mirror of https://github.com/qt/qt3d.git
55 lines
1.4 KiB
QML
55 lines
1.4 KiB
QML
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick 2.1 as QQ2
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: root
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property real hue: 0.0
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property alias animateColors: hueAnim.running
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property Layer layer: null
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QQ2.NumberAnimation {
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id: hueAnim
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target: root
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property: "hue"
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from: 0.0; to: 1.0
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duration: 200000
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running: false
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loops: QQ2.Animation.Infinite
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}
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Entity {
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id: _private
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property color color1: Qt.hsla( (hue + 0.59) % 1, 0.53, 0.59 )
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property color color2: Qt.hsla( (hue + 0.59) % 1, 1.0, 0.15 )
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}
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components: [ layer, mesh, transform, material ]
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PlaneMesh {
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id: mesh
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width: 2.0
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height: 2.0
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meshResolution: Qt.size( 2, 2 )
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}
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Transform {
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id: transform
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// Rotate the plane so that it faces us
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
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}
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Material {
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id: material
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effect: BackgroundEffect {}
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parameters: [
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Parameter { name: "color1"; value: Qt.vector3d( _private.color1.r, _private.color1.g, _private.color1.b ) },
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Parameter { name: "color2"; value: Qt.vector3d( _private.color2.r, _private.color2.g, _private.color2.b ) }
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]
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}
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}
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