mirror of https://github.com/qt/qt3d.git
260 lines
9.6 KiB
C++
260 lines
9.6 KiB
C++
// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
|
|
|
|
#include <QGuiApplication>
|
|
|
|
#include <Qt3DCore/QEntity>
|
|
#include <Qt3DRender/QCamera>
|
|
#include <Qt3DRender/QCameraLens>
|
|
#include <Qt3DCore/QTransform>
|
|
#include <Qt3DCore/QAspectEngine>
|
|
|
|
#include <Qt3DInput/QInputAspect>
|
|
|
|
#include <Qt3DRender/QRenderAspect>
|
|
#include <Qt3DRender/QGeometryRenderer>
|
|
#include <Qt3DRender/QTexture>
|
|
#include <Qt3DRender/QRenderTarget>
|
|
#include <Qt3DRender/QRenderTargetOutput>
|
|
#include <Qt3DRender/QRenderTargetSelector>
|
|
#include <Qt3DRender/QRenderPassFilter>
|
|
#include <Qt3DRender/QTechnique>
|
|
#include <Qt3DRender/QEffect>
|
|
#include <Qt3DExtras/QForwardRenderer>
|
|
#include <Qt3DExtras/QPhongMaterial>
|
|
#include <Qt3DExtras/QTextureMaterial>
|
|
#include <Qt3DExtras/QSphereMesh>
|
|
#include <Qt3DExtras/QTorusMesh>
|
|
|
|
#include <QCameraSelector>
|
|
#include <QCuboidMesh>
|
|
#include <QDebugOverlay>
|
|
#include <QFilterKey>
|
|
#include <QFrustumCulling>
|
|
#include <QPropertyAnimation>
|
|
#include <QRenderSurfaceSelector>
|
|
#include <QRenderSurfaceSelector>
|
|
#include <QTechniqueFilter>
|
|
#include <QTexture>
|
|
#include <QViewport>
|
|
|
|
#include "qt3dwindow.h"
|
|
#include "orbittransformcontroller.h"
|
|
#include "qorbitcameracontroller.h"
|
|
|
|
#include <QtGui/qquaternion.h>
|
|
|
|
class Renderer : public Qt3DRender::QRenderSurfaceSelector
|
|
{
|
|
public:
|
|
Renderer()
|
|
: Qt3DRender::QRenderSurfaceSelector()
|
|
, m_texture(new Qt3DRender::QTexture2D())
|
|
, m_renderTarget(new Qt3DRender::QRenderTarget())
|
|
, m_renderTargetOutput(new Qt3DRender::QRenderTargetOutput())
|
|
, m_renderTargetSelector(new Qt3DRender::QRenderTargetSelector())
|
|
, m_fboPassFilter(new Qt3DRender::QRenderPassFilter())
|
|
, m_childCameraSelector(new Qt3DRender::QCameraSelector())
|
|
, m_childClearBuffer(new Qt3DRender::QClearBuffers())
|
|
, m_childFrustumCulling(new Qt3DRender::QFrustumCulling())
|
|
|
|
, m_technique{new Qt3DRender::QTechniqueFilter{}}
|
|
, m_viewport(new Qt3DRender::QViewport())
|
|
, m_mainCameraSelector(new Qt3DRender::QCameraSelector())
|
|
, m_mainClearBuffer(new Qt3DRender::QClearBuffers())
|
|
, m_mainFrustumCulling(new Qt3DRender::QFrustumCulling())
|
|
, m_debugOverlay(new Qt3DRender::QDebugOverlay())
|
|
{
|
|
// First set-up the framegraph branch that will render to texture
|
|
m_texture->setWidth(512);
|
|
m_texture->setHeight(512);
|
|
m_texture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm);
|
|
m_texture->setParent(m_renderTargetOutput);
|
|
|
|
m_renderTargetOutput->setTexture(m_texture);
|
|
m_renderTargetOutput->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0);
|
|
m_renderTargetOutput->setParent(m_renderTarget);
|
|
|
|
m_renderTarget->addOutput(m_renderTargetOutput);
|
|
m_renderTarget->setParent(m_renderTargetSelector);
|
|
|
|
m_childFrustumCulling->setParent(m_childClearBuffer);
|
|
m_childClearBuffer->setParent(m_childCameraSelector);
|
|
m_childCameraSelector->setParent(m_renderTargetSelector);
|
|
|
|
m_renderTargetSelector->setTarget(m_renderTarget);
|
|
m_renderTargetSelector->setParent(m_fboPassFilter);
|
|
m_fboPassFilter->setParent(this);
|
|
{
|
|
auto fboPass = new Qt3DRender::QFilterKey(this);
|
|
fboPass->setName(QStringLiteral("pass"));
|
|
fboPass->setValue(QStringLiteral("fbo"));
|
|
m_fboPassFilter->addMatch(fboPass);
|
|
}
|
|
|
|
|
|
// Then the framegraph branch that renders the texture on a sphere and that sphere to the screen
|
|
m_debugOverlay->setParent(m_mainFrustumCulling);
|
|
m_debugOverlay->setEnabled(false);
|
|
m_mainFrustumCulling->setParent(m_mainClearBuffer);
|
|
m_mainClearBuffer->setParent(m_mainCameraSelector);
|
|
m_mainCameraSelector->setParent(m_viewport);
|
|
m_viewport->setParent(m_technique);
|
|
m_technique->setParent(this);
|
|
|
|
m_viewport->setNormalizedRect(QRectF(0.0, 0.0, 1.0, 1.0));
|
|
m_mainClearBuffer->setClearColor(Qt::white);
|
|
m_mainClearBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
|
|
m_childClearBuffer->setClearColor(Qt::blue);
|
|
m_childClearBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
|
|
|
|
{
|
|
auto forwardRenderingStyle = new Qt3DRender::QFilterKey(this);
|
|
forwardRenderingStyle->setName(QStringLiteral("renderingStyle"));
|
|
forwardRenderingStyle->setValue(QStringLiteral("forward"));
|
|
m_technique->addMatch(forwardRenderingStyle);
|
|
}
|
|
}
|
|
|
|
void setCamera(Qt3DCore::QEntity *camera)
|
|
{
|
|
m_childCameraSelector->setCamera(camera);
|
|
m_mainCameraSelector->setCamera(camera);
|
|
}
|
|
Qt3DRender::QTexture2D* texture() const noexcept { return m_texture; }
|
|
|
|
private:
|
|
Qt3DRender::QTexture2D* m_texture{};
|
|
Qt3DRender::QRenderTarget* m_renderTarget{};
|
|
Qt3DRender::QRenderTargetOutput* m_renderTargetOutput{};
|
|
Qt3DRender::QRenderTargetSelector* m_renderTargetSelector{};
|
|
Qt3DRender::QRenderPassFilter* m_fboPassFilter{};
|
|
Qt3DRender::QCameraSelector *m_childCameraSelector{};
|
|
Qt3DRender::QClearBuffers *m_childClearBuffer{};
|
|
Qt3DRender::QFrustumCulling *m_childFrustumCulling{};
|
|
|
|
Qt3DRender::QTechniqueFilter* m_technique{};
|
|
Qt3DRender::QViewport *m_viewport{};
|
|
Qt3DRender::QCameraSelector *m_mainCameraSelector{};
|
|
Qt3DRender::QClearBuffers *m_mainClearBuffer{};
|
|
Qt3DRender::QFrustumCulling *m_mainFrustumCulling{};
|
|
|
|
Qt3DRender::QDebugOverlay *m_debugOverlay{};
|
|
};
|
|
|
|
Qt3DCore::QEntity *createScene(const Renderer& renderer)
|
|
{
|
|
// Root entity
|
|
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
|
|
|
|
{
|
|
// Material
|
|
Qt3DRender::QMaterial *childMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
|
|
|
|
// Put this in the fbo render pass
|
|
{
|
|
auto fboPass = new Qt3DRender::QFilterKey(childMaterial);
|
|
fboPass->setName(QStringLiteral("pass"));
|
|
fboPass->setValue(QStringLiteral("fbo"));
|
|
for (auto technique : childMaterial->effect()->techniques())
|
|
{
|
|
const auto keys = technique->filterKeys();
|
|
for (auto key : keys)
|
|
technique->removeFilterKey(key);
|
|
|
|
for (auto pass : technique->renderPasses())
|
|
pass->addFilterKey(fboPass);
|
|
}
|
|
}
|
|
|
|
// Torus
|
|
Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
|
|
Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh;
|
|
torusMesh->setRadius(5);
|
|
torusMesh->setMinorRadius(1);
|
|
torusMesh->setRings(100);
|
|
torusMesh->setSlices(20);
|
|
|
|
Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform;
|
|
torusTransform->setScale3D(QVector3D(1.5, 1, 0.5));
|
|
torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
|
|
|
|
torusEntity->addComponent(torusMesh);
|
|
torusEntity->addComponent(torusTransform);
|
|
torusEntity->addComponent(childMaterial);
|
|
|
|
// Sphere
|
|
Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
|
|
Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh;
|
|
sphereMesh->setRadius(3);
|
|
sphereMesh->setGenerateTangents(true);
|
|
|
|
Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform;
|
|
OrbitTransformController *controller = new OrbitTransformController(sphereTransform);
|
|
controller->setTarget(sphereTransform);
|
|
controller->setRadius(20.0f);
|
|
|
|
QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereTransform);
|
|
sphereRotateTransformAnimation->setTargetObject(controller);
|
|
sphereRotateTransformAnimation->setPropertyName("angle");
|
|
sphereRotateTransformAnimation->setStartValue(QVariant::fromValue(0));
|
|
sphereRotateTransformAnimation->setEndValue(QVariant::fromValue(360));
|
|
sphereRotateTransformAnimation->setDuration(10000);
|
|
sphereRotateTransformAnimation->setLoopCount(-1);
|
|
sphereRotateTransformAnimation->start();
|
|
|
|
sphereEntity->addComponent(sphereMesh);
|
|
sphereEntity->addComponent(sphereTransform);
|
|
sphereEntity->addComponent(childMaterial);
|
|
}
|
|
{
|
|
auto mainMaterial = new Qt3DExtras::QTextureMaterial(rootEntity);
|
|
mainMaterial->setTexture(renderer.texture());
|
|
|
|
// Sphere
|
|
auto sphereEntity = new Qt3DCore::QEntity(rootEntity);
|
|
auto cubeMesh = new Qt3DExtras::QCuboidMesh;
|
|
auto sphereTransform = new Qt3DCore::QTransform;
|
|
sphereTransform->setRotationY(100);
|
|
|
|
cubeMesh->setXExtent(10);
|
|
cubeMesh->setYExtent(10);
|
|
cubeMesh->setZExtent(10);
|
|
|
|
sphereEntity->addComponent(cubeMesh);
|
|
sphereEntity->addComponent(sphereTransform);
|
|
sphereEntity->addComponent(mainMaterial);
|
|
}
|
|
|
|
return rootEntity;
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
QGuiApplication app(argc, argv);
|
|
Qt3DExtras::Qt3DWindow view;
|
|
|
|
auto renderer = new Renderer;
|
|
view.setActiveFrameGraph(renderer);
|
|
|
|
Qt3DCore::QEntity *scene = createScene(*renderer);
|
|
|
|
// Camera
|
|
Qt3DRender::QCamera *camera = view.camera();
|
|
renderer->setCamera(camera);
|
|
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
|
|
camera->setPosition(QVector3D(0, 0, 40.0f));
|
|
camera->setViewCenter(QVector3D(0, 0, 0));
|
|
|
|
// For camera controls
|
|
Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(scene);
|
|
camController->setLinearSpeed( 50.0f );
|
|
camController->setLookSpeed( 180.0f );
|
|
camController->setCamera(camera);
|
|
|
|
view.setRootEntity(scene);
|
|
view.show();
|
|
|
|
return app.exec();
|
|
}
|