()
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{
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return new ObjectSafetyImpl();
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}
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//! [5]
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