Commit Graph

3 Commits

Author SHA1 Message Date
Lucie Gérard 9d6805017c Correct license for test files
According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only

[1]: https://contribute.qt-project.org/quips/18

Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I96d027035cd43d3244fb2c2b89fdcff406d7d801
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
2024-03-15 14:44:31 +01:00
Lucie Gérard d8ae622baf Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.

Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I52b9410c22909f4253094d2458d309e7f6ad2620
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-06-23 08:06:40 +02:00
Eskil Abrahamsen Blomfeldt 94966f0a15 Move graphical effects to qt5compat
To assist with porting from Qt 5, we move the Qt Graphical
Effects into Qt5Compat. Mainly, this is copying files and
changing the import name to be Qt5Compat.GraphicalEffects.

A few effects depend on dynamic generation and have thus been
removed in the source repository, as this is not compatible with
how we do shaders in Qt 6. These are now listed in documentation.

Adds a manual test which I used to verify the effects, and which
might be useful for quick testing.

[ChangeLog][Qt Graphical Effects] Added version of Qt Graphical
Effects for compatibility with Qt 5 code. This can be accessed
by importing "Qt5Compat.GraphicalEffects"

Change-Id: I6f63e61ebd282fcf40da8e8e62167d13bf83f371
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
2021-01-08 08:30:36 +01:00