mirror of https://github.com/qt/qt3d.git
94 lines
3.8 KiB
C++
94 lines
3.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "sceneeffect.h"
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#include <Qt3DRenderer/QOpenGLFilter>
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#include <Qt3DRenderer/QShaderProgram>
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SceneEffect::SceneEffect(Qt3D::QNode *parent)
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: Qt3D::QEffect(parent)
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, m_gl3Technique(new Qt3D::QTechnique())
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, m_gl2Technique(new Qt3D::QTechnique())
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, m_gl2Pass(new Qt3D::QRenderPass())
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, m_gl3Pass(new Qt3D::QRenderPass())
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, m_passCriterion(new Qt3D::QCriterion(this))
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{
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m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
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m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
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m_gl3Technique->openGLFilter()->setMajorVersion(3);
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m_gl3Technique->openGLFilter()->setMinorVersion(3);
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m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
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m_gl2Technique->openGLFilter()->setMajorVersion(2);
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m_gl2Technique->openGLFilter()->setMinorVersion(0);
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m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
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m_passCriterion->setName(QStringLiteral("pass"));
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m_passCriterion->setValue(QStringLiteral("geometry"));
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Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram();
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gl3Shader->setVertexShaderSourceFile(QStringLiteral(":/geometry_gl3.vert"));
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gl3Shader->setFragmentShaderSourceFile(QStringLiteral(":/geometry_gl3.frag"));
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m_gl3Pass->addCriterion(m_passCriterion);
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m_gl3Pass->setShaderProgram(gl3Shader);
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m_gl3Technique->addPass(m_gl3Pass);
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Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram();
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gl2Shader->setVertexShaderSourceFile(QStringLiteral(":/geometry_gl2.vert"));
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gl2Shader->setFragmentShaderSourceFile(QStringLiteral(":/geometry_gl2.frag"));
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m_gl2Pass->addCriterion(m_passCriterion);
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m_gl2Pass->setShaderProgram(gl2Shader);
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m_gl2Technique->addPass(m_gl2Pass);
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addTechnique(m_gl3Technique);
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addTechnique(m_gl2Technique);
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}
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QList<Qt3D::QCriterion *> SceneEffect::passCriteria() const
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{
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return QList<Qt3D::QCriterion *>() << m_passCriterion;
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}
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