mirror of https://github.com/qt/qt3d.git
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <Qt3DCore/QEntity>
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#include <QtGui/QColor>
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#include <QtGui/QVector3D>
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QT_BEGIN_NAMESPACE
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namespace Qt3DCore {
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class QTransform;
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}
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namespace Qt3DRender {
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class QEffect;
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class QGeometryRenderer;
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class QMaterial;
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class QParameter;
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}
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QT_END_NAMESPACE
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class Entity : public Qt3DCore::QEntity
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{
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Q_OBJECT
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Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
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Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
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Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
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Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
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public:
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Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent = 0);
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float theta() const;
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float phi() const;
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QVector3D position() const;
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QColor diffuseColor() const;
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public slots:
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void setTheta(float theta);
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void setPhi(float phi);
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void setPosition(QVector3D position);
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void setDiffuseColor(QColor diffuseColor);
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signals:
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void thetaChanged(float theta);
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void phiChanged(float phi);
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void positionChanged(QVector3D position);
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void diffuseColorChanged(QColor diffuseColor);
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private:
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void updateTransform();
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private:
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Qt3DCore::QTransform *m_transform;
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Qt3DRender::QMaterial *m_material;
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Qt3DRender::QParameter *m_diffuseColorParam;
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float m_theta;
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float m_phi;
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QVector3D m_position;
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};
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#endif // ENTITY_H
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