mirror of https://github.com/qt/qt3d.git
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include <Qt3DCore/QEntity>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DRender/QLayer>
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#include <Qt3DRender/QParameter>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QCameraLens>
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#include <Qt3DCore/QTransform>
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#include <Qt3DRender/QPointLight>
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#include <Qt3DCore/qaspectengine.h>
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#include <QGuiApplication>
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#include "gbuffer.h"
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#include "deferredrenderer.h"
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#include "finaleffect.h"
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#include "sceneeffect.h"
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#include "pointlightblock.h"
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#include "sceneentity.h"
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#include "screenquadentity.h"
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#include <Qt3DExtras/qt3dwindow.h>
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#include <Qt3DExtras/qfirstpersoncameracontroller.h>
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int main(int ac, char **av)
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{
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QGuiApplication app(ac, av);
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Qt3DExtras::Qt3DWindow view;
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// Root entity
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Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
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// Scene Content
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SceneEntity *sceneContent = new SceneEntity(rootEntity);
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// Screen Quad
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ScreenQuadEntity *screenQuad = new ScreenQuadEntity(rootEntity);
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// Shared Components
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Qt3DRender::QLayer *sceneLayer = sceneContent->layer();
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Qt3DRender::QLayer *quadLayer = screenQuad->layer();
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SceneEffect *sceneEffect = sceneContent->effect();
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FinalEffect *finalEffect = screenQuad->effect();
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// Scene Camera
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Qt3DRender::QCamera *camera = view.camera();
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camera->setFieldOfView(45.0f);
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camera->setNearPlane(0.01f);
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camera->setFarPlane(1000.0f);
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camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
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camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f));
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camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
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camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f));
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// For camera controls
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Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
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camController->setCamera(camera);
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// FrameGraph
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DeferredRenderer *deferredRenderer = new DeferredRenderer();
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deferredRenderer->setNormalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
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deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria());
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deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria());
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deferredRenderer->setSceneCamera(camera);
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deferredRenderer->setGBufferLayer(sceneLayer);
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deferredRenderer->setScreenQuadLayer(quadLayer);
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deferredRenderer->setSurface(&view);
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view.setActiveFrameGraph(deferredRenderer);
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// Set root object of the scene
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view.setRootEntity(rootEntity);
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// Show window
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view.show();
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return app.exec();
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}
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