qt3d/tests/manual/texture-updates-cpp/scene.h

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// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef SCENE_H
#define SCENE_H
#include <QtCore/QObject>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DRender/QTexture>
class Scene : public QObject
{
Q_OBJECT
public:
explicit Scene(Qt3DCore::QEntity *rootEntity);
~Scene();
void run();
private Q_SLOTS:
void updateTimer();
private:
Qt3DCore::QEntity *m_rootEntity;
Qt3DCore::QEntity *m_cuboidEntity;
Qt3DCore::QTransform *m_transform;
Qt3DRender::QTexture2D *m_texture;
float m_angle = 0;
};
#endif // SCENE_H